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1411262 Posts in 69320 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 03:57:32 PM

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61  Developer / Design / Re: So what are you working on? on: January 17, 2010, 04:59:26 PM
That looks incredibly awesome.
62  Player / Games / Re: Looking for released/completed Indie games *made by Australians* on: January 16, 2010, 08:16:36 PM
http://www.demruth.com/hazard.htm

Hazard is a good one.
63  Player / General / Re: TIGS official gamertag (and PSN names, apparently) thread! on: January 06, 2010, 02:37:57 AM
I am wqkmv. I actually had to turn my xbox on to make sure i got that right Tongue.

I've been playing heaps of Modern Warfare 2 recently so add me if you want someone to play with (Especially if you are in/near Australia!).
64  Developer / Design / Re: So what are you working on? on: December 16, 2009, 08:09:40 PM
Haha that little guy is adorable! He just falls over and admits defeat Smiley Looking forward to see where that goes.
65  Player / General / Re: Slightly weirded out...TigSource the new Match.com? on: November 08, 2009, 01:38:19 PM
These guys aint bots. They're real, desperate, annoying people. Its like any other email scam, only this time there are people posing as your long lost lover.

Also Melly these messages aren't emails, they're TIGS private messages. I take that back. Kinda suprised Gmail didnt catch that.
66  Community / DevLogs / Re: Zero Gear - a multiplayer kart racing game on: November 06, 2009, 11:44:00 PM
Yay I finally got a key!

First thing I noticed: this game is super polished. The radio in the garage is super-awesome.

Before I could play I had to update to the very very latest DirectX 9.0c (I swear my DirectX 9.0c has needed updating at least 3 times - why not change the version number), after which it all worked smoothly. When I was hosting a game with 7 bots on my average laptop it didn't have a fantastic framerate but I'm yet to try out a game with real people.

Looking forward to playing a proper game or two and I really hope this gets an XBLA release. Please add splitscreen if it does.

Hand Thumbs Up Left Hand Thumbs Up Right
67  Community / Townhall / Re: How to Beta test/adevrtise your indie game on: October 21, 2009, 04:03:23 AM
For some reason this is now a must buy for me. Clearly that was effective advertising.
68  Developer / Business / Re: Nitrome are Hiring - 20 / 10 / 09 on: October 21, 2009, 02:40:51 AM
Well it all depends to what level of pedanticism you are talking at. There are many Flex Developers out there who would get far too angry at people saying "made with flex" without having used the flex framework. But yeah anyway I see your point.

st33d, how hard is it to find someone for these programming jobs? I would love spend a year or so in the UK doing flash work.
69  Developer / Business / Re: Nitrome are Hiring - 20 / 10 / 09 on: October 21, 2009, 02:05:36 AM
<pedantic stuff>When you use Flex Builder you use MXMLC to compile, not Flex... Games aren't made with Flex, people! Flex is a GUI framework that works with AS3 so unless you need all the GUI stuff and want to increase the size of your swf by quite a bit you won't be using Flex.

Games are generally made in Flash CS3, Flex/Flash Builder and FlashDevelop... all using AS2/3.</pedantic stuff>

Oh yeah, I would so move to London for this. It would be a lot of fun but thats not going to happen for a while at least.
70  Community / Tutorials / Re: From Hours to Seconds of Gameplay Tut: Feedback Request! on: October 20, 2009, 03:23:50 PM
That was really interesting... I'm going to try and put that to use in making a quick game today Smiley

I agree that the music is a little unnecessary, and the shakycam in the whiteboard bits gets to me a bit, but those are just minor issues.

Looking forward to your next vids!
71  Community / Townhall / Re: Twilight Golf, dynamic shadows and physics puzzles (iPhone) on: October 20, 2009, 03:00:24 PM
I've been doing some similar shadowing stuff recently, but damn yours looks impressive. It would be awesome if you ever felt like writing a post about how you went about achieving that look. Is it similar to this?

Just a note: people 'round here are pretty weary of people posting an 'ad' once and then never coming back, so it might be wise to post in the introductory thread. But since you wrote chipmunk it would be great to see you stick around Smiley
72  Developer / Audio / Re: Heat Line Beat Time on: September 11, 2009, 10:29:10 PM
I sent him a message describing what you were after and linking to this thread. Hopefully he gets it and checks out this thread. If he does; Hello Robotaki!
73  Developer / Audio / Re: Heat Line Beat Time on: September 11, 2009, 09:21:56 PM
I'm not a musician myself but I came across Robotaki on Kongregate Collabs and would looove to see his music in a game. This track is along the lines of what you're after. I highly recommend you listen to the rest of the tracks he has up there as well.

Very much looking forward to hearing your final soundtrack Smiley
74  Developer / Playtesting / Re: The Walls are Not Cheese (expanded LD15 entry) on: September 08, 2009, 07:19:33 PM
http://www.rockpapershotgun.com/2009/09/07/hip-to-be-a-square-the-walls-are-not-cheese/

Awesome game sparky. Looking forward to see where it ends up.
75  Player / Games / Re: Ludum Dare 15 August 28th-30th, Theme: Caverns on: August 29, 2009, 09:17:32 PM
Aww i wish i could participate.... worst time for assignments and exams Cry Next year...

Have fun everyone who is LDing this year!

Also that keynote was great :D
76  Developer / Business / Re: Week 2 of working in the industry on: August 29, 2009, 04:40:32 PM
If you're worried about getting work experience, show any respectable company all the flash games you've made and they will know you mean serious business. It takes a lot of dedication to complete a single game, let alone a collection of great games.
77  Player / Games / Re: Mobigame's Edge pulled because of the word Edge on: August 26, 2009, 02:34:57 PM
I'm not certain, but I think it might be the first British video game company... at least thats what I remember him claiming. So now he thinks he has the oldest game company world wide, huh?
78  Community / DevLogs / Re: Commedia Dell'arte: The Game on: July 28, 2009, 04:14:11 AM
Maybe if the blue lines instead looked like masking tape?

Also, what Eclipse said/did.
79  Developer / Technical / Re: Game Maker 8 Beta on: July 20, 2009, 04:37:49 AM
...actually here is a question-- is there any way to use Flash resources and actionscripts in a non-Flash application (optimally something like python or C++)? My limited experience seems to suggest Flash is GameMaker's closest challenger in terms of rapid prototyping for games, and maybe because it is a slightly more open format it might wind up easier to incorporate "pieces" of a Flash rapid-prototype into a non-prototype (ie: preferably not limited by the speed of the Flash interpreter...) game. I at one time did a bunch of experimenting with a neat little language called Haxe that can compile into Flash files / actionscript, and which can import Flash graphics/sound resources after it has done so, but I never really figured out what I was doing...

Check out this post on TouchMyPixel. It's an asteroids-like game written in HaXe that can be compiled to a Flash file and played in a browser, and compiled to an exe through C++ to be hardware accelerated. For those who don't know, HaXe is very similar to actionscript 3.0 (although quite an improvement, IMO) but it can be compiled to Flash, C++, Javascript, PHP and no doubt more platforms in the future.
80  Player / General / Re: Freeplay 2009 on: July 19, 2009, 09:17:37 PM
And convicts. Don't forget the convicts.

Finally something that is being held in Australia! I may end up getting a train down to Melbourne should I be able to encourage a group of fellow UNSW students to accompany me.
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