Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411319 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

April 03, 2024, 10:42:57 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
  Show Posts
Pages: 1 ... 147 148 [149] 150 151 ... 154
2961  Developer / Technical / What do you make your games with most frequently? on: May 23, 2010, 04:11:44 AM
So, what do you use most often?
2962  Community / DevLogs / Re: Convict - Turn-Based Strategy on: May 23, 2010, 03:37:49 AM
The exectuable with all image data and framework code is

wait, crap

that's 335 kb, not 335 bytes

scratch that.

Ummmmm

Yeah.

I need to pay more attention >_<

 Facepalm
2963  Community / DevLogs / Re: Wonder Lost (Working title) on: May 22, 2010, 04:57:25 PM
I hate building custom tools. It's all that GUI stuff, it doesn't sit right with me.

I hear ya. Oh, how I hear ya. I hate editors. Boring, boring stuff.

Anyway, good job on finishing that, and I'm looking forward to a demo build!

I third this.
2964  Community / DevLogs / Convict - Turn-Based Strategy on: May 22, 2010, 04:13:38 PM
After seeing His Dark Majesty, I said to myself, "Dang, I gotta make me one a those!"

But Amiga emulators are confusing, so instead of doing any of that, I'm going to try to make a full-fledged Fire-Emblem-esque game with the touch of retro that we all know and love.

It's my personal goal that the game's size not exceed 2000 bytes 1 mb. This, at the moment, appears completely manageable.

If I don't finish it in a week and a half, I'm through with this and I'll release what I did finish. I don't want to get too absorbed in this, I'm just using it as an excuse to take a break from my other stuff I've been working on.

Stay tuned.
2965  Developer / Art / Re: Art on: May 22, 2010, 12:51:11 PM
Made some zelda 1 themed wallpaper.



1600x1200
1280x720
1024x768
800x600
2966  Developer / Design / Re: Pitch your game topic on: May 22, 2010, 11:46:10 AM
My idea of one of these Kongregate or w/e games?

A 2-player game in which player 1 commands legions (read: thousands) of (mostly) weak and expendable zombies and other undead, while player 2 tries to defeat them all using overpowered weaponry.

Playing as the first player would be strategic - you want to try to corner the player, get him away from power-ups and such, and try to keep your numbers from falling too low too quickly.

As player two you'd be blissfully mowing down as many zombies as you can with rocket launchers, grenades, machine guns, etc.

You could use real-world money to purchase things that the OTHER player can use in your game. For example, you can purchase more zombie varieties to fight against as player two, or buy more weapons for player two to blast away with as player one. Players would also be able to earn a lot of them in-game via some sort of achievements (Kill 10,000 zombies, defeat player two with over 100 zombies remaining, for example)

You'd be rewarded in games where you allow the other player to use your achievements by gaining "Slaughter Points" which you can either spend on visual changes to your own zombies as player one or your character as player two, or save them up. The players with the most points would be showcased on an online leaderboard. Losing any game would cause you to lost a small percentage of your points.
2967  Developer / Playtesting / Re: Blind on: May 22, 2010, 11:08:47 AM
Short, but very sweet. I enjoyed it.
2968  Developer / Playtesting / Re: Paradise Fort on: May 22, 2010, 05:50:56 AM
It runs too slow on most computers I've tried to play it on. Could definitely stand some optimization.
2969  Community / DevLogs / Re: Tile Quest (linear RPG) on: May 20, 2010, 06:35:21 PM
This looks very promising!
2970  Developer / Design / Re: Pitch your game topic on: May 19, 2010, 03:38:04 PM
I'd love feedback on this idea:

The game takes place underground. You have a series of drillers, diggers that use drills to quickly dig tunnels in the earth. You're there to dig for precious gems and ore.

But the world of the caves is not peaceful. You find yourself under siege by competing mining teams. There is no law underground but that of ass-kicking, so using the money you get from your mining you can bring down from the surface warriors to defend your mining operations and attack and capture those of your enemy.

The game plays on a grid. It's still a fuzzy idea in my head, and I'm not sure how it could be made to be deep and interesting.

