Thanks guys, I appreciate it!
Good idea for a game. The lock-on mechanism was really smart (though sometimes a bit too strong?).
Thanks, I made the lock-on mechanism very strong to make it easier
for non-gamers to appreciate the game. The idea was that even my mother
would be able to play and enjoy the game..... it was too hard for her.

Maybe it is a bit too strong though, do you think it works better with people
close to you/ far from you or is it too strong no matter what the distance?
What does the rest of you think?
Haha, the boob-staring game was awesome!
* It'd be nice to have some sort of subtle warning that someone is going to look at you.
Like edditree mentioned, you can see when it's time to move away, but it is perhaps a bit too subtle or just too fast.
* There's no variation from level to level, but it doesn't really matter when it's a short game.
I've thought about this a lot, in my opinion it's the thing that keeps it from
feeling like a complete game... The problem is that I can't just add an arbitrary
rule that fixes the gameplay, I have to think about the "dynamical meaning", as Jonathan Blow calls it, too.
* I wish it was possible to use the mouse.
This I'm not so sure about, I think it would be quite different if the view
had to "drag" towards the mouse, it would feel kind of sluggish. Maybe it's just
me but I have a hard time getting a good feel for using a mouse for this type
of gameplay.