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Community / Townhall / Space Clock - free iPhone app for the boardgame Space Hulk
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on: December 14, 2009, 09:34:16 PM
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Space Clock is a countdown timer primarily designed for use with the board game Space Hulk, however it can be used for any game that has timed turns. I made it in a few days using Torque Game Builder for iPhone. Features: - Audio cues let you know how much time is left for your turn. There's a soft beep on every elapsed minute, a louder beep on 30 seconds remaining and a final 10 second count-down before the alarm sounds.
- Increase or decrease the count from 5 minutes to 30 seconds. This allows you to play with the Space Hulk first edition rules, where the marine player loses 30 seconds of time for each sergeant lost.
- Pause and resume the count-down at any time. Perfect for when you need to consult the rule-book.
- Additional points counter for keeping track of mission objectives, such as marines saved.
- Clear interface with big buttons and a striking visual style.
Space Clock is the perfect companion for your board-gaming sessions!  Available now for free on the App Store.
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87
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Community / Townhall / Re: Heat Shield - iPhone game
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on: March 19, 2009, 04:58:04 PM
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Lynx - Torque uses its own scripting language - Torquescript, not Lua. It's a C like language with some limited object orientation built in. My entire game is written in script. To get better performance you can convert parts of your game to C, but I just didn't have the time, or the knowledge to do that this time around. AdamAtomic - camera shake was on my wishlist - but it turned out to be harder to implement than I'd anticipated so it got dropped. Kneecaps - glad you like the concept :-) And speaking of Go Beryllium, some freak called Bill has scored 1557, that's almost 400 points above everyone else. I've no idea how he did it. http://cokane.com/games/beryllium/highscores.php
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88
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Community / Townhall / Re: Heat Shield - iPhone game
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on: March 15, 2009, 04:31:12 PM
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I found developing an iPhone game with Torque to be quite difficult - not because Torque is hard to use, but because it's not really optimized for iPhone and so the performance is not good yet. I was originally going to port Go Beryllium to iPhone, you can see how far I got in this video:
As you can see the framerate was less than stellar. My only options at that stage were to remove lots of bullets and enemies (no way), convert 90% of my script to C to speed up the game (not an easy option as I'm not an experienced programmer) or switch to a new game design that would run faster on iPhone, so I picked the third option.
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89
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Community / Townhall / Heat Shield - iPhone game
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on: March 15, 2009, 04:31:06 AM
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Heat Shield is my first iPhone game. I developed it using the Torque 2D engine from Garage Games. This is my first commercial game made with Torque, up to now I've been making freeware shmups. Features: - A unique combination of tilt and touch based gameplay not possible on any other platform.
- 10 Missions on different planets and moons in our solar system.
- 6 real spacecraft, each with unique handling.
- Tutorial mission teaches you how to control your craft and complete mission objectives.
- Online leaderboard.
Trailer on YouTube: Screenshots:  Website: http://blackmarketgames.com/heatshieldClick here to get Heat Shield on iTunes ($1.99)
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90
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Community / Townhall / Re: Harpooned 2009
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on: February 01, 2009, 03:21:04 PM
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Thanks very much for the front-paging Brandon!
Movius - I'm seriously hoping I won't need to introduce that feature.
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91
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Community / Townhall / Harpooned 2009
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on: February 01, 2009, 05:21:48 AM
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 I've updated Harpooned for 2009 with new features like an online leaderboard, and a new gameplay feature where you can capture those pesky protesters. Also, there's now a Mac version. Get it at the website: http://harpooned.orgNew trailer:
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94
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Developer / Playtesting / Re: Go Beryllium! Quantum-electrodynamical photon hell
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on: August 30, 2008, 08:49:02 PM
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muku - it's not a big demographic! The game's had 560 downloads so far and only 2 people have beaten it on hard mode and 39 have beaten easy mode. Hard as hell is a fair summary, but that's exactly what I was aiming for. If the game had some exposure in Japan then there'd be a lot more completions I'm sure, but as I don't speak Japanese I can't market it on their forums.
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97
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Developer / Playtesting / Re: Go Beryllium! Quantum-electrodynamical photon hell
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on: August 03, 2008, 06:33:17 PM
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Thanks very much for the feedback Jakman. The first boss is Uranium (followed by Plutonium and Neptunium). It doesn't actually have the right amount of protons and neutrons - there wouldn't be enough space on screen to fit it all! All the art for the game was done in Photoshop. Many of the sound effects are made with SFXR - a freeware sound effects program.
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100
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Developer / Playtesting / Re: Muslim Massacre
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on: June 25, 2008, 06:18:31 AM
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Sigvatr - it's not the "Muslim race" it's the "Muslim religion". I don't know if this is deliberate, but on my machine the screen went black while Bush was talking and nothing happened until I pressed ESC, then the main menu came up. Please add autofire on the basic gun, and dual-analog stick support would be cool too. I must commend you for making a controversial game, but what are you going to do if/when you get your first death threat? Do you have a plan for that? 
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