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Pages: 1 ... 4 5 [6] 7 8 ... 34
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101
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Community / DevLogs / Re: Environmental Station Alpha [trailer up!]
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on: August 17, 2012, 02:50:57 PM
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very much like the jump trails that come off the player. Is a shame with the pipe glass you cant cheat and make it slightly semi trans? Feels a bit uncomfortable the way the player gets lost behind it.
but that's just me being nitpicky, this is a great looking game.
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103
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Community / DevLogs / Re: STEALER
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on: August 16, 2012, 02:38:50 PM
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 trying to make this "game" more bright and contrast This is looking tasty!
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105
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Community / DevLogs / Re: Aqua Kitty - Milk Mine Defender
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on: August 15, 2012, 02:43:30 PM
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Yah - on later levels when things get a bit insane, you can get some really long chain splosions kicking off when enough puffafishies cluster up.
And yes, Pc and XBLIG versions should happen later on sometime after the PSM release happens.
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106
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Community / DevLogs / Re: Aqua Kitty - Milk Mine Defender
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on: August 15, 2012, 12:02:07 PM
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Nice! What kinda' variety d'you have in the enemies? And can you upgrade your weapon at all?
Hi - quite a variety in enemies, from basic grunts (blue ones) to fast dodgers, tough blockers, exploders (can chain detonate which is fun), missile launchers, jumping crabs with machine guns, and a few more... The gun has 2 modes, normal and turbo fire. Turbo fire is energy based that recharges slowly, so you have to manage using that more carefully on either tougher enemies or times when you are being overrun. The max energy increases as you progress (allowing you to improve highscores on older levels). Pickups give temporary outriders or a bomb or extra health. You can decide what pickup is deployed depending on what depth the goldfish is killed at, and with different levels you will find different pickups will help more than others. Hope that helps explain 
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107
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Community / DevLogs / Re: Aqua Kitty (working title)
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on: August 15, 2012, 11:14:44 AM
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Hey thanks ScaryPotato!
The game will be out on Vita/mobile initially - but later we hope to bring it to PC and XBLIG.
Here is a mini trailer!
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111
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Community / DevLogs / Re: Screenshot Saturday
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on: August 11, 2012, 09:04:32 AM
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A day early, but damn am I too pumped to wait.  We are only a few day's work away from our Expo-ready demo. At which point I will reveal all about the project. Looks cool - but maybe consider moving the guardians around, as you have a green one on top of green grass (or tweak the green values to make them stand out, or make the grass something else). Which Expo are you showing at?
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113
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Community / DevLogs / Re: Aqua Kitty (working title)
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on: August 05, 2012, 12:30:44 PM
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quick updates:
Interesting factoid, there is no letter `J` in the font in the game! Yes J doesn't feature in the game at all amazingly...
Oh and we went alpha last week, woo!
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114
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Community / DevLogs / Re: "Race The Sun" week 4 - w/ playable build
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on: July 21, 2012, 07:54:36 AM
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like the concept and art style. Personally not so keen on the houses, something more abstract might be more fitting?
The houses makes it make it feel like I am racing through suburbia. Also jump didn't seem to work? Some sort of brake system might be helpful when trying to get the pickups (one on an energy bar of sorts so you cant overuse it - but it recharges between uses?)
Game reminds me of death chase (spectrum) and Stun Runner (arcade) in a good way. Could be nice if you could do jumps and play with the terrain height maybe.
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115
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Community / DevLogs / Re: Detective Grimoire - Adventure Game
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on: July 21, 2012, 02:15:24 AM
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very nice demo, great art and audio - just found a small bug with the gate door chain - sometimes the chain end part (the part you grab and move) jumps through the maze wall collision if you drag it quickly.
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117
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Developer / Art / Re: Tigworld v3.0
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on: July 20, 2012, 02:26:32 PM
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make them the same size in pixels, less tiles but bigger ones
This one had 100 tiles, I'm not sure there are even 100 active members on the forum
yep that would work
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118
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Developer / Art / Re: Tigworld v3.0
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on: July 20, 2012, 01:45:15 PM
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really need to make these tigworlds about 1/4 of the size - they never get finished :/
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119
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Community / DevLogs / Re: Aqua Kitty (working title)
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on: July 09, 2012, 02:00:46 PM
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Apologies there have been no updates for a while. Been rather busy busy.
We had planned to enter the game into the Dream Build Play 2012 competition (not to win, but more for the fun of it) but something else came up that put the xbox version on pause.
more updates coming soon (ish)
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120
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Community / DevLogs / Re: Environmental Station Alpha [trailer up!]
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on: June 24, 2012, 12:08:28 PM
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great trailer - is this just coming out on pc only?
Unfortunately yeah - MMF 2 is awful in that sense!  Aha - an artist who sits next to me at work mentioned MMF 2, and had lots of good things to say about it. Apparently it can do XNA and IOS exports, but you have to buy some extra plugin?
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