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103
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Community / Tutorials / Re: Game music for beginners (with Reaper)
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on: May 23, 2010, 04:11:34 PM
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Another Reaper user! Great post, and I like the end result, even if it's simple. Hey, really sharp first post. I dislike Reaper for composition purposes, personally. It's fine if you need a recording/production package, but the workflow is creatively tedious for me. Interesting... can you elaborate on that, and what you use instead?
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106
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Community / DevLogs / Re: Convict - Turn-Based Strategy
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on: May 23, 2010, 12:36:18 AM
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It's my personal goal that the game's size not exceed 2000 bytes.  What are you going to code this in? At that rate, you can lovingly write each byte by hand!
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107
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Community / Townhall / Re: Phenomenon 32
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on: May 21, 2010, 07:22:47 AM
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It's great to see that you managed to finish this after all this time. I'll be sure to give it a try, I'm really interested to see what you did with this. The download is huuuuge... will get back to this once things let up a bit...
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108
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Player / Games / Re: Truckers Delight is on the AppStore
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on: May 20, 2010, 08:52:31 AM
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If someone goes public, saying seriously "All women are objects and are good for nothing more than please men's dicks", then I will heartly comdemn him for being one of the reasons this world is so far from being a great place for everyone to live in. The thing is, hardly anyone will openly do this because it's widely known that this will cause an uproar. Instead you get various degrees of denigrating material thinly veiled as satire or tongue in cheek. Like some guy telling jokes about gays or blacks, you can never be quite sure if he thinks we're above being offended by such things nowadays or secretly holds some grudge. About the video, erm. You have to admire the craftsmanship, but I found it too crude for my tastes. I didn't really spot the self-irony you saw in it. I wasn't really offended, but I can't say it's my thing. For instance, increpare also often uses potentially offensive material in his work, but it never feels exploitative, as this does.
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109
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Developer / Audio / Re: Trying to make a music program ... [ no build yet ]
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on: May 19, 2010, 03:14:39 PM
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Uh, and I really dig the sound of layered threes-over-fours, i.e. when sixteenths and triplets clash.
Them's polyrhythms, mate! Check out some African music, you'd probably like it.  Heh, yeah, I know about them and listen to quite a lot of music featuring the stuff heavily. (Meshuggah rocks.) Was just reminded by this particular instance of my deep appreciation 
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111
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Community / DevLogs / Re: Wonder Lost (Working title)
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on: May 19, 2010, 06:25:51 AM
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I hate building custom tools. It's all that GUI stuff, it doesn't sit right with me. I hear ya. Oh, how I hear ya. I hate editors. Boring, boring stuff. Anyway, good job on finishing that, and I'm looking forward to a demo build!
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112
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Developer / Audio / Re: Trying to make a music program ... [ no build yet ]
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on: May 19, 2010, 04:55:45 AM
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Maybe this (pretty dull) example will make things clearer Uh-huh. That did it.  (Just didn't understand what the large red boxes are... just visual cues, or is there some meaning to them? At first I even thought they may be modular components that you could use hierarchically, like in a standard midi sequencer where you have a "part" view and if you open a part you get a note view, just on a more abstract level. But I guess they're not that.) I wonder if there's any way to incorporate tonality into this. The rational ratio thing you have going seems to be a perfect match for intervals, it's just not obvious at all to me how to integrate them. Uh, and I really dig the sound of layered threes-over-fours, i.e. when sixteenths and triplets clash.
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113
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Developer / Technical / Re: Source publishing
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on: May 19, 2010, 04:32:49 AM
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I'd recommend finding some free SVN host which offers Trac or some similar software with a nice source browser. Say, assembla.com for example. Unless I misunderstood what exactly you're trying to do.
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115
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Developer / Technical / Re: Start in the middle!
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on: May 18, 2010, 03:05:38 PM
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I read this and was like "Is this me?  " Hmm... doesn't ring that true to me personally. Isn't it usually the case that you start with the juicy bits and then lose steam once you need to put in the boring plumbing? Isn't that why so many games never get finished?
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116
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Developer / Technical / Re: Memory consumption troubles in .NET C#
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on: May 16, 2010, 01:21:51 PM
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One point: if you are just loading the PNGs into DirectX textures in order to display them, you can release them from main memory once they're uploaded onto the GPU, and then they won't show up in the Task Manager's memory column at all (if this is how you checked your memory consumption). Maybe you don't free them for some reason?
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117
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Developer / Technical / Re: Orienting multi-node camera to look at target
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on: May 14, 2010, 02:53:11 AM
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So let's ignore the code and architectural details and let me rephrase the question instead: I need the yaw and pitch angles between two 3D points.
- For yaw, ignore the 'height' component of the positions (in other words, project them to a 2-dimensional plane) and then use the formula for the angle between two 2D vectors
- For pitch, you can either use asin(h / distance) or atan(h / 2ddist), where h is the height difference between the points, distance is their 3D distance, and 2ddist is their distance in the 2D plane you projected onto in the first step (i.e. disregarding height component).
Still I'm a bit confused why you'd want to use Euler angles for this... quaternions should handle this perfectly fine.
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120
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Community / Townhall / Re: His Dark Majesty - 8bit TBS
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on: May 04, 2010, 04:00:22 PM
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This looks great. Might have to try it, though the hassle of setting up an Atari emulator puts me off a bit. If you presentation layer is platform independent, shouldn't it be easy to compile a native Windows version using SDL? That would greatly expand your audience, I believe.
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