Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411319 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

April 03, 2024, 10:38:28 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
  Show Posts
Pages: 1 ... 7 8 [9] 10 11 ... 154
161  Community / Creative / Re: Worst Game Names on: March 11, 2017, 11:36:32 AM
I don't know if this game was the first one with such a name, but it has a huge impact on the gaming community. You can remember it, because it is great and you can connect something to it. But can you connect things to a shitty game with almost the same name? I don't think so.

it's almost as if the content of the game matters more than whether its name is memorable
162  Community / Creative / Re: Worst Game Names on: March 11, 2017, 11:10:09 AM
They sound not bad, but can you remember them? There are hundreds of games with similar names out there. I don't think that, if you give your game such a name, people will remember it and say: yeah, this game I will never forget, because it has such an innovative title.

Dark Souls
163  Community / Creative / Re: Worst Game Names on: March 11, 2017, 08:47:39 AM
Anything with the word "horror" "death" or "magic" is automatically generic

Don't forget "dark", "quest" and "forgotten"

Darker Magick
Forgotten Horrors
Death Quest

idk these sound like ok names to me
164  Community / DevLogs / Re: VOS on: March 11, 2017, 04:14:12 AM
165  Developer / Design / Re: Pitch your game in 88 characters or less! RIGHT NOW! on: March 11, 2017, 04:12:35 AM
Zenith: I loved Morrowind and want to see that kind of focus on characterization and world-building and story make it into a party-based CRPG with more modern game and interface design, and with movement away from a D&D-esque philosophy of combat where damage is measured in HP and basically every quest is combat-centric, toward something that models injuries and their effects on a character with some degree of believability, and where combat is just one tool among many to resolve the situations players find themselves in.
166  Developer / Art / Re: GIFs of games being worked on on: March 10, 2017, 08:08:55 PM
less a gif of a game being worked on, more a gif of a gamedev library being worked on

the source is here: https://github.com/pineapplemachine/mach.d/blob/master/examples/wireframe/wireframe.d

167  Developer / Design / Re: Pitch your game in 88 characters or less! RIGHT NOW! on: March 10, 2017, 05:06:53 PM
Zenith: Fitting all the salient details into 88 characters is really hard okay?
168  Community / DevLogs / Re: Pale Meridian [aRPG] on: March 10, 2017, 11:41:23 AM
Personally I think the trees could use a little more polish, to make the vegetation look thicker, but I really like those spiders.
169  Developer / Audio / Re: SEEKING ADVICE: COMPOSER MUSIC FOR GAMES, WHAT TO LOOK FOR on: March 10, 2017, 04:51:44 AM
most probably are not looking to be shouted at by double-posted all-caps post titles
170  Community / DevLogs / Re: TFCQ - A PVP Card Battling game on: March 10, 2017, 04:46:59 AM
Avatar Emotions

what happened to euphoric
171  Community / DevLogs / Re: Project Rain World on: March 10, 2017, 04:41:46 AM
I can't wait to play this, congrats on the release!
172  Developer / Design / Re: Pitch your game in 88 characters or less! RIGHT NOW! on: March 09, 2017, 01:45:22 PM
How about,

Zenith: CRPG that makes the player feel like an active part of a living world.
173  Developer / Design / Re: Pitch your game in 88 characters or less! RIGHT NOW! on: March 09, 2017, 10:32:03 AM
Now i need to play this. Ship it

it has a devblog

https://forums.tigsource.com/index.php?topic=59433.msg1316887

just barely-relevant tech shit so far but concept art and actual game lore are coming soon(ish)
174  Community / DevLogs / Re: VirtuOS on: March 09, 2017, 01:44:34 AM
I'm not sure I'll be able to implement a web browser within the OS because of cross-origin policies. If there is a solution to it, I haven't been able to find it yet. HOWEVER I can throw in some cat videos in there for you.

what about a BBS client
175  Developer / Design / Re: Pitch your game in 88 characters or less! RIGHT NOW! on: March 09, 2017, 01:42:35 AM
I personally wouldnt want to put down your combat because then you might loose your fans interested in crpg combat games.

fuck em

it'll have combat, but the intent is for the game to have a much bigger focus on like, roleplaying. that's a thing in RPGs right?

it also never made sense to me how throwing a fireball at a bandit should do 5hp of damage instead of leaving them with crippling 2nd and 3rd degree burns at the area of the strike and probably also setting their clothes on fire. which is going to be a part of why combat isn't such a focus, because fights would usually be over rather quickly, and most bandits would be smart enough to just slice your party's throats while they foolishly sleep out under the stars
176  Community / DevLogs / Re: VirtuOS on: March 08, 2017, 03:16:41 PM
all I use my OS for is to look at cat videos and post to dumb internet forums
177  Community / DevLogs / Re: Virtual OS Game on: March 08, 2017, 12:37:37 PM
can we use this to replace shoddy OSes like windows 10
178  Player / General / Re: Game dev studio name copyright conandrum on: March 08, 2017, 12:32:22 PM
Names of companies can't be copyrighted. They can be trademarked, but that's different.

Stealing those kids' name probably isn't going to cause any legal issues for you but it would make you kind of an awful person and possibly damn your immortal soul to an eternity of suffering in heck. Can't you, like, come up with another name?
179  Community / DevLogs / Re: 5734L3R on: March 08, 2017, 12:24:01 PM
It's more readable but I think the first font is still better just because it's more visually appealing. I played with it a little to try and come up with a happy medium? imo it would be ideal to let players choose between a heavily stylized font and a readable-as-possible font, so they can have the pretty pixels if they're comfortable with them and something clearer if it's making the game difficult for them. That and/or transition to a readable font when text is moused over, possibly?

180  Community / DevLogs / Re: Fates and Constellations - Line Splitting Puzzle Game on: March 08, 2017, 04:39:25 AM
This is looking really good, and I love the work you're putting into the UI. Will it be playable on Android? (And if so where do I throw my money at?)
Pages: 1 ... 7 8 [9] 10 11 ... 154
Theme orange-lt created by panic