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1411128 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

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21  Community / Procedural Generation / Legend of the Tomb of Fate [FINISHED (now w/color support for windows)] on: June 03, 2008, 12:12:52 AM
UPDATE Windows executable with color support is now available!  Get it here:

http://www.decontextualize.com/wp-content/uploads/2008/06/lottof-win-color.zip


Hi everyone.  New here.  Here's my game!

Windows executable:

http://www.decontextualize.com/wp-content/uploads/2008/06/lottof-win.zip

Python source code (Mac and Linux users should use this):

http://www.decontextualize.com/wp-content/uploads/2008/06/legend-of-the-tomb-of-fate.zip

(Don't look too closely at the source code.  I've been working fast.  It's kind of a mess.)

More information about the game can be found on my web site: http://www.decontextualize.com/projects/lottof/

But here's the basic gist:

Legend of the Tomb of Fate is an old-school BBS door-style dungeon crawler. Almost all of the game’s content (enemies, weapons, armor, items, names) is procedurally generated - randomly determined as the game progresses. There’s a nearly inexhaustible supply of RPG goodness, all in <90k of Python code.

Tips:

- Once you've chosen your party, go into the General Store and "commission" an item.  If you don't like the item you got, then try again!

- You can save your game in the Temple.

- If you want to get rid of an existing save, just delete the "lottof.dat" file.

Let me know if you have any problems running the game.

Thanks!
Adam
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