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1411262 Posts in 69320 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 03:20:34 PM

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601  Community / Bootleg Demakes / Re: Nobody Shooter [BETA] on: September 02, 2008, 04:46:38 AM
yeah that worked - ta! fun game, more levels please  Beer!

1376 best score so far...
602  Community / Bootleg Demakes / Re: Nobody Shooter on: September 02, 2008, 04:24:52 AM
hmm - sorry still 0kb. Could you zip it perhaps? (maybe its a firewall thing)
603  Community / Bootleg Demakes / Re: Nobody Shooter on: September 02, 2008, 04:05:42 AM
i tried to dload , and its 0 kb Sad
604  Community / Bootleg Demakes / Re: Little Girl in Underland on: September 01, 2008, 12:10:27 AM
awesome concept!
Will all the insects/animals be capitalist swine? or will some be fellow comrades to your great socialist cause (such as redback spiders/ladybirds/cochineal beetles...)?

Quote
He's demaking the demake competition! We have our meta-winner!
Looks cool.
funny how people tend to assume posters are `hes`  Grin  (having said that - I wouldn't be surprised if more than 85% were blokes)
605  Community / Bootleg Demakes / Re: The Soopa Doopa MOCKUPS thread on: August 31, 2008, 04:42:08 AM
of course - TF2 as top down shooter! fantastic mockup
606  Community / Bootleg Demakes / Re: Rupture on: August 29, 2008, 12:40:53 PM
Well I am back form vacation and it looks like I have time to finish this what with the extension and all. Here's some more progress doodles.



LOOKS FAB! (and still makes me think of amiga hammerfist a bit)  Grin
607  Community / Bootleg Demakes / Re: [FINISHED] Thieving Raccoon on: August 29, 2008, 01:25:51 AM
i like the new timings on the nut respawns  Beer! (i know they aint nuts, but the look like acorns to me).
Have you considered thickening the spotlight outlines a little so its easier to spot them with your peripheral vision (or maybe i`m just sat too close to the monitor)
608  Community / Bootleg Demakes / Re: [FINISHED] Thieving Raccoon on: August 27, 2008, 03:34:44 PM
cor this takes me back to the days of snoopy tennis/donkey kong junior  Beer!

my only suggestion would be to make it that the nuts/bags/coins you steal don't respawn until you collect one from each guard.

that way you don't pilfer from the easiest guard continually, and also would setup a nice completion rhythm (1,2,3 done, 1,2,3 done , etc).

hmm, now i wonder if i still have donkey jr in a box somewhere here...
609  Community / Bootleg Demakes / Re: ROCK BOSHERS (working title) on: August 27, 2008, 03:05:04 PM
sadly now not sure if there will even be a rough demo ready for the deadline. See how things go..  Sad
610  Developer / Business / Re: Legal advice offered on: August 27, 2008, 02:00:10 PM
re. game titles, how easy is it to protect the name of your game (or check that someone might already own it)?

For example, a DS game I once worked on had no title, so the publisher had to find a name for it. Is there a database (like domain names) where you can check who owns what, and register your own titles?

thanks in advance.
611  Community / Bootleg Demakes / Re: The Soopa Doopa MOCKUPS thread on: August 27, 2008, 07:52:39 AM
and another version of doom3, in an Infocom stylee on something like an Amstrad PCW:

612  Community / Bootleg Demakes / Re: DAY 2 - Aquarium : The Underwater Cave Story on: August 26, 2008, 01:51:08 PM
looks super fab
613  Community / Bootleg Demakes / Re: [FINISHED] Artifact's House Globe on: August 26, 2008, 01:49:35 PM
I love that the game now has all those asteroids moving in parallax, adds so much depth  Beer!
Excuse my cheekyness, but any chance for the far background to scroll very slightly too? its just begging to scroll  Wink
614  Community / Bootleg Demakes / Re: Mislaid Winds on: August 20, 2008, 05:17:20 AM


Pretty far from being complete, but again... getting there! ^_^ I'm trying to keep it as accurate to LostWinds as possible.

Woo! very nice. What are you thinking of doing for controls? Mouse-as-wiimote? or a true joypad platformer? (or something else?)
615  Community / Bootleg Demakes / Re: Smaze (Demo Alpha 0.1) on: August 20, 2008, 12:04:46 AM
that looks fantastic!  Grin
616  Community / Procedural Generation / Re: The Blood Red Square on: August 18, 2008, 10:13:48 AM
heya - fun game, I like how the player speeds up through the levels to make things more tricky.

2 things i think would help make the game feel more solid are...

1. to start your player somewhere more central on the screen if possible (currently you start top left on a new game/after death), because its a bit hard to see hidden up in that corner AND you get instant death from 50% of your control options (up/left=die).

2. Its not super obvious that the walls kill you, a cheap solution might be to run a green line around the outside of the play area - that way you have a clear language that green is bad to touch (as you already know from the rules that green blocks are to be avoided.

hope thats some help.
617  Community / Bootleg Demakes / Re: The Soopa Doopa MOCKUPS thread on: August 18, 2008, 12:48:59 AM
I don't even remember if it got any decent marketing in the uk when it came out?

Considering it never made it to Europe, I highly doubt that Wink

LOL! well that makes a lot of sense now... I assumed I had never spotted it because it had just failed too quickly.
618  Community / Bootleg Demakes / Re: The Soopa Doopa MOCKUPS thread on: August 15, 2008, 03:43:54 PM

this is Red, a demake of Rez for Virtual Boy of course.



fantastic!
wow that really was an odd console, all that black and red surely isn't good for the eyes  Shocked. I don't even remember if it got any decent marketing in the uk when it came out?
619  Community / Bootleg Demakes / Re: ROCK BOSHERS (working title) on: August 15, 2008, 01:43:19 PM
That's funny, all I see is a red 'x' and the image properties says it's
Code:
http:///www.mooloo.co.uk/RB_HUD_single.png

WTF

ok fixed, ta for spotting that! Wierd how it was working for me with 3 /// though, maybe firefox sees /// as //?
620  Community / Bootleg Demakes / Re: ROCK BOSHERS (working title) on: August 15, 2008, 12:30:28 PM
check your url

?? you mean the image link? is it broken?
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