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1343
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Player / Games / Re: CLONK
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on: June 26, 2008, 12:12:49 PM
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Heh, I tried translating 5 Days a Stranger for Yahtzee once, but that kinda failed due his total lack of cooperation (as only he can "compile" the game to see how it works.
Slightly off-topic :D
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1344
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Player / General / Re: Puppy!
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on: June 26, 2008, 12:00:29 PM
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For some reason, Pugs make the cutest puppies, but the ugliest grown dogs.
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1345
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Player / Games / Re: CLONK
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on: June 26, 2008, 11:10:37 AM
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Indeed, I too would like to play online. Perhaps we can schedule a game?
As a note, I have decided to keep the wiki I began, and I will be updating it alone as I learn more about CLONK. If anyone would like to aid in developing this wiki, please feel free.
Maybe a lot of stuff from the German wiki (if there is one) should just be translated over to the English one. And if you guys make a Clonk Game "Night" I'm so totally in. If I have time that is ~.~
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1347
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Player / General / Re: Best Dungeon Crawls?
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on: June 26, 2008, 05:34:26 AM
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IVAN is the shit. You can drop bodyparts and stuff.
If you can rip off your arm and throw it at a monster, I'm bought.
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1348
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Developer / Playtesting / Re: Muslim Massacre
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on: June 26, 2008, 05:32:14 AM
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It's not meant to gain attention by pissing off as much people as humanly possible, but simple "pokes fun" at certain aspects of the whole "America vs Terrorism" thing and Muslims being generally equated with terrorists by a lot of people. That's how I see it, at least. In the end, only you know what you really tried to convey. Maybe you just wanted to make a fun shooter, but also wanted to break up the monotony of always shooting zombies and monsters. Not ever game has to carry a deep message :D Edit: In retrospect, I basically just repeated what Derek said without the intention to actually do so 
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1352
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Developer / Playtesting / Re: Muslim Massacre
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on: June 26, 2008, 12:31:36 AM
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With a theme like this, there is no "don't take it so seriously".
Yes, there is. This is a German speaking. I second that.
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1354
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Developer / Technical / Roguelike Libraries?
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on: June 25, 2008, 01:47:27 PM
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Does anybody know of any Roguelike game development libraries in the same vein as Valkyrie?
I've been longing to try RL development out for quite some time now, and figured Valkyrie would be the perfect opportunity to give it a shot, but sadly it's not all that well documented (Kornel never quite intended to release it in the first place, so I don't blame him) and working with FreePascal proved to be quite a bitch for me. In other words, I've been trying to just normally compile the libraries by themselves without errors for three days now, without success.
I know generic game development libraries like SDL or Allegro could probably do the job, too, and some may even suggest that I do it from scratch but I kinda hate to reinvent the wheel for every car I wanna build :D
I liked Valkyries RL oriented approach, and wondered if there are any similar libs out there (I've searched through Google and Sourceforge, without much success, but maybe I just suck, or there is some secret underground library :p
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1355
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Player / Games / Re: CLONK
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on: June 25, 2008, 12:52:41 PM
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Well, if there's no big English community, then an English Wiki, currently needed or not will certainly help building said community.
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1356
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Player / Games / Re: Mystlikes
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on: June 25, 2008, 02:25:17 AM
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A shit, I just recently played a game like this, but completely forgot what it was called. It was pretty much exactly like Myst in terms of presentation (pre-rendered surroundings, cutscenes with real actors). The general theme of it was a about telepaths and mind-traveling, and you start out in some sort of "cave" at the beginning, without a clue about who/where you are and what's going on (in Myst fashion, basically). Anybody remember what it was called?  In reply to my own post: http://jeroenstout.net/Interactive/Divided/I found the game again, that was the one I meant. It's probably as mystlike as it can get xD Also, another pretty mystlike game made in AGS I just remembered: http://www.bigbluecup.com/yabb/index.php?topic=27111
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1357
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Developer / Playtesting / Re: Point Zero - A two player hotseat game
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on: June 25, 2008, 01:04:50 AM
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Not at all, actually.
From my description, people tend to think this is an RTS... Perhaps I should change it?
Uh, I hit Dark Legions in Google and I did not mean the sucky RTS (I didn't even know it existed) but the old DOS-Game Dark Legions, as that too featured Turnbased movement of units and real-time reflex based battles. Sorry for the misunderstanding :D
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1358
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Player / General / Re: Anyone remember SimCopter?
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on: June 25, 2008, 12:56:03 AM
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Hell yeah, that was like THE game in my early youth. And it was weird as hell, too. When you enabled the cheat for faster flying/walking, you transformed into a dog when walking fast  Maybe I'll play it again, too, but I fear it'd be a case of remembering a game as better than it actually is xD
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