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1411262 Posts in 69320 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 03:57:18 PM

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1  Community / Jams & Events / Re: TIGJam 4: Lodging on: October 18, 2011, 10:08:54 AM
I'm also looking to commute from SF. I'm happy to BART it with a few people but if anyone does get a rental car going (I would drive if I had a license!) consider me interested Smiley
2  Player / General / Re: Black Ops on: November 17, 2010, 03:51:52 PM
wsworin, I don't disagree, but when you are a fan of the series it's the small tweaks which perfect the experience that are important. I loved the multi in Modern Warfare 2, but Black Ops is just that much better.
3  Community / DevLogs / Re: Horror Shooter [give it a name!] on: September 25, 2010, 07:52:25 AM
Hurry the hell up and finish this game. I wanna work on something better with you Tongue
4  Developer / Playtesting / Re: Landscape / Erosion Toy on: September 07, 2010, 03:43:49 AM
That is really impressive Sparky. I love it Smiley The rendering is really really nice. If you ever need a hand optimising it, i'd love to help out.
5  Developer / Design / Re: So what are you working on? on: August 31, 2010, 04:10:38 PM
Sparky that is so damn cool!!

I would love to hear any details as to how you did that. The rendering looks really interesting too Smiley
6  Community / Competitions / Re: Ludum Dare 18 on: August 20, 2010, 08:25:10 PM
This is easily the worst theme I could have expected. Let me guess... every game is going to have enemies, that you somehow use to destroy the other enemies.

D:
7  Community / Townhall / Re: Solipskier on: August 12, 2010, 04:48:50 PM
it's actually using the CS5 flash>iPhone stuff. They didn't notice...

Ahhh i wish that were true Tongue I do wonder if any CS5 Flash/iPhone games exist.

Thanks for that informative reply. I was hoping for some super secret Flash -> iPhone converter that I hadn't yet heard of. Only in my dreams I guess Wink
8  Community / Townhall / Re: Solipskier on: August 12, 2010, 04:16:24 PM
I looove this game. It was an instant buy for me after playing the flash version.

I'm interested to know if you guys could shed a little light on how you did iPhone and Flash development. Did you use any tricks, or just do it the hard way?
9  Hidden / Unpaid Work / Re: Creative Designer looking for Flash Programmer on: July 21, 2010, 04:47:39 PM
While ghostwheel's advice is not bad, my issue is more why would someone want to work with you. My advice would be start a game you can make on your own to prove your skills as a game designer. You could attempt to learn GameMaker or even make a card or board game. Be sure to start a development log in the devlog section.

Good luck, and have fun Smiley
10  Hidden / Unpaid Work / Re: Amateur composer looking for game designers. on: July 18, 2010, 04:15:17 AM
You should really post some of your music. You won't get much interest unless its easy for someone to hear your stuff.

I would also suggest looking through the "A Game By Its Cover" entries and proposing you compose for games you think would be appropriate.
11  Developer / Art / Re: Art on: July 15, 2010, 08:57:49 PM
Geti I absolutely love that! Really inspires me to think of cool game ideas Smiley Can't wait to see what comes of it!
12  Developer / Technical / Re: Advanced Mouse Handling in AS3 on: July 15, 2010, 05:22:21 AM
The way i usually do this sort of thing is for each listener i set a boolean flag. For example in the CLICK listener i set mouseClicked to true. Then in an ENTER_FRAME listener you do all your logic that is dependant on the mouse/key listeners, and reset the applicable values to false (in this case you would reset mouseClicked to false at the end of each frame).

Hope that makes sense.
13  Developer / Design / Re: Pitch your game topic on: July 10, 2010, 05:06:36 PM
Theo that idea is so cool. Plz make it. Now.
14  Jobs / Offering Paid Work / Re: AS3 or Flixel Programmer needed for Anything Beats Everything! on: July 10, 2010, 07:26:16 AM
Sent you a PM, but just incase you didn't notice (its so tiny up there!) I figured I'd post here too.

