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1411372 Posts in 69353 Topics- by 58405 Members - Latest Member: mazda911

April 13, 2024, 04:22:06 PM

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201  Developer / Playtesting / Re: Peristalsis on: August 05, 2009, 01:24:34 AM
Haha. It's very much a concept game, and, erm, to be honest, the title screen isn't quite telling you everything about the controls.
202  Developer / Playtesting / Peristalsis on: August 04, 2009, 01:44:01 AM
Quick little thing increpare and me did on Sunday for a 3 hour jam at BIGJam in Berlin. Themes were "taking a shit" and "bad apples".

Download Win32 (2.35 MB)
Download LÖVE file (0.67 MB) (if you are on Linux or Mac OS X, you can download the LÖVE player and play this)

203  Community / Jams & Events / Re: BIG: The Berlin Indie Game Jam on: August 01, 2009, 10:21:57 PM
Yay, I'm at Vienna Airport now, my plane will leave in about an hour, and then it shouldn't be too long (?) before I drop by! I'm excited. Is it as packed as it looks on the photos? (Actually, when do you guys start? My sense of time is skewed by getting up at 4 am.)
204  Community / Jams & Events / Re: BIG: The Berlin Indie Game Jam on: July 30, 2009, 02:27:54 AM
Panda Looks like a no for me. I am very sad and angry at my immune system. Maybe next time, eh?

Sad Sad to hear that. Get well, and yes, next time!
205  Community / Jams & Events / Re: BIG: The Berlin Indie Game Jam on: July 28, 2009, 04:22:25 AM
Still haven't quite decided whether to take a cab or not myself. Depending on how well I can carry my stuff I'll just use public transportation.

There seems to be a pretty nice express bus from Tegel Airport (Bus TXL) with lots of space for luggage which I'll be taking. For me (staying at St. Christopher's), Alexanderplatz seems to be the best stop to get off/on.
206  Community / Jams & Events / Re: BIG: The Berlin Indie Game Jam on: July 27, 2009, 06:04:09 AM
Thanks for the phone number, jstckr, it's much appreciated. I guess I need to use +49 177 instead when calling from a foreign phone company, which may be interesting for other people too.

Thanks for the compassion too Alex; don't worry, it's all good. I'm perfectly fine Smiley

By the way, do we need some physical representation of our jammeur ticket, or is it enough to have paid?
207  Community / Jams & Events / Re: AfterBIG on: July 27, 2009, 01:26:17 AM
It turns out I can jam at most on Monday, but I'll still be in Berlin until Thursday noon. So I'd love to do some socializing with inclined TIGgers. I'm staying at the St. Christopher's, which I'm told isn't far from the Circus.

 Beer!
208  Community / Jams & Events / Re: BIG: The Berlin Indie Game Jam on: July 27, 2009, 01:12:12 AM
People: grave personal changes have occurred. I could only possibly jam with you on Monday the 3rd. If there are any last-minute takers who can play all weekend, I'd give away my ticket for free, else I'll attend for one day, but knowing myself I won't get much done in that time.

I will however still be in Berlin from Sunday night until Thursday noon, so I'd definitely love to meet all you lovely people, even if it's only for socializing. So I hope you can forgive me this lapse and still appreciate my presence.

UPDATE: Actually I'll be arriving Sunday noon, so I can do one and a half day of jamming. I feel better about that.
209  Community / Adult/Educational Compo / Re: Not Safe For Work on: July 12, 2009, 10:54:00 AM
Some things have changed in my life, and I'll probably not be able to make this game. That is to say, if anyone wants to use the title and/or idea (which I sketch briefly below), be my guest.

The game was meant to poke fun at the idea that your work environment will be perfectly fine with you wasting countless hours playing shallow Flash games and watching stupid videos online as long as no boobies come into play, at which point the cry for the [NSFW] tag is heard.

Gameplay-wise, I wanted to simulate an office with the player character and his colleagues where the main interaction would be via the PC in his cubicle. If the player does well at some minigames in his browser (think a match 3, a minimalistic tower defense game, etc) and/or watches fun videos, his colleagues would gather around the screen and cheer him on, and reputation points would be earned. Should NSFW material pop up on the sceen, the opposite would happen. The player character's boss would also figure into this somehow.

So, yeah, the concept isn't especially great anyway, and as usual I couldn't come up with an interesting gameplay idea before implementing the whole thing. I guess it's not a big loss.
210  Community / Competitions / Re: [Unofficial] EDGE, a competition for GAMES (FINISHED) on: July 12, 2009, 10:31:51 AM
I made a joke entry, got two votes and didn't finish last! Hurray!

(also learned Construct)
211  Player / General / Re: So, Quake Live is pretty damn good.... on: July 05, 2009, 11:23:17 AM
Quake 3/Live will forever be beyond me. After multiple attempts over the past 5 or so years, I cannot strafe/circle jump for the life of me.

There are very nice training courses for rocket and strafe jumping in QL (in the Training Center). That said, I don't think you have to know about these to enjoy the game, I just now learned about strafe jumping for the first time...
212  Developer / Playtesting / Re: Sadmoons: Clouds of Melancholy on: July 04, 2009, 05:24:53 PM
This looks very very interesting, and I'd like to give it a try, but the text on the main menu(?) and the pre-game screen is so small/dark as to be practically illegible.

I managed to click through to the first game scene but got stuck pretty quickly, and anyway it's probably pointless to play an "inner experimental visual novel" without being able to read the introduction.

Small nitpick: the audible pause when the rain sound loops is quite jarring.
213  Player / General / Re: So, Quake Live is pretty damn good.... on: July 04, 2009, 04:41:00 PM
Ah yes! I tried to try this a few months back, but my Windows 2000 disagreed. Today I found a hack to make it run on Win2k, and it really is all kinds of fun. Good old-fashioned unadulterated deathmatching, hmmmm. Started out getting my ass handed to me all the time of course, but I've played a while now and noticed some improvement already (5th place in one of those crazy FFAs, not too bad).
214  Community / Jams & Events / Re: BIG: The Berlin Indie Game Jam on: July 04, 2009, 07:51:47 AM
That ticked must be doomed.


DOOOOOOOMED.
215  Community / Competitions / Re: Yamada's nude golf [NFSW] on: July 04, 2009, 04:53:13 AM
Wasn't this thread just like 3 pages long?  WTF

There's another one in the adult compo subforum. Should probably be merged, or locked, or whatever.
216  Community / Competitions / Re: How to get laid [FINISHED] on: July 03, 2009, 07:09:51 AM
Oh shit... does this have permadeath?
217  Community / Adult/Educational Compo / Re: Leaders of Men on: July 03, 2009, 04:38:41 AM
Sounds interesting, please do continue.
218  Community / Adult/Educational Compo / Re: INSERT WITTY FISHING GAME NAME HERE on: July 02, 2009, 11:20:13 PM
Quote
Master Baiters
THIS!
It's... it's beautiful!
219  Community / Adult/Educational Compo / Re: Super Cock Blockers [NSFW] on: July 02, 2009, 01:07:55 AM
Gotta love this YouTube comment:

Quote
EWW.
You can see his penis.
How immature are you?
220  Community / Competitions / Re: Adult/Educational Compo on: July 01, 2009, 11:47:33 PM
So, I dunno if I should start a thread for a project that may never see completion. It would be quite embarrassing.

That happens a lot in these compos, don't worry too much about it. There's generally no finger-pointing and ridiculing.

Quote
This theme fits me, even though I'm still a wannabe indie game designer, I also do erotic art.

Well then, you should have a field day!
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