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1411264 Posts in 69322 Topics- by 58379 Members - Latest Member: bob1029

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81  Community / Townhall / Re: Hook Champ - iPhone game out now! on: December 16, 2009, 09:00:57 PM
You are apple's favorite swinger. In these circumstances, that's a good thing, but if anyone else tells you that - run.

82  Community / Townhall / Space Clock - free iPhone app for the boardgame Space Hulk on: December 14, 2009, 09:34:16 PM


Space Clock is a countdown timer primarily designed for use with the board game Space Hulk, however it can be used for any game that has timed turns. I made it in a few days using Torque Game Builder for iPhone.

Features:

  • Audio cues let you know how much time is left for your turn. There's a soft beep on every elapsed minute, a louder beep on 30 seconds remaining and a final 10 second count-down before the alarm sounds.
  • Increase or decrease the count from 5 minutes to 30 seconds. This allows you to play with the Space Hulk first edition rules, where the marine player loses 30 seconds of time for each sergeant lost.
  • Pause and resume the count-down at any time. Perfect for when you need to consult the rule-book.
  • Additional points counter for keeping track of mission objectives, such as marines saved.
  • Clear interface with big buttons and a striking visual style.
Space Clock is the perfect companion for your board-gaming sessions!


Available now for free on the App Store.


83  Community / Townhall / Re: Hook Champ - iPhone game out now! on: December 06, 2009, 03:58:12 AM
Great game Kepa - how's it selling?
84  Community / Townhall / Re: Go Beryllium - Updated and now available on PC, Mac and T-Shirt on: October 26, 2009, 03:16:26 AM
edit :: If you beat the game and die at the same time, you end up with overlapping text Sad

That's a bug - if you beat the game and die at the same time the universe is supposed to implode on itself in a paradox singularity.

Also - Mac version is fixed now.
85  Community / Townhall / Re: Go Beryllium - Updated and now available on PC, Mac and T-Shirt on: October 20, 2009, 01:26:25 AM
That's interesting, I'm running OSX 10.5.8 and it runs ok.
I wonder if it's something to do with my editing the package to change the icon. I will look into it and post an update.
86  Community / Townhall / Go Beryllium - Updated and now available on PC, Mac and T-Shirt on: October 19, 2009, 04:56:38 PM
I've updated Go Beryllium and released it on Mac.

Download the new versions from cokane.com/games/beryllium

Here's a snazzy t-shirt which you can buy at the link above:



The new version has some bug fixes, graphical improvements, easy mode is WAY easier, and the leaderboard is now integrated into the game.

So here are some tips to help you get to the top of the leaderboard:



87  Community / Townhall / Re: Heat Shield - iPhone game on: March 19, 2009, 04:58:04 PM
Lynx - Torque uses its own scripting language - Torquescript, not Lua. It's a C like language with some limited object orientation built in. My entire game is written in script. To get better performance you can convert parts of your game to C, but I just didn't have the time, or the knowledge to do that this time around.

AdamAtomic - camera shake was on my wishlist - but it turned out to be harder to implement than I'd anticipated so it got dropped.

Kneecaps - glad you like the concept :-) And speaking of Go Beryllium, some freak called Bill has scored 1557, that's almost 400 points above everyone else. I've no idea how he did it. http://cokane.com/games/beryllium/highscores.php
88  Community / Townhall / Re: Heat Shield - iPhone game on: March 15, 2009, 04:31:12 PM
I found developing an iPhone game with Torque to be quite difficult - not because Torque is hard to use, but because it's not really optimized for iPhone and so the performance is not good yet. I was originally going to port Go Beryllium to iPhone, you can see how far I got in this video:





As you can see the framerate was less than stellar. My only options at that stage were to remove lots of bullets and enemies (no way), convert 90% of my script to C to speed up the game (not an easy option as I'm not an experienced programmer) or switch to a new game design that would run faster on iPhone, so I picked the third option.
89  Community / Townhall / Heat Shield - iPhone game on: March 15, 2009, 04:31:06 AM
Heat Shield is my first iPhone game. I developed it using the Torque 2D engine from Garage Games. This is my first commercial game made with Torque, up to now I've been making freeware shmups.

