Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411128 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 05:17:26 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
  Show Posts
Pages: [1]
1  Player / General / Re: Sporepedia! on: June 12, 2008, 03:42:23 AM
Here's hoping that it won't require pixel-shader support.

Otherwise, I might be forced to buy a new computer soon. Cry
2  Community / Procedural Generation / Re: Faith, to a certain Degree [Finished] (ready to win) on: June 11, 2008, 06:36:57 PM
Well, I tried it a couple of times, and found it rather hard initially.  I thought that the dwarves should be able to see the tiles (cards) that they were next to, so when I played, I'd flip over any cards that the dwarves could see.  Also, it's a bit hard.  Only once did I head down to the second level, where I was promptly killed by goblins.     My dwarves starved a bunch of times too.   Cry

Still, the concept is interesting enough.  The game reminds me a bit of the Lone Wolf gamebooks.

Nice work.
3  Community / Procedural Generation / Re: Best Use of PGC - PGC Compo Secondary Awards on: June 11, 2008, 04:43:00 PM
I'd like to suggest:

  • best atmosphere
  • most interesting/innovative game mechanics
  • greatest depth of gameplay
  • most polished

What categories do you have in mind so far?
4  Developer / Art / Re: Make an album cover! on: June 10, 2008, 02:17:12 PM
Wow, I love that last one. 
5  Developer / Art / Re: Make an album cover! on: June 08, 2008, 01:36:35 PM

6  Community / Procedural Generation / Re: Self Destruct [Finished] on: June 06, 2008, 02:25:19 PM
If it helps, I played the game without crashes for a good while, but after the game crashed the first time, the game has crashed almost every single game since.

Here's another screenshot if that helps.  Nothing special seemed to be happening.
7  Community / Procedural Generation / Re: ZICZAC [finished] on: June 05, 2008, 02:15:22 PM
Although recently I've been furiously playing your game trying to get a handle on Tim W, I finally managed to pull myself away the game for long enough to post about it instead.  Grin

Scoring

  • I think the scoring is awesome as it stands.  To me, the game is fun largely due to the challenge of beating your own and other players high scores.  The current system encourages the creation of big loops as the main way of obtaining a high-score, which felt right to me when I played it.  The creation of really big loops with lots of enclosed cells is pretty difficult and requires very precise timing, so it only makes sense that you are rewarded well for them.

  • I'm torn about whether or not you should increase the points scored for making loops later in the game.  On the one hand, making big loops towards the end is much more difficult and thus should be rewarded more.  On the other hand, having loops score the same throughout the game encourages more accurate play in the early game, which keeps things interesting even when the pieces are moving relatively slowly.  On balance, I like the way things stand now.

  • Similarly, I've thought that it might be better to link the speed of the pieces with the current number of points.  It feels time based at the moment, but correct me if I'm wrong.  This would make it easier to judge how you were doing across games.  e.g. 10,000 on an empty board would be equivalent to 10,000 on another empty board.  Yet the current system rewards accuracy at every stage of the game.  You need to score extremely well at the start because as the speed increases, it becomes harder and harder to score well.

  • This makes the placement of every single piece played throughout the  duration of the entire game very important.  While at times this can make the game feel very unforgiving, it also provides a tension, a need for perfection and dare I say adrenaline buzz that lasts throughout the game.  ZICZAC is one of the most technically demanding puzzlers I've played in a long time and one of the things that makes it so fun is that the real action starts from the the very first second of play.

In other words, the current scoring is awesomesauce.  Please don't change?  Grin

Manual/Instructions

  • The instructions you posted above are great.  The screenshots pretty self-explanatory really, and the scoring implications of everything are explained well in the text.  An animation in the manual would be better, and best would be an arcade-style demo.

  • Speaking of demos, the ability to record replays of a game that then could be shared with other players would be very awesome.  If you decide to take the game further after the competition, then this is one way you could go.


This game definitely gets my vote.  It's my absolute favorite.  KissKissKiss 
8  Community / Procedural Generation / Re: Test Pilot [FINISHED] on: June 04, 2008, 06:19:57 PM
AirTime: Civil Procedure    299 m 45 s Cool
Distance: Civil Procedure   268.6 miles

Improving personal-bests in this game is PAINFUL.
9  Community / Procedural Generation / Re: Minus [FINISHED] on: June 04, 2008, 04:57:24 PM
No health is superior!  Kiss

I love this game.
10  Community / Procedural Generation / Re: King of Public Transit [finished] on: June 03, 2008, 09:04:56 PM
I missed my stop and got lost.  Cry

Feels like public transport to me.  :D
11  Community / Procedural Generation / Re: Apples and Oranges [FINISHED] on: June 03, 2008, 08:17:34 PM
Interesting, yet infuriating. Wink

The graphics and sounds seem to match the game well.

I found letters to be impossible the first few times around, and there were a few matches that I kept trying to do.  For example, I'd almost invariably try matching tomatoes with fruits, and wrapped candies with other C things, but eventually I got used to it.

I like that you provide tooltips on mouse-over to show what each icon represents, but at the moment the initial learning curve seems kind of steep.  Still, once I learned what each of the icons was, I had quite a bit of fun. Smiley

12  Community / Procedural Generation / Re: ZICZAC [finished] on: June 03, 2008, 02:27:49 PM
This game is addictive. Grin

The scoring works great now.  The whole thing is just so balanced and polished. 

I like how there's a need to plan ahead, but that you need to change your plans on the fly depending on the size of the pieces and/or any misplacements that occur.

Err... Wow, just wow.
13  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: May 10, 2008, 01:38:29 AM
Another internet random.  Not a game developer though.
Still, I love the links, love the forums, love the games.

14  Player / Games / Re: Top 10 Hardest Freeware Games on: May 10, 2008, 01:35:30 AM
Eternal Daughter.

I can still remember how relieved I was every time I saw a save point. Smiley
Pages: [1]
Theme orange-lt created by panic