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1411264 Posts in 69322 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 08:15:17 PM

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101  Developer / Technical / Re: Advanced Mouse Handling in AS3 on: July 17, 2010, 09:23:42 AM
The current solution seems fine. Just wait a bit after the first click, and if no double-click is triggered, open the menu. This behavior can be found in some Windows programs' taskbar icon, for instance.
102  Developer / Technical / Re: Advanced Mouse Handling in AS3 on: July 15, 2010, 06:46:12 PM
I was wondering if there was a way to check the double click speed set in the system, kind of how you can check how many lines the mouse wheel advances per notch, but I didn't find anything.
103  Developer / Technical / Re: Advanced Mouse Handling in AS3 on: July 15, 2010, 09:12:31 AM
I have a class that reads mouse ups and mouse downs, and sends an event for each click it detects, keeping a count of them; so if you want a single click, or a double click specifically, you check that variable.
104  Community / A Game by Its Cover / Re: [AGBIC] Oh!! Tamanegi yarou chindouchyu!!! on: July 15, 2010, 08:15:58 AM
I laughed out loud when the horse fell into that hole.

I suggest you release a sort of demo or prototype, something playable, for the compo, as a sort of appetizer. Then you can continue working on it later.
105  Developer / Design / Re: Level Design Workshop - #1 Minature Sokoban on: July 13, 2010, 04:54:52 PM
This One is beatable; the only solution I can find is pretty interesting/convoluted, but I'm worried there's an easy solution?

This was hard! Not that convoluted, though. This is how I solved it (step by step):

http://jonathanwhiting.com/coding/ldw/sokoban.swf?level=AAAAAAAAAAAAABBBBBBBABBBEAAAABBBAAABBBABBEEFAADAABBEBAAADABBBAABBBBAABBDADCAAAABBAAAABAABBBBBBBBBBBA
http://jonathanwhiting.com/coding/ldw/sokoban.swf?level=AAAAAAAAAAAAABBBBBBBABBBEAAAABBBAAABBBABBEEFAADAABBEBAAACDBBBAABBBBAABBDADAAAAABBAAAABAABBBBBBBBBBBA
http://jonathanwhiting.com/coding/ldw/sokoban.swf?level=AAAAAAAAAAAAABBBBBBBABBBEAAAABBBAAABBBABBEEFADCAABBEBAAAADBBBAABBBBAABBDADAAAAABBAAAABAABBBBBBBBBBBA
http://jonathanwhiting.com/coding/ldw/sokoban.swf?level=AAAAAAAAAAAAABBBBBBBABBBEAAAABBBAAABBBABBEEFADADABBEBAAAACBBBAABBBBAABBDADAAAAABBAAAABAABBBBBBBBBBBA
http://jonathanwhiting.com/coding/ldw/sokoban.swf?level=AAAAAAAAAAAAABBBBBBBABBBEAAAABBBAAABBBABBFEFADADABBCBAAAAABBBAABBBBAABBAADAAAAABBAAAABAABBBBBBBBBBBA
http://jonathanwhiting.com/coding/ldw/sokoban.swf?level=AAAAAAAAAAAAABBBBBBBABBBEAAAABBBAAABBBABBFEFADADABBFBAAAAABBBCABBBBAABBAAAAAAAABBAAAABAABBBBBBBBBBBA
http://jonathanwhiting.com/coding/ldw/sokoban.swf?level=AAAAAAAAAAAAABBBBBBBABBBEAAAABBBAAABBBABBFFCADADABBFBAAAAABBBAABBBBAABBAAAAAAAABBAAAABAABBBBBBBBBBBA
http://jonathanwhiting.com/coding/ldw/sokoban.swf?level=AAAAAAAAAAAAABBBBBBBABBBEAAAABBBAAABBBABBFFFCAADABBFBAAAAABBBAABBBBAABBAAAAAAAABBAAAABAABBBBBBBBBBBA
http://jonathanwhiting.com/coding/ldw/sokoban.swf?level=AAAAAAAAAAAAABBBBBBBABBBFAAAABBBAACBBBABBFFFAAAAABBFBAAAAABBBAABBBBAABBAAAAAAAABBAAAABAABBBBBBBBBBBA


edit -


Really liked this one. Smiley Also, Hiding was surprising.
106  Community / DevLogs / Re: Super Sexy Puzzle Game (tentative name) on: July 12, 2010, 07:00:33 PM
Visually arresting. Would like to see those images in motion.
107  Developer / Audio / Re: Senko No Ronde Music on: July 12, 2010, 06:54:43 PM
I don't listen to much electronica, but the Ridge Racer series' soundtrack is along these lines. Check artist sanodg out.
108  Developer / Technical / Re: Using removeChild properly on: July 12, 2010, 06:50:10 PM
Yep.
109  Community / A Game by Its Cover / Re: [AGBIC] Oh!! Tamanegi yarou chindouchyu!!! on: July 12, 2010, 06:22:22 PM
I love the horse, and the idea behind this game.
110  Community / Townhall / Re: Horizon on: July 12, 2010, 06:10:51 PM
Yeah, this is pretty fun. Hectic--wish I had a slow-mo button at times!
111  Community / Townhall / Re: Action Escape Kitty on: July 11, 2010, 04:57:37 PM
I don't have an account, but good luck, and congrats!
112  Community / A Game by Its Cover / Re: [AGBIC] Under the Garden on: July 11, 2010, 02:55:53 PM
That's certainly beautiful.
113  Community / DevLogs / Re: Proteus/Nodeland (with added video) on: July 11, 2010, 02:52:48 PM
Ooh, night. Very nice. Smiley
114  Community / A Game by Its Cover / Re: [AGBIC] Ascenso on: July 11, 2010, 09:31:25 AM
Heh. Smiley
115  Community / A Game by Its Cover / Re: [AGBIC] ORANGE (demo 2) on: July 10, 2010, 05:42:43 PM
Actually, I'm fairly sure that just leaving the cursor keys available as an option to the IJKL keys would solve that for most people.
116  Community / A Game by Its Cover / Re: [AGBIC] Ascenso on: July 10, 2010, 04:43:37 PM
Just blindly adding stuff.

117  Community / A Game by Its Cover / Re: [AGBIC] Color Blind 1 on: July 10, 2010, 03:16:50 PM
Oh you guys.
118  Community / A Game by Its Cover / Re: [AGBIC] Dot Additive on: July 10, 2010, 01:01:30 PM
Beautiful stuff here.
119  Developer / Art / Re: How to animate a ball (like billiards) on: July 10, 2010, 11:50:33 AM


uses a few frames of rotation per direction, but Mario always rolls forward, never sideways. You can do the same thing, and save the repeats per each direction if you're using a top-down perspective, and instead just rotate.
120  Developer / Design / Re: Level Design Workshop - #1 Minature Sokoban on: July 10, 2010, 10:28:28 AM
MindEraser, you screwed up your links!
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