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1411364 Posts in 69351 Topics- by 58404 Members - Latest Member: Green Matrix

April 13, 2024, 01:53:42 AM

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2301  Developer / Art / Re: Art on: August 05, 2010, 09:37:29 PM
But I've already got a faction called the redscarves because they wear red scarves!
I'm sure I'll work something out. Their colour will probably be earthy. I might give them leather armour with a flower in the collar or something. OR: a skivvy.


Hating the head, can't get it to do what I want. Decided the orcs should be topheavy muscle men with ridiculous lats for fun. I'll do a version w/ armour once i've got the anatomy down. I want to get the whole "brute" feeling going while able to keep them kind of naive and tribal.

Oh yeah, might do some EXILE related coding tonight btw, as I'm minding some kids and I'll have a lot of time with very little to do but code. That, or I'll get working on this, and polish up the redscarves some more. The latter is more likely actually Tongue
2302  Developer / Design / Re: So what are you working on? on: August 05, 2010, 08:08:35 PM

beh, lazily trying to get what's been bouncing around in my head onto some form of canvas. Not very presentable.
2303  Developer / Art / Re: Art on: August 05, 2010, 07:32:30 PM

Need some way of bringing the yummy colour contrast I've got on the redscarves into this.. Maybe some darker armour, or coloured clothing?
2304  Developer / Design / Re: So what are you working on? on: August 05, 2010, 07:30:09 PM
That looks radical Melly, though I'm not sure what the crazy 45degree diagonals are going through the cliff face. Liking the greyscale + red colour scheme too.

Adamski, liking your texture blending & the shadow.
2305  Developer / Design / Re: So what are you working on? on: August 05, 2010, 12:42:40 PM
turn based rts with different tile properties per land type. Also damnit, I was going to suggest using a darkened version of the colour you were already using for the ground but you beat me to it. Looks awesome.
2306  Developer / Art / Re: Creative commons rocks/grass tile set on: August 05, 2010, 03:02:44 AM
Kiss Really nice set, I might use these some time if I feel lazy.
2307  Developer / Art / Re: Art on: August 04, 2010, 02:44:40 AM


Doodlydoodle. Cyanide and happiness + oryx + Arne inspired. Kind of lazy Roll Eyes
2308  Developer / Design / Re: So what are you working on? on: August 03, 2010, 10:31:56 PM
I do these things quite often, but I try and make the games I plan quite a lot of the time as well.
As for a tutorial, there's not very much to teach, I'm still relatively new to this whole art thing. :/ I use a circular brush for the most part (I literally just reinstalled windows yesterday and photoshop today) at various sizes and tolerances depending on the intention (for example, when colouring I use a secondary layer on multiply (like Arne), and generally use the pencil tool so I can swap colours around without fucking about with tolerances etc on the flood fill tool), but the only other brush I've really got much use out of other than good old circular defaults is one I got off conceptart.org, which I'll be redownloading later. Hopefully I remember to drop the link here when I do Tongue

But I digress.
I'll write a tutorial once I've got a proper understanding of art and the process behind it. To give out information now would be the same as me trying to teach you about molecular biology or how to write songs on the electric guitar; I'm only starting out with all of these things, and I need to become properly informed before I can inform people, per-se. Oh yeah, and finishing school is up there on my list of "shit to get out of the way" as well.

Geti, are you Arne's evil twin?
Considering the age difference (33 (?) vs 17) I'd say it's unlikely, unless I was kept in stasis or had severe hormonal treatment from a young age, had amnesia induced at 5 years of age and an elaborate back story to my life formulated and upheld by the people around me. Arne is an influence. Cheers for the compliment Gentleman
2309  Developer / Design / Re: So what are you working on? on: August 03, 2010, 09:27:07 PM

Huge version
Hooray, side projects! Productivity slaughter! Crazy
Got a small rendered rough of one of the Red-Scarves, the base "human" faction, but my internet's capped out and I'm sick of uploading things.

