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1411372 Posts in 69353 Topics- by 58405 Members - Latest Member: mazda911

April 13, 2024, 01:43:23 PM

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181  Developer / Technical / Re: Array splicing in a 'for' loop on: June 03, 2010, 09:09:57 AM
Seems filter is actually twice as fast as running splice calls on the fly.

Good to know!  Smiley

Yeah; I've never even used filter().
182  Developer / Technical / Re: Retro arcade racing games - how did they work? on: June 03, 2010, 08:38:29 AM
i thought they were the same technique just mode seven turned into the common term for it?

Nah, they're quite different. Mode 7 has a single floor bitmap that rotates and scales, but which is always flat, whereas Super Scaler games mostly just scale sprites; for the floor I'm not sure what they did, but it features no rotation (you can only go in one direction in all those games), and does allow different heights.
183  Developer / Technical / Re: Array splicing in a 'for' loop on: June 02, 2010, 04:38:59 PM
Update your Flex SDK (if you're using that)? I had some issues with arrays in older versions.
184  Developer / Technical / Re: Retro arcade racing games - how did they work? on: June 02, 2010, 07:55:21 AM
mode [seven]
that's a numerical seven, not the word, my seven key is just broken

Basically, you adjust the scale and rotation of the background image on a per scanline basis, and can get fake 3D effects that way

You're confusing your technologies. You mean Sega's Super Scaler, rather than Nintendo's Mode7.
185  Player / General / Re: Phil Fish Dreams on: June 01, 2010, 06:57:51 PM
I once dreamed of a girl I once knew online, many years after I lost track of her. She was so appealing in this dream that I decided to email an address I suspected to be hers. I never received a reply.

I also dreamed of Fish once, but he was a dick.
186  Developer / Technical / Re: Procedurally Generated Compression on: June 01, 2010, 05:47:13 PM
I'm fascinated by this thread.
187  Player / General / Re: Latin American Indie developers on: May 31, 2010, 01:18:14 PM
You have quite an interesting portfolio agj, nice. What are you working on right now?

Why, thank you.

If you mean what game-related stuff I'm making, I have some stuff I'm working on now and then, but since my computer's broken, it's more 'then' than 'now'. I'll share whatever I finish first as soon as I do that, I guess. If you mean paid work, today's my last day at this place that makes educational Flash stuff, for which I'll keep working with on a freelance basis afterward.
188  Player / General / Re: Latin American Indie developers on: May 30, 2010, 07:44:05 PM
Oh, nice thread. I'm a Chilean graphic designer, and a video game making hobbyist who's interested in experimental stuff. Yep.
189  Developer / Audio / Re: program like this? on: May 30, 2010, 06:04:08 PM
Songsmith. Look it up on Youtube and have a few laughs.
190  Player / Games / Re: Games Made by Children on: May 29, 2010, 07:34:34 PM
I would really like to make a game with a kid. Maybe I'll do that with my own sister (4 years old) at some point. It sucks that she lives so far away from my house, though.
191  Player / Games / Re: Art / game terminology on: May 29, 2010, 07:30:27 PM
Your friend is making good things (presumably), and that's what matters.
192  Community / Tutorials / Re: Creating Flash Games in FlashPunk on: May 28, 2010, 06:59:58 PM
You really just need to throw the 'net' (I presume) folder into the 'src' folder if you're using FlashDevelop. Or put it wherever you have all your classes.
193  Developer / Playtesting / Re: Wasabi [WIP] on: May 28, 2010, 04:57:46 PM
Really smooth! I couldn't stop until I got the three stars.

Some details:

- Sometimes the water blocks get stuck in mid bounce.
- The veggies should probably be visible in front of the character, as I couldn't see their state easily while watering them.
- Twice it happened that the character went through the platform after bouncing off the 'customers' block.
- Do I get better fish if I press the button more quickly or if I have a better fishing rod? It didn't seem like it, but I intuitively expected it to work that way.
- I believe that a few times I pressed C to skip a dialog, but it would stay in place, though the 'swish' sound would play.
- One of the sentences triggered by the ? block had two periods at the end instead of one.
- You should make the sushi house grow bigger and cooler (visually) per each upgrade!

I made great use of the storage blocks, by the way. The only thing I never used was the garbage bin.

The other thing is I kept worrying that like, if I walked off the dock or into a pit the game would end. After I beat the game I tried and found there were invisible walls. Part of my kept thinking there would be some weird double meaning and like, there was some underwater platform shooter all along and I just had to jump off the dock.

Awesome, this also occurred to me!
194  Developer / Design / Re: Better historical settings for games on: May 27, 2010, 07:05:12 PM
Scrap the usual suspect! Chilean got some awesome sauce!
http://en.wikipedia.org/wiki/Mapuche

Have you heard of 'Cayupi vs. los chupacabras invasores'?

http://studiodz.blogspot.com/2008/05/cayupi-vs-los-chupacabras-invasores.html

Not sure how worthy a game it is, as I haven't played it, but at least it's got the camp?
195  Community / Tutorials / Re: Creating Flash Games in FlashPunk on: May 27, 2010, 03:45:28 PM
Neat. This will be helpful once I get back to making pixelly games in Flash. :) Really want to give FlashPunk a try.
196  Community / Townhall / Re: PIXEL - A pixel art documentary on: May 22, 2010, 10:12:43 AM
This was very good. I appreciate what you did with it.
197  Developer / Design / Re: Mousewheels on: May 19, 2010, 04:47:21 PM
There is a very interesting Flash game out there that uses only the scrollwheel, but I don't remember its name. I couldn't play it anyway, because my mouse's scrollwheel is broken.

I want to make a game for tablets, though. Some day.
198  Community / Competitions / Re: MTTJ #1 - Theme Voting on: May 17, 2010, 06:22:55 PM
Ah, that's okay then.
199  Community / Competitions / Re: MTTJ #1 - Theme Voting on: May 17, 2010, 03:20:48 PM
How were these selected? Or were there supposed to be all of them there? Because it's lacking my 'lacking sound, graphics or input' one. :(
200  Community / Creative / Re: comicompo3 | CHECK YOUR PMs OFTEN. on: May 16, 2010, 02:11:45 PM
Get ready, S; I'm done with mine and I only have to get home to, uh, take a picture of it now, and it's gone.
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