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1411264 Posts in 69322 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 09:54:36 PM

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1  Community / Cockpit Competition / Re: Mars Reconnaissance / 3D on: March 11, 2009, 06:21:18 PM
Quote
programmer`s art
:D
Remember, Doom 3 got far using that technique.

It looks good though, when it comes to designing machines programmers might actually be playing in the same league as artists Grin

lol.  With your insight, I can finally appreciate the steaming pile of vomit that was Doom 3.

I'm a programmer too, and I have never been brave enough to wade into 3D on my own.  So good for you.

2  Community / Cockpit Competition / Re: BeatsMaster [music game with demo] on: March 06, 2009, 06:55:42 AM
If your browser doesn't support java applets, then you probably just need to install java .. unless you are using some really ... really obscure web browser.

As to the difficulty, yeah, it doesn't make much sense right now.  I'm planning on having at least 10 - 15 different mission-givers, and these initial 3 were supposed to be the tutorial levels (it's going to get much much harder)
3  Community / Cockpit Competition / Re: Mystic Pony Over Normandy on: March 05, 2009, 10:02:36 PM
I like it.  Very "outside the box" looking.
4  Community / Cockpit Competition / Re: BeatsMaster [music game with demo] on: March 05, 2009, 06:54:08 PM
ok, I've got a new demo posted here: http://www.thisisnotalabel.com/games/beatsmaster.html

It has mission selecting, and an upgrades screen (although you can't actually buy any of the upgrades yet).

So far, the "cockpit" upgrades include a hint box, a goldfish (more money per mission), and rap sounds (so that you can take missions from rappers).

Oh, and I got silly with a new title: BeatsMaster Privateer 2 Deluxe Edition

The "Privateer" in the title does actually have meaning: which upgrades you buy will affect which clients (missions) you can take.
5  Developer / Technical / Re: Worst Combination Possible, yet still wish to make games. on: March 04, 2009, 07:07:26 PM
If you're coding in java, it doesn't matter what type of system you're working on.

jGame FTW: http://www.13thmonkey.org/~boris/jgame/

Of course, you had better be comfortable writing java apps before you try to tackle a game.
6  Developer / Technical / Re: Game-making software on: March 04, 2009, 07:04:48 PM
Wow, I can't believe that I am the only person who uses jGame (http://www.13thmonkey.org/~boris/jgame/).  It is the shit.  It makes game development sooooo smooth and easy.  Of course, jgame is limited to 2D, and that could be a big limitation for some of you.  Personally, I barely have the skills to make 2D graphics, let alone 3D, so I am perfectly happy sticking with two dimensions.
7  Community / Cockpit Competition / Re: Monseigneur Cockburn: The Judgening of 1933 on: March 03, 2009, 11:10:36 PM
wow.  fabulous graphics.  I am truly impressed by your cockpit. It was so attractive it was distracting me from the game.  Beer!

control scheme needs a little work ... but the demo is so early that you are probably aware of that.
8  Community / Cockpit Competition / BeatsMaster [music game with demo] on: March 03, 2009, 10:55:34 PM
Hi all.  Sorry for the long absence ... school and all that.  The last compo I took part in was the generative comp (http://forums.tigsource.com/index.php?topic=1789.0).

Anyway, since I have spring break next week, I'm going to try and enter a game into this compo.  Like last time, I'm working on a game where music is very important.

Specifically, it occurs to me that a DJ's setup is a lot like a cockpit ... at least in terms of visuals and interface.  So in this game, you will play a DJ who owns a shop where he makes beats and loops for his customers.  As the game goes on, you will be able to earn upgrades to your cockpit that will add to the difficulty or change the gameplay style (the first upgrade will be a piano, which is shown in the demo).

In terms of gameplay, it will basically be like Simon.  We all remember, Simon, correct?  Anyway, you can experience the gameplay yourself in the short demo here: www.thisisnotalabel.com/games/beatsmaster.html

That link goes to a java applet.  I am using jGame for this project.

and I'll close with the obligatory screenshots:


9  Developer / Audio / Re: Music Challenge Mark 8 - New Theme for PGC Game on: August 09, 2008, 09:32:21 PM
We might want to consider delaying the next music challenge until after the bootleg compo.
10  Developer / Audio / Re: Music Challenge Mark 8 - New Theme for PGC Game on: August 09, 2008, 06:58:07 AM
I guess nobody liked my theme idea.  I know that it's a little challenging, but I thought that it would be good practice.

