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201
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Community / DevLogs / Re: Aqua Kitty (working title)
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on: January 12, 2012, 04:19:45 AM
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Sorry it won't be free, but it will be modestly priced (it's a relatively small game after all). If we could get it onto PS3, well that would be cool - but first things first, the game needs finishing 
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206
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Community / DevLogs / Re: Zombox
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on: January 01, 2012, 09:22:58 AM
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This looks super-fab, the art gives me the same happy vibe as the original Katamari Damacy did.
One suggestion with the hud icons is to not pillow emboss them, it looks a bit out of style with the rest of the art.
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207
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Community / DevLogs / Re: Aqua Kitty (working title)
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on: January 01, 2012, 06:27:18 AM
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Really awesome visuals, the tilt feels great. A pity it's only targeted at xbox.
Thanks! actually the `turn` is in the video - the `tilt` needs coding in still (its a surprise for the games' coder Gabor). Xbox is just the initial target platform, pc later. Others may be possible too, depends how easy it is to port out from XNA.
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208
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Community / DevLogs / Re: Aqua Kitty (working title)
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on: January 01, 2012, 06:14:06 AM
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Just finished a tilt for the sub (for moving up down)  - was a bit of a pain to do as I started off with too cautious a tilt angle. Also forgot to make this video public: It shows an old test level with various bits and bobs working. Try viewing at 720 if possible and fullscreen (ideally looks best at 1:1 but cant see how to do that on youtube, its either small window or fullscreen?). Framerate looks a bit choppy in the video but that just poor capturing on my part. EDIT - oh and happy new year everyone! 
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210
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Developer / Art / Re: Why Pixel Art?
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on: December 30, 2011, 02:32:57 PM
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Cant we just wrap this up with the very simple:
Like what you like, dislike what you dislike, be open to change, dont be upset if someone dislikes what you like
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212
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Developer / Art / Re: show us some of your pixel work
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on: December 30, 2011, 06:55:41 AM
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that certainly looks deadly in red! If you have time it may be good to try a simple 3 frame `boil` animation to the head of it, just something subtle (1 frame shift tops say) to make the head look like its doing some work.
or maybe just animating the highlight very subtly - depends how it looks ingame. (I hate suggesting things when not seen in situ, as it is easy to over analyse things)
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214
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Developer / Playtesting / Re: Infinite Pew Pew Action
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on: December 29, 2011, 09:24:54 AM
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good fun - ended up getting killed by an enemy that spawned seemingly on top of me (I was travelling up so perhaps the perspective made it seem that way).
A ramping up of the game as you score higher might be good to try - eg increase fire rate, increase enemy spawn rate, new multi hit enemies etc.
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218
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Community / Townhall / Re: New Game: Rocket Pop
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on: December 24, 2011, 05:04:03 AM
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nice and jolly game, but I keep finding myself frustrated by not being able to control the bar at the bottom (that bounced the rocket back up).
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219
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Community / DevLogs / Re: Aqua Kitty (working title)
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on: December 15, 2011, 08:23:42 AM
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I can vouch that the arabic translation for milk, pronounced "Haleeb" is accurate. Btw the game looks awesome  Thanks for the translation confirmation! 
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