That sounds very interesting, but it would suffer if it did not feature an internet multiplayer option.
2971  Developer / Playtesting / Re: Don't Blow Up the Bomb! on: May 19, 2010, 03:13:28 PM
Ok, I made several fixes, additions, and improvements that should really increase the overall quality of the game. Please redownload using the same link.

Also, I have some good ideas for incorporating music into my game, but my computer's sound is broken. ;(
Maybe I'll be able to add it sometime later.
2972  Developer / Playtesting / Re: Don't Blow Up the Bomb! on: May 19, 2010, 02:00:27 PM
The second time there were barely any.
This is a bug.

I want to know if a few things were intentional. I got a game over without colliding with the bomb. Also, what is the purpose of turning the light on and off with spacebar?
This was an experiment to do something with the graphics, but it didn't work out. I forgot I'd left it in there.


I'll be uploading a new version shortly that makes it a bit more obvious how to score points and the difficulty will increase more quickly.
2973  Player / General / Re: Hayao Miyazaki movies on: May 19, 2010, 03:31:38 AM
I adore Studio Ghibli and Miyazaki's films.
2974  Player / Games / Re: User-generated content on: May 19, 2010, 02:51:37 AM

a) Do you spend time to sit down to create content for your games?

Yes, but only once the engine has been finished. I find it very enjoyable to build the content for my own games and then challenge my schoolmates to beat it.

b) Are you interested in playing content that other users created or are you usually sticking to the content the original developers created?

It depends heavily on the genre. I feel user-created modifications for games like Garry's Mod are critical, and being able to create maps and units in online FPS is great. (Look at sizable Star Wars Battlefront 2 modding community at gametoast.com; that game was released all the way back in 2005.) However, when it comes to playing some small level somebody has made for some game, I'll take a look if the content is very accessibe, but I won't touch it if I have to go out and download a bunch of junk.

c) What was your best experience with user-generated content?

SWBF2, no question.

d) Which genres could benefit in a big way if they'd implement user-generated content?

As I mentioned before, Online FPS games and sandbox games.
2975  Developer / Technical / Re: Start in the middle! on: May 19, 2010, 02:41:57 AM
I find it very difficult to start in the middle unless I happen to have some other code I've written I can copy over and work with. I have to have the satisfaction of knowing that the hamburger powerup on the screen can rotate the other way, be scaled, move away from a point (presumably the player) and jump up and down at the switch of a variable. Not that I add useless stuff in there, but I plan out my projects way more than is healthy, meaning I feel I have to get the framework in place. My problem is that once I've finished the plumbing and built the structure, I have a hard time staying motivated to get the last few bugs fixed and the last few features added so that I can actually start working on content.
2976  Developer / Playtesting / Re: NOCTU on: May 19, 2010, 02:33:05 AM
You might do that. Also, I'd be more than willing to proofread the English version for you if you can provide both your English and Spanish scripts.
2977  Developer / Playtesting / Re: Don't Blow Up the Bomb! on: May 19, 2010, 02:27:17 AM
Part of this game is discovery, and you have not yet discovered anything.
2978  Developer / Art / Re: Art on: May 18, 2010, 06:29:37 PM
Made a wallpaper for Infinity, the currently in-development space exploration game, because I felt like it. It's not particularly excellent, but I think it's fairly nice.



1600x1200
1366x768
1280x960
1280x720
1024x768
800x600
2979  Developer / Design / Re: I'm looking for good examples of interesting game design on: May 18, 2010, 05:20:59 PM
Sasha's (aka MrScruffs - the other half of bitbattalion.com) favourite game is Yoshis Island. I will endeavor to get a copy for the SNES.

I imagine a copy for the GBA (Super Mario Advance 3: Yoshi's Island) would be much easier to obtain.
2980  Player / General / Re: 3D Dot Game Heroes on: May 18, 2010, 04:38:25 PM
Me wants PC version with a burning intensity.
Pages: 1 ... 147 148 [149] 150 151 ... 154
Theme orange-lt created by panic