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Community / Procedural Generation / Re: Dyson [FINISHED] [2nd patch]
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on: June 28, 2008, 11:53:40 PM
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I loved this game.
Suggestions:
During travel, flies should like get distracted by enemy flies and probably fight if they encounter flies. This would stop like, travelling through loads of enemy asteroids unharmed.
I think flies should take random paths to the core. Developed planets would take longer to conquer this way. And also, it would be cool to watch flies take random paths and eventually popping out on the other side of the planet or something like that..
Harder AI, and.. yeah.
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Community / Procedural Generation / Re: Test Pilot [FINISHED]
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on: June 14, 2008, 07:39:07 AM
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Use the space bar to get that plane up. I see no reason why Hungry Hedgehog will not fly very high. It also has great fuel.
Its thrusters are at the back, so it goes out of balance very easily. I tried. A shame because when rolling, it looks like a space ship. Maybe I'm just a noobie pilot. You can try.  So far I got 80 loops, a 1790 feet wide loop, a plane that can go on forever even if afk, and a 47 feet take off.
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Community / Procedural Generation / Re: MMORPG Tycoon [FINISHED]
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on: June 14, 2008, 07:30:10 AM
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Yeah I'm not sure how to counter that exploit.
If they would leave at the lack of content, then you could counter it by just making more zones. Maybe players would be displeased at the lack of danger, no near death experiences or deaths. However some players are careful and in normal games they might complain of this. Perhaps if players could solo max level creatures, they can detect that they don't need to progress anymore and will be displeased that their game is over. You could make their complaints stronger if they reach this point earlier. Like say, if they reach this point the moment they start the game. A problem with this is that the amount of time it takes to reach the max level differs in each MMO. It may negatively affect normal games.
Darn?
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Community / Procedural Generation / Re: MMORPG Tycoon [FINISHED]
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on: June 14, 2008, 05:28:44 AM
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They should also be pissed off by the fact that there is a complete absence of danger, all the zones are the same level, and they can kill anything.  What, like when they complain the game is too easy? No. They don't complain when the monsters they kill are within the combat level range. And when you set the combat level range really high, it gets easy, like if you were to make the combat level range cover starting level to max level. Which is what I did.
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Community / Procedural Generation / Re: MMORPG Tycoon [FINISHED]
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on: June 13, 2008, 11:28:25 PM
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Oo, nice exploit. Sounds like I need to modify the user AI to become unhappy if they spend too long without gaining a level (perhaps generate a 'too much grinding' complaint). Or something like that. I'll figure out a way to close that exploit, and include it in v1.1.
They should also be pissed off by the fact that there is a complete absence of danger, all the zones are the same level, and they can kill anything. 
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Community / Procedural Generation / Re: Test Pilot [FINISHED]
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on: June 13, 2008, 09:53:05 AM
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My plane doesn't have any impressive records BUT it is still unholy.
Hungry Hedgehog
Load it, then hold right and watch the show. It launches itself into space, does an uncountable amount of flips, and then a single loop, then finally, it safely floats down back to the earth like a leaf, all by itself.
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Community / Procedural Generation / Re: MMORPG Tycoon [FINISHED]
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on: June 13, 2008, 07:55:41 AM
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andre-yu ( Wolf Blitzer ) - Male Level 4 Enthusiast (7 XP) Playing MMOTycoon - Giving feedback Satisfaction:-53875 Addiction:WAAAAGHH! Awesome game! Seriously I had an idea of an MMORPG management/creator simulator once. This is the game I wanted.. but am not satisfied wiiiith (See suggestions p. 2) D:By the way I was able to bypass all of the games difficulties through a very cheap method. I set both the combat level range and max level to 5, and the XP per level rate to any ludicrously high number. Then I filled the world with zones leveled 1-5, and through this I achieved full subscriptions within the first week. Hahaha.. Okay, demands suggestions: - I have encountered enemies in blank zones. My players fight level 0 creatures when traveling through void. Hahaha, void creatures then. Fix this.
- I'd prefer it if players couldn't enter blank zones. I am rather OC so I don't like my players taking a shortcut to their next home through void instead of following the world's path and encounter new areas. I prevent this by creating worlds shaped like, uninteresting solid masses. Being OC, I too dislike this.
- Oh, and the ability to turn zones back into blanks again.
- I can't elaborate on this suggestion, but it would be really cool if there were quests that involved traveling to farther regions.
- Networked roads. I've noticed that players only use roads if it directly takes them to their desired location. Meaning that if there is a series of roads from one town to another, the players would just travel in a straight line through the wilderness/void because there is not a single road that directly connects this town to that town. It would be better if they would recognize the roads as a full network. [OC] This would prevent players from traveling through void! D:< [/OC]
- Making the act of stalking players more manageable. I love to stalk these little @ adventurers but then once they go offline, or I make a mistake and move the screen, it's all over. Gone, forever ;_;. Perhaps a list of favorites players would make me a happier stalker.
- Also a menu/window where you can view the highest level of a player. Useful for me because I build my mmo world slowly, and I continue building when someone levels beyond my world's capacity.
- An optional longer term goal would be to add player relationships, like friends and all. Or at least parties and guilds. This would make stalking my little @s more fun. So fun that I wouldn't need to stalk in real life anymore! :D
I have moar suggestions but I'll leave at that. You'd probably be exhausted after reading my angry demands. I at least hope you are entertained by a fan! >:D
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