Anyway, here's my entry: http://www.thisisnotalabel.com/uploads/NewArtificialNatureTheme.ogg

It's a new theme for Artificial Nature (http://forums.tigsource.com/index.php?topic=1696.0)
11  Developer / Audio / Re: Music Challenge Mark 8 - New Theme for PGC Game on: August 03, 2008, 03:26:46 PM
this is a reminder bump.

I am working on my entry ... NOW!
12  Developer / Technical / Re: FlashDevelop - Post your best tutorials on: July 29, 2008, 07:13:25 AM
Here are some of the links that I have found useful.

great, long intro here:
http://www.senocular.com/flash/tutorials/as3withmxmlc/

this one is also quite good:
http://www.streamhead.com/?p=98

two good game examples:
http://www.emanueleferonato.com/2008/03/27/create-a-flash-game-like-bloons-tutorial/
http://www.emanueleferonato.com/2007/04/28/create-a-flash-artillery-game-step-1/

I am also going to do the next compo in Flex, to try and put everything together.
13  Developer / Audio / Music Challenge Mark 8 - New Theme for PGC Game on: July 27, 2008, 06:40:38 PM
For the eighth challenge, pick a game from the Procedural Competition and write a new theme for it.

You can't pick your own game, or one that you did the music for.

Here's the full list of entries: http://www.tigsource.com/features/pgc/index.html

The deadline will be in two weeks.  Sunday August 10th at 11 EST, 8 PST.
14  Developer / Audio / Re: Music Challenge the Seventh -- The TIGSource Ball on: July 27, 2008, 04:46:15 PM
@Synnah: I like the ideas in your piece, but it ends just as soon as it gets going!  MOAR!  Wink

Quote
I don't quite know the melody yet (you know the way it takes you (well, me...) a couple of listenings to be able to hum back a melody of that length, or even have any feel for where it's going).

And, the piece doesn't really feel self-contained.

I'm glad you felt that way.  That's exactly what I was going for.  I LOVE melodies that seem to kind of float aimlessly, and that's what I was trying to play with here.

Now that I'm listening to it though, I can hear that the mix is pretty flawed.  That synth really eats the rest of the ensemble ... I'll have it fixed in a second. (EDIT: Fixed ... or at least improved)

As far as tremolo parts, I am using Garritan Personal Orchestra ( http://www.garritan.com/ ) and Varazdin Orchestral ( http://www.image-line.com/documents/varazdinorchestral.html ), but I am not using any tremolo samples.
15  Developer / Audio / Re: Music Challenge the Seventh -- The TIGSource Ball on: July 27, 2008, 12:01:40 PM
Here's my entry.  I wish I had a little more time to work on it, but isn't that always the way it is?

I love the melody I wrote, but I didn't have time to fully explore it, or expand on it as much as I would have liked.  Still, I think it gets the idea across.

http://www.thisisnotalabel.com/uploads/EvanXMerz-WaltzOnTheWater.ogg

16  Developer / Audio / Re: Music Challenge the Seventh -- The TIGSource Ball on: July 26, 2008, 07:47:46 PM
Yeah, I will post my entry tomorrow, and tomorrow night I will start a thread for #8.

I love the feeling of the harmonies in your piece, increpare.
17  Community / Bootleg Demakes / Re: Team Up for the Bootleg Demake Compo on: July 25, 2008, 08:14:46 AM
HIJACKERS!!

Anyway, back to the subject at hand...

I'm thinking about doing a Japanese sex game version of Puzzle Quest.  Of course, to do this, I would need a talented artist.  Would anyone be interested in drawing scantily clad anime chicks for this game?
18  Community / Competitions / Re: Wah! I Want the Next Compo! Do you? on: July 23, 2008, 08:06:11 AM
Personally, I'm not going to start on my entry until the compo starts ... other than thinking about it, that is.  I tend to think that most people here will be similarly honest.

But seriously, would a 7 day headstart even help that much?  If you can't finish your game in 31 days, then you probably can't finish it in 38 days.
19  Developer / Technical / Re: Programming Language on: July 22, 2008, 12:20:23 PM
If he has never written a game, or worse yet, has never programmed, he shouldn't be trying ANY 3d engines, but instead learning programming and game development basics in simple text-based or 2-dimensional frameworks.

True, I missed that 'never written a game' thing.
20  Community / Bootleg Demakes / Re: Team Up for the Bootleg Demake Compo on: July 22, 2008, 12:03:47 PM
I am looking for a partner and/or team for the upcoming compo.

I can do music, sfx and programming.

I am looking for a team that will do art/graphics and split the programming with me.

I don't care what language or environment we use.  I have no preference regarding game genre or graphics style.  All I really care about is FINISHING a game that is interesting.

My PGC entry: http://forums.tigsource.com/index.php?topic=1789.0

PM me.
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