If you're interested add me on MSN, email or PM me Smiley
15  Developer / Business / Re: How much can I ask for my game? on: June 16, 2010, 10:08:37 PM
How much he worked on it means absolutely nothing on Flash Game License. If the game is good (and gets noticed) it will sell for a better price. My advice would be to keep all business as public bids so that if your potential sponsor does offer higher it may renew interest from other sponsors.
16  Developer / Design / Re: I'm looking for good examples of interesting game design on: May 27, 2010, 05:57:22 PM
Yeah I agree wholeheartedly with everything you said. That's kinda the point of this I guess; for example I probably wouldn't have remembered Bejeweled if you hadn't mentioned it!
17  Developer / Design / Re: I'm looking for good examples of interesting game design on: May 25, 2010, 08:06:28 PM
Flower, Sun, and Rain should definitely be researched.  Very, very uniquely designed game that breaks one of the two rules of game design; aka it doesn't attempt to be fun, instead purposefully putting the player in tedious and annoying situations.  But it's a very strong game with a very strong narrative for doing just that.
Sounds very interesting... I'll have to check it out. Cheers.

The whole games lab thing kinda crashed and burned at Swinburne (I'm in final year now). In first year, the lab was tiny, noisy as hell and consisted mostly of guitar hero, stepmania and brawl with a few other fighters now and then (ie. competitive games). The first half of second year, it was pretty much the same, except worse and it was shut down around then because it was just getting silly. It was mostly soundproofed but the noise from people stomping up and down the stairs was really pissing off people in nearby offices and the people who wanted to play interesting games simply couldn't. You can still get in there now if you book it but it seems to be mostly a meeting room.
Our games lab is hidden behind two locked doors, and only accessible by certain people. Means we get it all to ourselves Evil

GAMESLAB? WHERE GAMESLAB? I COME TO GAMESLAB! I MEET YOU! WE PLAY GAMES!

Unless I have to be a game design student. Didn't even know UNSW offered games design. I wouldn't have done it, BUT STILL.

Also, give my thanks to whoever cooked this idea up. Back in 2007, there were two arcades. TWO. Now, zero. There's a Raiden and a Time Crisis 2 and a whole bunch of Streeties just sitting behind a curtain. No Lights, no power, no access. I feel sorry for them.
It's on the 3rd floor of the CSE building. Come check it out! You can only get in here if you know someone with a key, or someone who knows someone with a key (so PM me if you want to visit!). It really isn't an arcade - I'm surprised how academic it actually is!

Cheers for all the suggestions guys! I'll talk to my lecturer and see what he thinks.
18  Player / Games / Re: Frozen Synapse on: May 19, 2010, 05:34:33 AM
Bought it and absolutely loving it.

There are always more than enough players online, the game itself is absurdly enjoyable and I can upload finished games to youtube.

If anyone wants to play, add me; I'm Cagey on FS too.
19  Developer / Design / Re: I'm looking for good examples of interesting game design on: May 18, 2010, 05:36:27 PM
Yeah... but I just can't turn down playing that game on a 50inch plasma TV Wink
20  Developer / Design / Re: I'm looking for good examples of interesting game design on: May 18, 2010, 05:06:26 PM
Damn you guys are good :D

@tim_the_tam
Awesome. I will get those today. We're you at the Sydney global game jam? I might know you... Also, do you go to Beer And Pixels? There's one coming up soon - be there!

@_Madk
Half-Life 2 is the first game I installed. I was playing in true 3D, using a Novint-Falcon to play. Absolutely amazing experience.

Sasha's (aka MrScruffs - the other half of bitbattalion.com) favourite game is Yoshis Island. I will endeavor to get a copy for the SNES.

@Tumetsu
That reminds me; Full Throttle!

Quote from: Chromanoid
As far as my experience goes many game design enthusiasts don't play that much. So they should be able to test the games gamers talk about in your lab...

btw: at least in my opinion board games should be played by video game designers too. http://www.brettspielwelt.de (english localization available) is a great place to learn the gameplay of many board and card games...

Both great points. Ideally we'll have a good range of games - from best sellers to unknown indie games.

@Pishtaco, C.A. Sinclair, brog, ink.inc, 14113
Thanks for the suggestions! I'll do my best to get as many of these as possible.
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