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Pages: 1 [2] 3 4 ... 29
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25
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Developer / Art / Re: Art
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on: May 09, 2012, 03:43:41 PM
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Im jelly of all these tablet illustrations.  2deep4u Haha, Nice! Those staplers are oddly aero-dynamic.
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27
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Developer / Art / Re: Art
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on: March 14, 2012, 10:58:52 PM
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iScribble stuff...  I really like the atmosphere in this. The lighting, and the subtle rain effect are great.
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29
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Developer / Art / Re: Art
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on: February 14, 2012, 04:20:19 PM
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Been trying to get a little more loose with my watercolors and have more dry-brushing/improvised strokes I did these while I was at my parents house over Christmas hehe    These are great. 
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33
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Developer / Art / Re: Art
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on: February 04, 2012, 07:55:16 PM
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What I drew today. Grimes.
That is awesome. Wade McGillis: I think the brick works considering the low-res style of it. I might suggest using a darker or lighter grey as the mortar instead of the black, though. It would take out some of the harshness of the repeated lines.
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34
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Developer / Art / Re: Art
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on: February 02, 2012, 12:31:27 AM
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Whatever this is, I want to see more of it.
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35
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Player / Games / Re: Mario Kart 7
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on: February 01, 2012, 04:17:36 PM
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Yeah, I liked the moon part myself, but I can understand why it'd make it not feel like a pure rainbow road. I just really liked this version because it kept surprising me when I played it the first time. I thought I had fallen off the track, but then landed on the moon. That was awesome. I thought I was near the end of the first lap, but it just kept going and I realize it's all one big triple-size track. Also awesome. I also really liked hang-gliding through those star boosters and trying to fly for that entire stretch of track. That was a really fun twist that other courses don't capitalize on as much. Plus, the 3d effect works really well on that course because of all the spacey background. Anyway, I just don't remember being as impressed by a Mario Kart course quite that much after the first play.
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37
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Player / Games / Re: Mario Kart 7
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on: January 31, 2012, 05:42:15 PM
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Just got the game. I really like it so far. Personally, I'm glad the snaking isn't as extreme as in DS, and I'm glad they brought back the coins. Maybe I'm crazy, but I think in this version getting coins seems more important then power sliding. This one also has what I think is the best Rainbow Road course ever.
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39
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Developer / Art / Re: Art
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on: January 30, 2012, 09:43:50 PM
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And a fan comic of the game Fetus by Ted Lauterbach I've been wanting to make for a while:  Really like the art style of this. Hadn't heard of the game but now I want to play it.
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