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1411264 Posts in 69322 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 11:01:13 PM

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1  Developer / Playtesting / Re: Betaland on: May 04, 2011, 12:25:59 PM
I am very pleased to see that that disturbing and game-ruining bug has been fixed.
2  Community / Assemblee: Part 1 / Re: Stroms 3D and 2D assets [Update X , Nov 19] on: November 25, 2009, 02:33:01 PM
The blocks (soil etc) are VERY Minecraft. Did that come into it?
Also, the general modelling style reminded me of Serious Sam.

I likes its.
3  Developer / Playtesting / Re: dungeon (a collaboration between cactus and mr. podunkian) on: November 18, 2009, 09:12:13 AM
I got #12, which was really frustrating. I was going to complain, but I restrianed myself, and boy am I glad about that decision.

Bravo. Screamy
4  Developer / Playtesting / Re: We Want YOU - Build 4 Coming Soon? on: October 15, 2009, 11:41:22 AM
Exciting!
Y'know I had that bug a while ago with the Flamethrower loop crashing my game because I idiotcally lack a sound card? Well its now ok for me to fire the flame, but I get crash when it hits a guy.

Don't feel you have to fix that. I can't even run Spelunky or Blocksum any more.
5  Community / Competitions / Re: DTW - Magic Planet Snack on: October 03, 2009, 11:23:02 AM
OH MY GOODNESS IT'S TOTALLY A GAME WHERE I EAT PLANETS.
6  Community / Competitions / Re: [DTW] "Bombing Game" - Screens, Demo on: October 02, 2009, 08:41:47 AM
Fancy Beer!


It would be so satisfying to see people fly out of the building on fire after it gets bombed :D

Deal! There's a good chance that this will stall at the 'toy' phase, so I want to make it as satisfying as possible.

I'll get on it.
7  Community / Competitions / Re: [DTW] "Bombing Game" - Screens, Demo on: October 01, 2009, 10:56:42 AM
Sorry >_<
Fixed.
8  Community / Competitions / Re: [Unofficial] Destroy the World on: October 01, 2009, 10:47:04 AM
Done got mah'self a thrayed: http://forums.tigsource.com/index.php?topic=8441.0
9  Community / Competitions / [DTW] "Bombing Game" - Screens, Demo on: October 01, 2009, 10:46:26 AM
My entry to the 'Destroy the World' Competition:

Bombing game [working title]!
Current Version Available: 0.1

Quite-cool bomb-toss physics!
Quite-nice plane control!
Not-very-good images!
Blow stuff up!
Randomly sized clouds!
BOOM!


Flying around:


Bomb drop:


Explosion:



Demo Download!
Click


Your comments!:
10  Player / General / Re: HAHAHA 'EDGE'y on: October 01, 2009, 09:42:46 AM
It's really freaky how EA is starting to be cool recently.  Crazy

I laughed! They should revert to "Electronic Arts" again; that's such a good name for a company.

Also, RE: Thread. Yay!
11  Community / Competitions / Re: [Unofficial] Destroy the World on: September 28, 2009, 11:13:38 AM
I'm in. Should we use a "DTW - Game Name" convention to distinguish threads?
12  Community / Archived Projects / Re: Pants Adventure: Completed! (Update: Page 6) on: September 28, 2009, 11:08:49 AM
If I was the second henchman, I would have run too.
You're basically a crazy guy with a branch and a sword, with blood around your mouth, wearing the scalp of his poker buddy.

Good game, that was.
13  Developer / Playtesting / Re: hell is other people on: September 28, 2009, 10:38:30 AM
I got 17 of 'em

Pretty neat little game. Reminds me, in concept, of that game where you use other people's deaths to complete a platformer.

Also, of the AI mode in R-Type Final. I'm guessing it remembers not the exact pattern, but the general behaviour you applied to the battle? ie Aggressive/Defensive
14  Developer / Playtesting / Re: We Want YOU - war survival game on: August 14, 2009, 02:58:00 AM
What are the changes, additions, etc?^^

Here's what we have done so far:

- A little surprise at the beginning of the game.
- New, more dynamic enemy types.
- Regular enemies change equipment as time goes on.
- Yearly Review (your score) shows up periodically.
- Score on death/desertion screens.
- New tilesets.