Features:

  • A unique combination of tilt and touch based gameplay not possible on any other platform.
  • 10 Missions on different planets and moons in our solar system.
  • 6 real spacecraft, each with unique handling.
  • Tutorial mission teaches you how to control your craft and complete mission objectives.
  • Online leaderboard.

Trailer on YouTube:





Screenshots:



Website:

http://blackmarketgames.com/heatshield

Click here to get Heat Shield on iTunes ($1.99)
90  Community / Townhall / Re: Harpooned 2009 on: February 01, 2009, 03:21:04 PM
Thanks very much for the front-paging Brandon!

Movius - I'm seriously hoping I won't need to introduce that feature.
91  Community / Townhall / Harpooned 2009 on: February 01, 2009, 05:21:48 AM


I've updated Harpooned for 2009 with new features like an online leaderboard, and a new gameplay feature where you can capture those pesky protesters. Also, there's now a Mac version.

Get it at the website: http://harpooned.org

New trailer:



92  Developer / Playtesting / Re: Game Name Clinic - I will rate your game's name on: August 31, 2008, 11:07:59 PM
Ice caves of Europa

It's an exploration, shooter, rpg, adventure where you explore caves, made of ice, on Jupiter's moon Europa.
93  Developer / Playtesting / Re: Enjoying the view [WIP] on: August 31, 2008, 11:05:46 PM
It's like joust without lances. Or flywrench without the constant dying.
Use SFXR and make all your own sounds effects.
94  Developer / Playtesting / Re: Go Beryllium! Quantum-electrodynamical photon hell on: August 30, 2008, 08:49:02 PM
muku - it's not a big demographic! The game's had 560 downloads so far and only 2 people have beaten it on hard mode and 39 have beaten easy mode. Hard as hell is a fair summary, but that's exactly what I was aiming for. If the game had some exposure in Japan then there'd be a lot more completions I'm sure, but as I don't speak Japanese I can't market it on their forums.
95  Developer / Playtesting / Re: Go Beryllium! Quantum-electrodynamical photon hell on: August 27, 2008, 12:30:35 AM
muku - The game is designed for shoot-em-up fans, so it's pretty hard. Compared to waves mode in GeoWars 2 or something like Ikaruga though, this is relatively easy.
96  Developer / Playtesting / Re: Go Beryllium! Quantum-electrodynamical photon hell on: August 06, 2008, 06:17:59 PM
Jakman - you can download a trial of the latest Photoshop here: http://www.adobe.com/products/photoshop/photoshop/. It's $649 to buy. That may sound a lot, but it's actually really good value, particularly in comparison to the cost of 3D applications.

Not all the bosses are large radioactive atoms, only every 3rd one. The 2nd boss is a Higgs boson and the 3rd is a Micro Black Hole. There are 9 stages in hard mode.

Terry - thanks very much.
97  Developer / Playtesting / Re: Go Beryllium! Quantum-electrodynamical photon hell on: August 03, 2008, 06:33:17 PM
Thanks very much for the feedback Jakman.

The first boss is Uranium (followed by Plutonium and Neptunium). It doesn't actually have the right amount of protons and neutrons - there wouldn't be enough space on screen to fit it all!

All the art for the game was done in Photoshop. Many of the sound effects are made with SFXR - a freeware sound effects program.
98  Developer / Playtesting / Re: Go Beryllium! Quantum-electrodynamical photon hell on: August 02, 2008, 08:13:14 PM
"Purturbated"? That's greek for highly impressed right?   Gentleman
99  Developer / Playtesting / Go Beryllium! Quantum-electrodynamical photon hell on: August 02, 2008, 04:00:31 AM
Please take a look at my latest game. It's a 2d bullet-hell shmup about the life of a beryllium atom.




100  Developer / Playtesting / Re: Muslim Massacre on: June 25, 2008, 06:18:31 AM
Sigvatr - it's not the "Muslim race" it's the "Muslim religion".

I don't know if this is deliberate, but on my machine the screen went black while Bush was talking and nothing happened until I pressed ESC, then the main menu came up.

Please add autofire on the basic gun, and dual-analog stick support would be cool too.

I must commend you for making a controversial game, but what are you going to do if/when you get your first death threat? Do you have a plan for that?  Beer!
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