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1411128 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 05:01:35 PM

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41  Developer / Art / Re: Art on: January 28, 2012, 12:30:36 AM
I made a comic I'd like to share. http://www.crunchybunches.com/2012/01/28/flavor-lab/



Here's a WIP of an illustration I'm working on for an internet buddy of mine, for a tabletop game called Mosaic.



great brush work on this, and the cloth folds on the robe.
42  Developer / Art / Re: Art on: January 11, 2012, 09:48:35 PM
I think you broke it, Laserghost.

It was showing up for me, so I thought this was some kind of cryptic compliment or insult. Like "Off the hook! You broke the hook! you broke it, Laserghost." or "This thread was on such a good-art-streak, but this is a combo-breaker. you broke the streak, Laserghost."

But I guess it's not showing up. Here is what I posted-



Also those oil paintings are super good. and I would totally wear that shirt.
43  Developer / Art / Re: Art on: January 11, 2012, 10:40:35 AM
44  Developer / Art / Re: itt: good character designs on: January 05, 2012, 11:22:17 PM
"Soul Caliber: tit's not your average fighting game."
45  Developer / Art / Re: itt: good character designs on: January 05, 2012, 08:21:06 PM
what did it say? i only able to read kanji and i know it's talking about boob.

My guess:

"Soul Caliber is the breast fighting game."
46  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: January 05, 2012, 01:51:36 PM
http://kotaku.com/5873391/noby-noby-boytouched-uranus-last-week


heh heh.  Well, hello there!
47  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: January 03, 2012, 05:51:34 PM


  Shocked

Looks expensive. Sapphire wrapped in gold! The secret to levitation is money!
48  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: January 03, 2012, 11:24:43 AM




I'm not sure how he gets that effect. He seems to be painting layer after layer until it appears fully dimensional.

49  Developer / Art / Re: Post Your Old Work on: December 31, 2011, 05:42:50 PM
Here's an old attempt at environment modeling. Probably from 2004 or 2005. I'm still not much of an environment modeler (I do mainly animation), but I'm pretty sure I've improved from this.
50  Player / General / Re: Unanswered questions in the Mario series on: December 29, 2011, 05:07:14 PM
Yes.
51  Player / General / Re: Unanswered questions in the Mario series on: December 29, 2011, 04:34:40 PM
It's funny, because when I think of King Koopa, I think this:


but Bowser makes me think this:


And although the differences are subtle, they're enough to make it seem like two different characters.
52  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: December 28, 2011, 02:54:45 PM
Oh, unlockable features. The best/worst idea ever.
53  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: December 28, 2011, 12:57:31 PM
To paraphrase Gabe from PA, he's not sorry, just sorry he was caught. Even in the new article on Kotaku that seems to be trying to let people see his side of the story, he comes across as a douchey blow-hard.

Ultimately though, he's just the internet's rage target du jour; there's a lot worse people out there. He deserves to lose his job because he sucks at it, but that's it. I think he strikes a cord with so many people because we all know an asshole like that in our lives that we wish could get comeuppance, so we're all focusing that on this guy all at once.


 Cave Story On an unrelated note, I downloaded Swapnote for the 3ds. Is there a way to write on multiple 3d planes? "Nikki" the tutorial girl does it and I'm jealous....
54  Developer / Art / Re: itt: good character designs on: December 22, 2011, 11:54:44 AM
I don't like that you are just posting images without explaining WHY the character design is good.
And I don't like the fact that you are posting a bunch of shitty character designs as well.
Subjective? Maybe.
But at least nobody has posted Final Fantasy X characters.

Do go into depth and detail WHAT makes good character, because otherwise I just see a bunch of images and suspect people like them "because they were cool".



I wasn't going to bother going into 'depth and detail' just for you and your shitty attitude, but I'm in a good mood this morning and feel like writing my thoughts down anyway.

Indiana Jones- There's so many memorable visual aspects to his design. The fedora is now synonymous with him. The whip and bomber jacket add to a really unique and definitive look. He's recognizable by just his silhouette, a hallmark of great character design. He's one of the few live-action characters I can think of that has a color-scheme: He's dressed entirely in shades of brown.

Optimus Prime- He's really iconic for a robot, and the most immediately recognizable of the transformers. The use of the truck's front design to imply musculature such as pecs and abs for the robot's chest is really clever in my mind.

Stitch- I'm a fan of Chris Sanders' designs in general, but what I like about Stitch specifically is how he both looks strange and familiar at the same time. You almost think he's based off a real animal, until you analyze it and can only conclude he's unique. The flow and curves of the shapes in the design also really work well.

Marceline from Adventure Time - I kind of chose her to represent Adventure Time in general, which has a look that I think is really fun and unique. But I like her design in particular because of two things- she seems inspired by a real person, like the designer knew this jaded punk rock girl who slouched and wore her sleeves just past the wrist. Also, the two bite marks on her neck tell part of her story, and add to her character by almost looking like a tattoo.
55  Developer / Art / Re: The Network of Mighty TIG Artists! on: December 18, 2011, 02:15:35 PM
Here is some stuff of mine:

Main blog: http://wscottwarren.blogspot.com/
Deviant Art: http://flipskip.deviantart.com/
Games blog (kinda old, and I'll probably retool it eventually): http://flipskip.blogspot.com/
webcomic: http://www.crunchybunches.com/
And my tumblr: http://colormath.tumblr.com/
twitter: https://twitter.com/flipskip1
56  Developer / Art / Re: Sonic Running Like an Idiot on: December 17, 2011, 12:34:37 PM
NICE ONES!
57  Developer / Art / Re: Sonic Running Like an Idiot on: December 14, 2011, 09:46:24 PM
My contribution:

58  Developer / Art / Re: itt: good character designs on: December 12, 2011, 05:25:02 PM






59  Developer / Art / Re: Sonic Running Like an Idiot on: December 12, 2011, 04:50:30 PM
I found the tumblr for it all:

http://www.dumbrunningsonic.tumblr.com
60  Developer / Art / Re: Sonic Running Like an Idiot on: December 12, 2011, 01:09:58 PM
I don't disagree. But, check out Magical Game Time, it speaks for itself.
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