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Community / A Game by Its Cover / Re: [AGBIC] Under the Garden [DEMO/EDITOR UP!]
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on: August 02, 2010, 01:53:55 PM
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Or grow food rum? Haha, why does everyone ignore growing food? Its the easiest way to last along time ingame. Another change, animals now dont inflict instant death on you, yayyy. Umm for those modding you will need to update your death1-10.ini scripts in your scripts folder as those warp strings have been replaced at the end with "/deadwrp" which will warp them to the last fireplace when they die. EDIT: Just fixed the firelvl bug, thanks. Alllllmoost done with the snowy peak levels  Wait? You can grow food?
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Community / A Game by Its Cover / Re: [AGBIC] Under the Garden [DEMO/EDITOR UP!]
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on: August 01, 2010, 01:17:08 PM
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Uh, eating wood gives you stamina, which is weird? also eating house blocks gives you stamina... I also got killed by a boar and booted back to the menu screen (this boar I found in the blue feather breeding grounds, after I lit a fire in the mineshaft house...) ... it was the second time i was killed by a boar but the last time i just got sent back to my house. You also seem to keep all the new items you get when you die, which while nice, doesnt seem too realistic...
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Community / A Game by Its Cover / Re: [AGBIC] Love Love Favorithold 48
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on: July 19, 2010, 01:19:10 PM
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Ok, got a first-tier lame map generator sort of working and the minimap. Hurray  The game will feature the worst vehicle mechanics ever. Also recording a timelapse. I played the demo, it does have the worst vehicle mechanics ever, congrats! car handles more like a skateboard doing unintentional tricks!
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Developer / Playtesting / Re: Apple e Apple
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on: July 13, 2010, 03:54:27 PM
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Its actually not that hard once you figure it out... Just make sure yu first branch/the trunk is as far away from the starting point as possible. This makes the trunk very strong/thick then you can add branches that dont break the tree. Cool game. you should add more levels and some sort of ability to guide where the apples spawn. The most frustrating part was waiting for apples to spawn on the right branches. Also a "shake the tree" button would be nice, so you dont have to make little dwarf branches to get te apples to fall. Reminds me of blueberry garden for some reason...
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Developer / Playtesting / Re: PlayPen - Collaborative world exploration buildathon
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on: May 05, 2010, 03:22:17 PM
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Oh, another thing i noticed is that the naming convention for new pages may get confusing after a while. I made a page with a mushroom to click on but there was already a mushroom page so it just went to someone elses random mushroom, instead of creating a new page... Dont really know ow you'd fix it.....
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Developer / Playtesting / Re: PlayPen - Collaborative world exploration buildathon
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on: May 05, 2010, 03:17:59 PM
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Rad game! Not as much fun to grief in as minecraft. I think you should leave it open, unless someone makes a bunch of blank pages, I don't see it going too wrong, after all, its not like a penis in pixel art is all that offensive. Great work! also captain forever rocks, when are you going to make successor free?
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