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1411264 Posts in 69322 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 10:38:27 PM

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1  Community / DevLogs / Re: Mars Flight VR - a helicopter simulator set in real locations on Mars on: January 10, 2019, 08:03:42 PM
I'm working on a race mode at the moment - here's the progress so far:





There will be steam leaderboards in the final version.
2  Community / DevLogs / Mars Flight VR - a helicopter simulator set in real locations on Mars on: January 10, 2019, 08:02:13 PM
Mars Flight VR is a helicopter simulator that lets you explore real location on Mars. Take control of the JPL Mars Helicopter Scout, a real helicopter designed to fly in the thin Martian atmosphere. Explore Jezero crater, the landing site for the 2020 NASA Mars mission.







Here's a video explaining a bit about the game and the setting:





I'll be releasing the game in Early Access on Steam soon, here's the store page: https://store.steampowered.com/app/1001690/Mars_Flight_VR/
3  Community / DevLogs / Re: Ice Caves of Europa - Releasing July 10th! on: July 18, 2018, 12:57:49 AM
GameZine have posted a 30 minute 'long-play' video of the game without commentary here:



4  Community / DevLogs / Re: Ice Caves of Europa - Releasing July 10th! on: July 12, 2018, 08:53:52 PM
Some reviews for the game:

Indiegames
Quote
However, while maneuvering and exploration are the central gameplay elements and objectives, what drive Ice Caves of Europa is a larger story revolving around a mysterious conspiracy and your Dragonfly's own burgeoning AI interacting with the other AIs controlling drones and bases on Europa.

Checkpoing gaming
Quote
There’s also different flight modes including a vertical stability mode that will keep your drone upright at the cost of some manoeuvrability. You’ll want to learn how to fly in both flight modes... What starts out as a simple mission about exploration and data gathering turns into the discovery of a sinister interplanetary conspiracy.
5  Community / DevLogs / Re: Ice Caves of Europa - Releasing July 10th! on: July 10, 2018, 12:20:49 AM
Looks good! I'll put it on the list. One quick note: when the thrusters were reduced to recharge the lasers, it would be great if this would somehow be visible on screen. Maybe dim it or give it a slightly different colour while the recharging is active?

The laser indicator on the HUD turns yellow, and says 'laser charging' and an audio cue beeps while it charges. It only takes a few seconds and then it's recharged. Maybe you were expecting it to last longer?
6  Community / DevLogs / Re: Ice Caves of Europa - Releasing July 10th! on: July 09, 2018, 07:31:46 PM

Spoiler alert? Tongue

That's a great video! The game doesn't go into too much detail on the surface features of Europa, most of your time is spent beneath the surface.

The game is now available to buy on Steam for Windows and Mac.

Here's a 3 minute gameplay video to give you an idea of how it plays:




7  Community / DevLogs / Re: Ice Caves of Europa on: June 26, 2018, 09:03:13 PM
Thanks to everyone who participated in the open beta. Testing has now completed and we're ready to release.

Ice Caves of Europa will be available on Steam on July 10th.

Here's the release trailer:



8  Community / DevLogs / Re: Ice Caves of Europa on: May 10, 2018, 10:59:11 PM


In preparation for the release of Ice Caves of Europa we're holding a small open beta test.

If you'd like to register as a tester, sign up here: http://ionormal.com/testing/
9  Community / DevLogs / Re: Ice Caves of Europa on: April 12, 2018, 04:38:17 AM
Here's a short video showing how the engine effect is done.

10  Community / DevLogs / Re: Ice Caves of Europa on: April 02, 2018, 07:37:47 PM
Cool... but what does it represent in-game?

An EMP weapon blast!
11  Community / DevLogs / Re: Ice Caves of Europa on: April 01, 2018, 11:45:20 PM
Building a gradient-controlled color cycling effect in Shader Forge:

12  Community / DevLogs / Re: Ice Caves of Europa on: March 21, 2018, 06:35:42 PM
Oh my goodness, an update! I was starting to get worried!

Haha, yes well, you can either make a game or promote it. I'm finding there's rarely enough time for both!

Our steam page is now live - add Ice Caves of Europa to your Steam wishlist!
13  Community / DevLogs / Re: Ice Caves of Europa on: March 20, 2018, 04:48:48 AM
Updated logo!



And we've started a company Twitter account for updates on the game as it approaches release. Follow us at @IoNormal.
14  Community / DevLogs / Re: Ice Caves of Europa on: September 12, 2017, 10:24:53 PM
Some behind-the-scenes screenshots from the Unity editor. Click for full size.

Here you can see the components that make up the engine effect, and some of the player's script settings.


This shows the spline-based level editing tool in action on a larger level.


Who could this be?
15  Community / DevLogs / Re: Ice Caves of Europa on: September 11, 2017, 05:40:49 AM
You can play without a joystick, however it is easier to fly with analog controls.
16  Community / DevLogs / Re: Ice Caves of Europa on: September 10, 2017, 10:34:11 PM
Screenshots - Click for full-size.









17  Community / DevLogs / Re: Ice Caves of Europa (Demo now available!) on: August 30, 2017, 07:43:24 PM
Hello again everyone. We've been working away on Ice Caves for the last year and the game is nearing completion.

Here's a clip from a harder stage near the end of the game.

https://gfycat.com/ViciousDimpledInexpectatumpleco
18  Community / DevLogs / Re: Ice Caves of Europa on: July 17, 2016, 07:39:46 PM
Ice Caves has been Greenlit! Thanks to everyone who voted for the game.

Also - the demo is ready. Download it here, and please let us know what you think of the game. The demo is for Windows and it requires an Xbox 360 controller (or similar) to play.

[Edit - demo removed, new demo coming soon]
19  Community / DevLogs / Re: Ice Caves of Europa on: March 22, 2016, 09:12:11 PM
We're on Steam Greenlight. Please vote if you'd like to see the game on Steam.

http://steamcommunity.com/sharedfiles/filedetails/?id=538339111
20  Community / DevLogs / Re: Ice Caves of Europa on: March 11, 2016, 02:20:54 AM
Teaser trailer:

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