to clarify what i want a little bit more:
my game logic will do everything. using the wrapper i want, it will do these:
- start engine
- set configuration (screen_size, fullscreen or not, fps, sound volume, etc.)
- set resources (so engine can preload if needed)
- take input from engine, update the world
- regularly send world data to the wrapper (this data includes general world information, objects on it [with images, positions, angles] and a camera [with position and angle]). engine will draw these to the screen, play any sounds/music, etc. (if not clear, i can give example for resource and world data if needed).
as you can see, there is no collision detection, no 3d, no animation (in case your engine of choice needs to know which object moved where, i am also providing unique ids in world data)
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