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46
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Community / DevLogs / Re: Droidnaught
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on: December 03, 2012, 12:59:29 PM
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this looks great - i did love captive/hiredguns etc back in the day. This even reminds me a bit of Corporation by Core, in the clean officey look it has  looking forward to seeing how it develops.
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47
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Community / DevLogs / Re: Aqua Kitty - Milk Mine Defender (PlayStation Mobile)
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on: November 30, 2012, 05:17:48 PM
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This definitely needs to be on Steam so I can give you my money  Thanks poe - the greenlight system still feels a bit mysterious as to how far off we might be from being able to release on steam. Hopefully once we release a demo it will help, all the vita version reviews we have been getting are 8/10s or better 
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48
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Player / General / Re: IGF Thread 2013
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on: November 30, 2012, 05:10:13 PM
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Phase 1 ends December 3rd.
thanks for confirming the date - so should all games have been played by that point?
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49
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Community / Townhall / Re: Retro Racing - new on Android
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on: November 30, 2012, 05:03:25 PM
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awesome! I don't have any apple devices so couldn't get this before. Congrats on the android port, will check it out this weekend.
.. I just saw you worked on Nitro and ATR, great games too!!
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50
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Community / Townhall / Re: Stealth Bastard DELUXE
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on: November 30, 2012, 04:50:22 PM
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Thanks, was good fun to work on, a really good team. Forgot to mention it also comes with an excellent built in level editor, and Curve also released a trailer:
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51
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Player / General / Re: IGF Thread 2013
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on: November 30, 2012, 06:28:26 AM
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Sorry if this is a dumb question, but does anyone know when the judging period ends? None of our SCEE or SCEA codes seem to have been redeemed yet for our Vita game Aqua Kitty  Pretty sure the first round (the one with lots and lots of jurors) ends December 3rd. thanks - hopefully someone will check the game over the weekend then.
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53
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Developer / Business / Re: Steam Greenlight announced
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on: November 30, 2012, 05:13:54 AM
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I wish it was more obvious how the system worked. We were at 41% and now dropped to 38% of making the top 100 - is that due to daily traffic falling? I can understand them wanting games with mass market appeal to get to the top, but it would seem to make it hard for quirkier titles though?
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54
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Player / General / Re: IGF Thread 2013
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on: November 30, 2012, 05:09:01 AM
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Sorry if this is a dumb question, but does anyone know when the judging period ends? None of our SCEE or SCEA codes seem to have been redeemed yet for our Vita game Aqua Kitty 
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