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Community / Townhall / Re: Game Developer Sim
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on: July 03, 2010, 12:28:21 PM
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I hit a couple of bugs.
If I put in 0 as my skill in an area, it gave me the same prompt again, but took the value I put in as input for the next skill area.
I seemed to get stuck on the audio minigame. I just had a red dot on the left of the screen, some drum noises, and no way I could figure out to interact.
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Community / Townhall / Re: Treasure Tower - Flash edition
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on: July 03, 2010, 12:20:42 PM
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I quite enjoyed it once I got going, but it gave a really bad first impression with the non-interactive tutorial. It even made windows turn on sticky keys because I was repeatedly pressing shift. Can you not make it a proper interactive tutorial room or two? You can probably leave some concepts like gems = score and the number of gems per room for people to intuit themselves, too.
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Community / A Game by Its Cover / Re: [AGBIC] Twilight TV
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on: July 02, 2010, 02:46:49 PM
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The stop/start motion was intentional. It was meant to be like a darting motion. I liked it, anyway.
They are clearly not the most competent swimmers, though, hence the title of that little toy.
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Community / A Game by Its Cover / [AGBIC] Twilight TV
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on: June 29, 2010, 03:09:12 PM
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Twilight TV
Description
I'm not sure if I'll have the time to do this, but I really want to.
Twilight TV is what you will sometimes see when you turn on your television alone at a precise time of night and stare at the static until morning.
This will be a game about exploring a dreamlike alien world, moving through an environment that alternately seems as thin and gaseous as air and as heavy and liquid as water, populated by the weirdest creatures.
No death, no goal, just an atmosphere of wonder and terror.
| | Inspired by
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DownloadNot yet. How to playNot yet.
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Community / Jams & Events / Re: Mini Jam for Ludum Dare 17 in Cambridge, April 23rd-25th
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on: April 26, 2010, 03:49:10 AM
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The weekend was a lot of fun, and working alongside others definitely kept me more focused. I finished my game, gave it a title of 'Isolated', and uploaded it for the competition here. Was very experimental. Still not sure how well it worked. Thanks for the company, everyone. And extra thanks to Dock and Perrin for all the Unity tips I picked up!
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Community / Jams & Events / Re: Mini Jam for Ludum Dare 17 in Cambridge, April 23rd-25th
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on: April 23, 2010, 10:53:16 AM
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I've been debating today whether I can actually afford to spend this weekend working on something other than my university assignments (due in 2 weeks, rather stressed about them).
If I am going to do it, I'm going to aim to arrive at CB2 a little after 10am. I live somewhat near Cambridge - it takes me an hour to get there on the bus. So I'll probably just stay until the last late bus back, go home, sleep, then come in again the next morning.
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Community / Jams & Events / Re: TIGJam UK3!
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on: April 08, 2010, 08:45:17 AM
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I'd love to come to this. I didn't find out about the last one until too late, which was frustrating, considering how close I live to Cambridge.
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