I started working with games professionally in 2000, when I co-founded a studio called It's Alive. We did pervasive games, mainly mobile location-based stuff. The game BotFighters was our only "hit" - although it received more attention from the press than from the public.

It's Alive was bought by Daydream. I quit and joined the small publisher Synergenix, who in turn was bought by Kayak Interactive, became Blaze, then was bought again by Oberon Media. Feels like those Russian matryoshka dolls...
We did a few games that made me proud along the way: the puzzler Pixudoku, the Slinky arcade game, and two Da Vinci Code games (developed by the awesome studios SouthEnd Interactive and Impressionware).

Then I quit Oberon and promised myself never to be an employee again. Big organizations tend to play it safe, and I want to create games that challenge our presumptions. I'd much rather create something disruptive than something well-polished. There's too much navel gazing in the commercial games business, and that's I love the independent games movement.
Right now I work on a location-based strategy game called Geo, and my own exergaming start-up Zyked.
I have 100's of game concepts/designs, and a handful of them that I think would be amazing if they were realized. If you are an artist or developer and interesting in collaborating, please let me know.
Regards,
Tom.
www.differentgame.org

