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1411126 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 03:05:58 PM

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41  Community / DevLogs / Re: [Strategy]Mars Colonies on: January 04, 2013, 02:59:17 PM
This looks really nice.
42  Community / DevLogs / Re: Hidden Planet on: January 01, 2013, 06:57:08 AM
this is looking very pretty
43  Community / DevLogs / Re: Aqua Kitty - Milk Mine Defender (PlayStation Mobile - Xbox and Pc to follow) on: January 01, 2013, 06:42:26 AM
Looks cool, I'd like to try it once it's on something I can play :/

Should have pc / xbox versions done in the next few months - just nailing down what initial improvements we can make from the Vita version.

Meanwhile - happy new year everyone!

44  Developer / Art / Re: Mockups, or the "Please say this is going to be a game" thread on: December 31, 2012, 04:35:58 PM


Awesome!
45  Developer / Art / Re: show us some of your pixel work on: December 31, 2012, 04:23:36 PM
46  Community / DevLogs / Re: Droidnaught on: December 03, 2012, 12:59:29 PM
this looks great - i did love captive/hiredguns etc back in the day.
This even reminds me a bit of Corporation by Core, in the clean officey look it has Smiley

looking forward to seeing how it develops.
47  Community / DevLogs / Re: Aqua Kitty - Milk Mine Defender (PlayStation Mobile) on: November 30, 2012, 05:17:48 PM
This definitely needs to be on Steam so I can give you my money Smiley

Thanks poe - the greenlight system still feels a bit mysterious as to how far off we might be from being able to release on steam. Hopefully once we release a demo it will help, all the vita version reviews we have been getting are 8/10s or better Smiley
48  Player / General / Re: IGF Thread 2013 on: November 30, 2012, 05:10:13 PM
Phase 1 ends December 3rd.
thanks for confirming the date - so should all games have been played by that point?
49  Community / Townhall / Re: Retro Racing - new on Android on: November 30, 2012, 05:03:25 PM
awesome! I don't have any apple devices so couldn't get this before.
Congrats on the android port, will check it out this weekend.

.. I just saw you worked on Nitro and ATR, great games too!!
50  Community / Townhall / Re: Stealth Bastard DELUXE on: November 30, 2012, 04:50:22 PM
Thanks, was good fun to work on, a really good team.
Forgot to mention it also comes with an excellent built in level editor, and Curve also released a trailer:



51  Player / General / Re: IGF Thread 2013 on: November 30, 2012, 06:28:26 AM
Sorry if this is a dumb question, but does anyone know when the judging period ends? None of our SCEE or SCEA codes seem to have been redeemed yet for our Vita game Aqua Kitty Sad

Pretty sure the first round (the one with lots and lots of jurors) ends December 3rd.

thanks - hopefully someone will check the game over the weekend then.
52  Community / Townhall / Stealth Bastard DELUXE on: November 30, 2012, 06:19:56 AM
Not my game - but a game by Curve Studios (I was art lead on it).
Just over a year on from the prototype version (see here http://forums.tigsource.com/index.php?topic=22622.0) this all new version of Stealth Bastard has been released onto Steam, with 10% off until 5th Dec.

http://store.steampowered.com/sub/18346/

Lots has changed, with all new art sets, new levels and new enemies (check out the steam link for full details).



53  Developer / Business / Re: Steam Greenlight announced on: November 30, 2012, 05:13:54 AM
I wish it was more obvious how the system worked. We were at 41% and now dropped to 38% of making the top 100 - is that due to daily traffic falling?
I can understand them wanting games with mass market appeal to get to the top, but it would seem to make it hard for quirkier titles though?
54  Player / General / Re: IGF Thread 2013 on: November 30, 2012, 05:09:01 AM
Sorry if this is a dumb question, but does anyone know when the judging period ends? None of our SCEE or SCEA codes seem to have been redeemed yet for our Vita game Aqua Kitty Sad
55  Community / Townhall / Aqua Kitty - Soundtrack released on: November 23, 2012, 04:55:58 PM
Hi all - Electric Cafe, who did the fantastic music for our last two games has recently released the soundtrack to Aqua Kitty.
You can check it out over on bandcamp - http://electric-cafe.bandcamp.com/.

56  Community / DevLogs / Re: Aqua Kitty - Milk Mine Defender (PlayStation Mobile) on: November 23, 2012, 04:52:11 PM
Hey dudes!

The official soundtrack is now available at http://electric-cafe.bandcamp.com/

Enjoy!
Mark

Yep indeedy, please go check out Marks fantastic music for the game - and here is a piccy of some of the crew busily playing along:

57  Developer / Art / Re: show us some of your pixel work on: November 04, 2012, 06:31:32 AM


Worlds at a Hearbeat, live the life.

Very cool - nice and mysterious feel
58  Community / DevLogs / Re: TIGSource Devlog Magazine! on: October 26, 2012, 03:27:04 PM
thanks for the Rock Boshers include.
My fave pic from that page has to be Moonman, every screen of that game oozes fun sillyness.
59  Community / DevLogs / Re: Rock Boshers DX on: October 25, 2012, 02:33:31 PM
So... PC release? Wink

Yes indeedy - but probably not until December, or January.
60  Community / DevLogs / Re: Aqua Kitty - Milk Mine Defender (PlayStation Mobile) on: October 24, 2012, 03:48:37 PM
And here are some of the logos I went through:



it took some time to reach the end result.
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