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1411126 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 02:25:58 PM

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1  Developer / Art / Re: TIGSource: Renditions! (current subject: Pikachu!) on: June 26, 2009, 08:52:39 PM


Not a big digital artist, so pardon the crapness. I figured my first post in a year should add something to the board.
2  Community / Old Competitions / Re: TigSource Writing Competition: ####punk on: July 31, 2008, 07:39:08 PM
Is there an option to position for an increase in word count or perhaps a second category for larger works? I can blow through 2-3 pages like its nothing and still not have told the story.
3  Developer / Art / Re: tigsource draws robots on: July 31, 2008, 07:29:49 PM
In the year 20XX,

Robots have begun to rampage through the webforum of The Independent Gaming Source.

Beleaguered and hard pressed to repulse the assault from monocole, beam and sword,

the stalwart members have all but given up hope.

Then, high upon a nearby building, hope appears.

One individual has stepped forward to combat the gear driven hordes.

That person is....



[size=15]MEGA MAN![/size]

Yeah, I know it's a crap drawing, but I got bored at work.
4  Player / General / Re: Trojan virus? on: July 30, 2008, 08:15:22 PM
I found this bad boy after doing a virus scan yesterday. I got the heads up from the IRC chat or else I'd probably found waaaay after the fact.
5  Player / General / Re: TIGSource PnP Games Night? on: July 24, 2008, 08:19:05 PM
Sorry for the bump. Some updates.

We've yet to kick a game off. Every thursday comes around and not enough players. Kinda makes me sad.

That being said, I'm going to try for Friday Nights at 8pm EST. If you'd be interested in actually playing, either shoot me a PM or track me down in the IRC chat.

One day, we will get this done.
6  Developer / Art / Re: tigsource draws robots on: July 18, 2008, 07:55:08 PM
7  Developer / Art / Re: tigsource draws robots on: July 15, 2008, 07:10:18 PM


An idea hit me for a scifi story based off Journey to the West. This was the design I worked out for Sandy, who is still a banished member of t3h EVOL!!!11™ and scared machine society.

And yes, the main character was a Chimp super soldier...
8  Developer / Art / Re: TIGSource MSPaints bits from video games on: July 15, 2008, 07:08:38 PM
But I didn't use layers for my image...  Sad
9  Player / General / Re: Just who in the hell are these people? on: July 15, 2008, 06:53:31 PM


The fun thing about being drunk is it makes you look like you'll kill the next person to get to close to your hotdog.



I tried to animate the three other images in this series to make it look like I was dancing, but it didn't work out. Oh well...
10  Developer / Art / Re: TIGSource MSPaints bits from video games on: July 14, 2008, 06:47:08 PM

?

Looks like his mask and machete.

Nope.
11  Developer / Art / Re: TIGSource MSPaints bits from video games on: July 14, 2008, 04:46:34 PM


Crappy speed paint, HO!

Cookies to whoever can guess it.
12  Developer / Design / Re: Collaborative Mecha Game --as yet untitled-- on: July 11, 2008, 03:51:30 PM
I'll volunteer for setting definitely and I'd love to work with person doing the rules as you can tie the two together with perks/abilities/traits.
13  Player / General / Re: TIGSource PnP Games Night? on: July 10, 2008, 09:28:25 AM
Game will be up tonight around 8 on the OpenRPG DevII server under the name of District 13 for those of you who want to watch. It'll be moderated, so posting won't happen unless the moderator gives you the ability.
14  Player / General / Re: TIGSource PnP Games Night? on: July 06, 2008, 07:59:31 PM
Yeah, this Thursday at 8. I'm still looking for one more person, so perhaps I'll try and sell the setting with some homebrewed fiction.

[Bardsvoice]
You would wish for sleep, but it would be wasted. Sleep has became something that no longer applied to you a long time ago, back before everything went insane. Back when what kept you up mattered, could be remembered. Before you heard the Click.

It was the sound of reality putting the gun to the back of your head and flicking the safety off.

Back before you knew of the Mad City.

It started off subtly at first, a window where it wasn't before, showing an interior that didn't fit the building or a vista of rooftops from the ground level, a door in an improbable place, or an alley that seemingly sprung up overnight, unnatural shapes moving about inside. And then you decided to go through, to see why the other side was different.

And the nightmares were waiting.

You met others like you and they told you the rules. You can't sleep or the nightmares will come, attracted to you like lions to the kill. Keep your sanity or you'll become one of the nightmares. In the Mad City or the City Slumbering, never drop your guard because they'll be there.

No respite, no sanctuary, will you find a way back to being asleep or will you be stuck as one of the Awake, doomed to death or a fate much worse?

[/bardsvoice]

Mechanically, the game is simple: D6s all around. There are no stats, and aside from a few descriptive sentences and talents, your character is only different from the others based on how you respond as them

That's right, you have to roleplay.

As for characters, we have:

Blademaster Bobo, playing an addict and who is secretly a master brawler and mind controller.

Reetva, choosing a fear of sleep to be keeping him up and a poisonous touch.

SkaldicPoet, an ex-navy seal, Judo Master and telekinetic.

Altogether, they've created a really dark, sorrowful cast from the details in the characters, but not every one needs to play a character like that. An olympic track and field runner who got swallowed up during their hurdles competition is just as feasible as the others.
15  Player / General / Re: TIGSource PnP Games Night? on: July 03, 2008, 03:50:09 PM
Going to postpone the game until next week, see if I can dig up more players for it.
16  Player / General / Re: TIGSource PnP Games Night? on: June 30, 2008, 03:13:25 PM
I wouldn't mind playing, but pretty soon I'll be going away and then I won't be back until August. Maybe if it works well you can do another one in August, hey?

I'll be trying to run these as often as I can, even continuing on into the fall/spring college semester. But the latter is a bit away and I'd rather see how things turn out by then.
17  Developer / Design / Re: So what are you working on? on: June 29, 2008, 07:42:55 PM


Very nice, very nice indeed Gentleman

Now do tell me, what sort of a game will this be for?

You mean if I could code worth a damn and model? A Devil May Cryesque gun play game where you, the Devil, are going after heaven for killing your one true human love. Lots of shooting of various orders of angels, close in melee and epic boss personalties. Crazy wall run hijinks are mandatory.
18  Developer / Design / Re: So what are you working on? on: June 29, 2008, 10:37:48 AM

I can't help but think that's a chain hanging from his nipple.

X-Tender, the graphics look quite nice: how do the animations look?  (does the light from outside illuminate the character?)

Watch chain leading from one portion of the vest to a watch pocket.
19  Player / General / Re: TIGSource PnP Games Night? on: June 28, 2008, 11:01:55 PM
Alright my little ones, it seems game night is go for this Thursday around 8pm Est. The game will be Don't Rest Your Head, of which BlademasterBobo and Reetva have already completed a sheet. I'm looking for two-three more people to be my subjects.

Come and dig me up in the IRC channel or PM me. End date for joining will be Wednesday so I can get an inkling of a session plan together for thursday. For those of you who don't get to participate, you can still lurk in the OpenRPG server while the game is played, getting to watch what it is all about.


I promise nothing spectacular.
20  Developer / Design / Re: So what are you working on? on: June 27, 2008, 07:52:27 PM
A triple posting!



Victorian Gunslinging devil. As you can tell, he means serious business.



Strappy, feral bondage angel. Enemy of Gunslinger Devil.

Both are inspired by this image.

Work in progress IRC meme. It's the star thief, looking awesome to let you know he's awesome.
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