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Pages: 1 ... 4 5 [6] 7 8 ... 88
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101
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Developer / Technical / Re: Advanced Mouse Handling in AS3
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on: July 17, 2010, 09:23:42 AM
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The current solution seems fine. Just wait a bit after the first click, and if no double-click is triggered, open the menu. This behavior can be found in some Windows programs' taskbar icon, for instance.
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102
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Developer / Technical / Re: Advanced Mouse Handling in AS3
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on: July 15, 2010, 06:46:12 PM
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I was wondering if there was a way to check the double click speed set in the system, kind of how you can check how many lines the mouse wheel advances per notch, but I didn't find anything.
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103
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Developer / Technical / Re: Advanced Mouse Handling in AS3
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on: July 15, 2010, 09:12:31 AM
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I have a class that reads mouse ups and mouse downs, and sends an event for each click it detects, keeping a count of them; so if you want a single click, or a double click specifically, you check that variable.
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107
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Developer / Audio / Re: Senko No Ronde Music
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on: July 12, 2010, 06:54:43 PM
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I don't listen to much electronica, but the Ridge Racer series' soundtrack is along these lines. Check artist sanodg out.
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110
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Community / Townhall / Re: Horizon
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on: July 12, 2010, 06:10:51 PM
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Yeah, this is pretty fun. Hectic--wish I had a slow-mo button at times!
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119
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Developer / Art / Re: How to animate a ball (like billiards)
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on: July 10, 2010, 11:50:33 AM
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uses a few frames of rotation per direction, but Mario always rolls forward, never sideways. You can do the same thing, and save the repeats per each direction if you're using a top-down perspective, and instead just rotate.
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