And we're adding and fixing more right now.
- Bug fixes: Fixed flamethrower sound error, pause errors, etc.
- Press down to fall through a hole.
- Little things: Muzzle flash, improved enemy reactions to fire, etc.


This list is everything it should be. Good work, chaps. Get that release out here!
15  Developer / Playtesting / Re: We Want YOU - war survival game on: August 12, 2009, 09:24:40 AM
Kinda feels like 'survival game' is an excuse to throw out any sort objective.

It's a satire on the unendingness of a war instigated with no aim.

btw, I have a broken sound card, which means that the game would crash as soon as the game called any sound into action, so I turned it off in configuration. I think that may have something to do with why the flamethrower doesn't work for me - maybe a different ordering of code regarding sound compared to the other weapons.

The Down-arrow for falling through holes is exactly what I would have suggested. Intuitive. Good call.
16  Player / General / Re: We are all monsters. on: August 11, 2009, 01:09:28 PM
Anybody got the tl;dr version of the epic saga of Super Joe?

I came back to the forums after a few months of hiatus and he was just sort of there. Here's what I know, though:

Quote
...
SuperJoe: yur gay i eat stevia derek i am watching yu
Derek: SuperJoe is a brave soldier we all know and love, but does he really deserve to stay? Vote!
TIGForums: He can stay if he makes a game.
Derek: You have one month SuperJoe.
SuperJoe: blah blah fuck blah shit blah oh hei there guyz I have a video of this cave story rip-off that is from Joe's Game.
SuperJoe: can i have a few weeks extension?
Derek: Yeah.
SuperJoe: cool blah blah work out blah
SuperJoe: hey guyz look im the new bucket
TIGForums: Where's Joe's Game?
SuperJoeDeluxe: I have ascended.
Derek: Huh.
SuperJo- BANNED.

That, Sir, was the best abridged text I have read this year. Gentleman
17  Developer / Playtesting / Re: We Want YOU - war survival game on: August 11, 2009, 01:03:50 PM
I think instead of having the news reports be words floating through the air, it'd be better if they were on either the bottom or the top of the screen and scrolled horizontally like in the bottom of this picture: http://blogs.suntimes.com/scanners/24n.jpg

I disagree. I don't think that that fits with the game's 'sparse, isolating' dynamic. They shouldn't be set in Arial though.
18  Developer / Playtesting / Re: We Want YOU - war survival game on: August 11, 2009, 11:09:00 AM

P.s. Gotta find a mask; masks heal eeeevvverything.

Wut? Doesn't masks only fix your armor?^^;

Yes, but armour is always hit before wounds. If you are maskless and have maximum wounds, having a mask gives almost half your life back.
19  Developer / Playtesting / Re: We Want YOU - war survival game on: August 11, 2009, 10:38:28 AM
Fair enough re: HUD. I admire the style of the game thus far.

As for the C4, sometimes it makes it easier to drop an attack on a group of enemies if you open up a part of the floor. For example, if an enemy is on a length of 3 blocks, and your only entrance is in the middle, you stand a bad chance of being shot a lot, so i'd give myself a more tactical drop position.

I look forward to the next build.

P.s. Gotta find a mask; masks heal eeeevvverything.
20  Developer / Playtesting / Re: We Want YOU - war survival game on: August 10, 2009, 12:27:05 PM
I think a lot of these suggestions are long term to implement. In the short term, there are things that could be done quickly and easily to make the game more fun.

I'd like to know my depth into the level, a highscore, if you will. I imagine that that is a variable already in the code: a simple readout could be added.

Some of the background text, or some sort of readout at the top of the screen could give a pretend contact stream with base, seeing as, though you are supposed to be a man of the army, it feels more like a special ops mission. Things like "We need you in deeper. Keep going, soldier, and take down every scumbag along the way" and "Injured, soldier? Suck it up and get on with the mission, pussy!"

I'd like to be able to place 2 C4 at a time, too.

Loving it.
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