Flower, Sun, and Rain should definitely be researched. Very, very uniquely designed game that breaks one of the two rules of game design; aka it doesn't attempt to be fun, instead purposefully putting the player in tedious and annoying situations. But it's a very strong game with a very strong narrative for doing just that.
Sounds very interesting... I'll have to check it out. Cheers.
The whole games lab thing kinda crashed and burned at Swinburne (I'm in final year now). In first year, the lab was tiny, noisy as hell and consisted mostly of guitar hero, stepmania and brawl with a few other fighters now and then (ie. competitive games). The first half of second year, it was pretty much the same, except worse and it was shut down around then because it was just getting silly. It was mostly soundproofed but the noise from people stomping up and down the stairs was really pissing off people in nearby offices and the people who wanted to play interesting games simply couldn't. You can still get in there now if you book it but it seems to be mostly a meeting room.
Our games lab is hidden behind two locked doors, and only accessible by certain people. Means we get it all to ourselves

GAMESLAB? WHERE GAMESLAB? I COME TO GAMESLAB! I MEET YOU! WE PLAY GAMES!
Unless I have to be a game design student. Didn't even know UNSW offered games design. I wouldn't have done it, BUT STILL.
Also, give my thanks to whoever cooked this idea up. Back in 2007, there were two arcades. TWO. Now, zero. There's a Raiden and a Time Crisis 2 and a whole bunch of Streeties just sitting behind a curtain. No Lights, no power, no access. I feel sorry for them.
It's on the 3rd floor of the CSE building. Come check it out! You can only get in here if you know someone with a key, or someone who knows someone with a key (so PM me if you want to visit!). It really isn't an arcade - I'm surprised how academic it actually is!
Cheers for all the suggestions guys! I'll talk to my lecturer and see what he thinks.