Hempuli, those new colours are rad. The algorithmic results themselves are pretty awesome too Smiley
2310  Community / A Game by Its Cover / Re: [AGBIC] Under the Garden [DEMO/EDITOR UP!] on: August 02, 2010, 11:59:47 AM
You don't need that many medkits, just leave on a sunny day ffs.
2311  Community / A Game by Its Cover / Re: [AGBIC] Under the Garden [DEMO/EDITOR UP!] on: July 31, 2010, 06:52:12 PM
Well, sadly, it still doesnt work. It either causes my age-old GPU to freeze up (which would explain why the display locks) or a complete hardware block (which would explain why the display locks). Either way, I can't get you the error very easily, so I suppose I'll just have to deal with playing this on the box unless you've got any insight into what might be causing it. I'm playing with shaders off on effect 7, the menu animates but is cut off to begin with, and this is remedied by entering and exiting fullscreen. Then, upon giving the program input, everything freezes up.. It's probably my 64MB VRAM tbh Undecided
2312  Community / A Game by Its Cover / Re: [AGBIC] Under the Garden [DEMO/EDITOR UP!] on: July 31, 2010, 05:01:51 PM
I tried this on my main box rather than my laptop and had a good time building. I feel like some caves and cave hovels are in order, but that can be done later on with some editing I assume (also, maybe I just haven't got up to them yet).

Getting the latest build now to see if it fixes the issues on my laptop.
2313  Developer / Art / Re: Mockups on: July 31, 2010, 01:27:29 PM
I'm not getting any AA in ffox anyway. Check your settings?
2314  Community / A Game by Its Cover / Re: [AGBIC] Under the Garden [DEMO/EDITOR UP!] on: July 31, 2010, 03:59:56 AM
I managed to lock up my system somehow with the new build, by fullscreening w/ alt+enter, exiting fullscreen the same way, and then hitting x. O_o I really want to play this, I'll try fiddling with some flags.
2315  Community / A Game by Its Cover / Re: [AGBIC] Under the Garden [DEMO/EDITOR UP!] on: July 30, 2010, 10:25:21 PM
cool beans Smiley It's still playing up,
Code:
fixme:win:EnumDisplayDevicesW ((null),0,0x33f684,0x00000000), stub!
fixme:mixer:ALSA_MixerInit No master control found on Intel ICH6 Modem, disabling mixer
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x12ff88,0x130b40): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x12ff88,0x130b40): stub
fixme:heap:RtlCompactHeap (0x460000, 0x0) stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33f7a4,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
fixme:win:LockWindowUpdate (0x20068), partial stub!
fixme:win:LockWindowUpdate ((nil)), partial stub!
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
Are the errors wine throws, but they're mostly wine issues methinks :/ the game is stuck on the menu, if I fullscreen it something that looks more complete flashes up and then vanishes Undecided Unsure of what's really going on though.

EDIT: further errors
Code:
err:d3d:IWineD3DDeviceImpl_Reset Cannot change the back buffer format yet
err:d3d:IWineD3DDeviceImpl_Reset Cannot change the device window yet
Happen upon fullscreen. The whole menu appears for one frame rather than just the top left corner (just over 1/4 of the screen I think) of it, and then the screen defaults to a dark green.
2316  Community / A Game by Its Cover / Re: [AGBIC] Under the Garden [DEMO/EDITOR UP!] on: July 30, 2010, 08:16:32 PM
D: I can't get this working under wine, says I'm missing paralax.mfx and crashes.
preEDIT: found the issue through the terminal, I'm missing some .dlls. Hopefully that'll fix it up, will post results. Looks freaking amazing, btw
2317  Developer / Art / Re: show us some of your pixel work on: July 30, 2010, 02:24:21 PM

Nice hair, could use a highlight on the side-bang.
2318  Community / DevLogs / Re: The Game Developer's Kitchen - Why The Legend of Elkanah Sucks (Postmortem yo) on: July 29, 2010, 08:42:37 PM
This is really interesting to read, keep it up GiggleHand Thumbs Up Right
2319  Developer / Playtesting / Re: Minecraft (alpha) on: July 29, 2010, 04:36:49 AM
~8 grand in pocket minus tax. Nice.
2320  Developer / Playtesting / Re: Minecraft (alpha) on: July 29, 2010, 01:04:32 AM
I saw that! Nice to see minecraft getting that kind of exposure. Initially I was like "wtf minecraft that sounds like it'd be for losers" and then I played it and was like "this is awesome". Multiplayer looks like it'll set a new standard in awesome just because of the whole construction aspect. Building things with people is fun, and fighting off hordes of monsters is fun, so it stands to reason that building things with people so you can use them to fight off hordes of monsters will be amazing.
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