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1411321 Posts in 69331 Topics- by 58384 Members - Latest Member: Winning_Phrog

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141  Developer / Technical / Re: Rolling terrain like in Animal Crossing on: July 05, 2010, 08:41:15 AM
There's already been a thread on this subject although it's hard to find (I just remember reading the topic before):

http://forums.tigsource.com/index.php?topic=8645.0

I haven't read it myself, but if you dig through it you might find some resources.

Thanks! Yeah, I remember reading that thread before. Definitely helpful.
142  Developer / Technical / Rolling terrain like in Animal Crossing on: July 04, 2010, 10:07:06 PM
So in Animal Crossing Wild World and City Folk (and I'm sure other games), there's a really neat trick where the objects in the background roll sort of get smaller as though there's a horizon line.
Look at this video for an example of what I mean:



I'm trying to achieve this effect, but I haven't a clue as to how to do this. My thought is this is dependent on how the camera renders things.

While I'm doing this in Unity, a platform agnostic solution is fine.

Feel free to talk about implement cameras in general as well.
143  Developer / Design / Re: Games where you are not important on: March 30, 2010, 09:51:33 PM
Heavy Rain is not about saving the world from impending disaster; it's about the personal lives of the four main characters (disclosure: this is from what I know from the press and having played the demo). Characters can be NOT important in the grand scheme of things (not a world leader, not a super-hero, the chosen one, etc.) but as long as they are interesting and compelling, they can add to a game's appeal (a game can still have the most interesting characters in the world, but be a pile a shit). Basically, it's about making the player care about this character's problems long enough to get to next plot point.

Another example with a less grounded plot is the Left 4 Dead series. None of the characters had anything to do with the cause of the infection, but they're interesting enough that you want to keep not just your character alive, but your fellow survivors as well (unless you're a dick who team kills).

Generally, I find ordinary people who come into extraordinary situations more compelling than a cliched save-the-world type.
144  Community / Creative / Re: So what would be your ideal game design program on: March 25, 2010, 11:02:05 AM
One that could read my thoughts and generate them exactly as I see fit.
145  Player / General / Re: Scott Pilgrim vs The World trailer on: March 25, 2010, 10:57:58 AM
It looks fun. And I so far like everything I've seen with Mr. Cera. Too bad I won't have the  Hand Money Left to see it.
146  Player / Games / Re: Gametunnel is gone ? on: March 19, 2010, 08:52:18 PM
they don't really provide that when they're bought (and they're bought most of the time for the big videogame journalism outlets) -- they're a measure of how much a company paid journalists for the scores, if anything.
Could you substantiate this claim with proof?
147  Community / DevLogs / Re: Untitled Arena Shooter on: March 19, 2010, 04:49:00 PM
Got sprites swapping! Next is to adjust the speed of the animations. Also adjusted the pause menu code to conform to the compo rules (I was using an extra key before). Windows blue screened on me. I should probably turn my PC off every once and a while. Giggle

Edit:
I put the latest build up here: http://alexpat1.myweb.uga.edu/files/Game.exe
148  Community / Creative / Re: Varying art design in game on: March 18, 2010, 09:52:14 PM
This reminds me of the WiiWare title BitBoy a little. Never played it, but the main pull was progressing through the various eras of graphics from 4-bit to 128-bit.

The idea is certainly interesting, but if there isn't a purpose behind it (say plot-wise), it could just be distracting you from the important parts of your game.
149  Community / Townhall / Re: Air Pressure - finished and free! on: March 18, 2010, 09:44:24 PM
Solid and short experience. I am curious as to people's interpretation of the title.
150  Community / Townhall / Re: Power to the People! Viva La Revolution! on: March 18, 2010, 09:43:04 PM
1. Penis
2. Vagina

Stipulation: The objects must look like a penis and a vagina in silhouette only. They must actually be other things.

I think I put too much syrup on my waffles, because I don't normally suggest suggesting things. That and the lack of sleep.

Anyway, awesome idea!

Edit:
I meant I don't normally suggest suggestive things.
151  Community / DevLogs / Charger! - Topdown Arena Shooter on: March 18, 2010, 08:43:28 PM
Latest build always available here: http://db.tt/xnDxZY3O (zip file)

I've been working on a game on and off with Game Maker since the announcement of the Yoyo Games Competition 05 (that numbering bugs me). I set out to actually get down and learn Game Maker for the sake of not wasting $20 (the cost of the program at the time).

I've have a few entries about it on my blog (see the link in my sig). I just got around to starting on the graphics.

I doubtful I'll win the compo, but it's a goal to strive for. Missed the deadline Cheesy

Right now, the problem I'm tackling is getting my animations to work. Works fine.

Current stuff in-game:
[BEGIN SALES PITCH]
  • A main menu
  • You can move the player around with proper rotation.
  • The enemies can die.
  • You can die
  • I've got respawning that accounts for obstructions
  • Sounds galore!
  • Scoring! Local High Scores!
  • Charging your laser!
  • Fancy alpha effects!
  • ...and more!
[/END SALES PITCH]

Some screens:




Font I made (that I'm going to have to remake):

Dev videos:
http://www.youtube.com/view_play_list?p=40CA27FB15514729

Design document (view-only):
https://workflowy.com/shared/93538c49-a4ac-78e8-f223-47380ad1240c/

So yeah, generic, not particularly innovative, but I'm learning. I'll put the game up when I find a good place to host it.

Image album
http://imgur.com/a/UrVTo#.TzhsPoTmuSk.link

Edit: Changed link to game and moved it higher.
152  Developer / Technical / Re: Is there a GUI way to rename scripts after I create them? on: March 02, 2010, 11:04:32 PM
You click the script in the Project tab to select it. Then click it again to go into rename mode; It's similar to renaming files in pretty much any OS.
153  Community / Townhall / Re: [ANN] Pay-What-You-Want for the Indie Game Mag Sale on: January 31, 2010, 09:03:34 AM
Fix your links.
154  Community / Townhall / Re: Global Game Jam 2010 on: January 31, 2010, 09:01:19 AM
We ended up going with 3 ideas, and then dropping one of them. So we're down to two games. One is a multiplayer game based around the Prisoner's Dilemma. And the other, which we're finishing up, involves clowns, lots of fucking creepy clowns.
155  Community / Jams & Events / Re: GGJ Streams! on: January 29, 2010, 11:36:06 PM
University of Georgia: Dawgs After Dark in another sense.
http://www.ustream.tv/channel/459345

We've got several different music tastes around the room. And we're making 3-4 games. Whether we finish or not, I have no effin' clue.
156  Community / Townhall / Re: Global Game Jam 2010 on: January 29, 2010, 03:30:48 PM
We've started at UGA. Already a lot of fun. Big Laff
157  Community / Townhall / Re: Global Game Jam 2010 on: January 29, 2010, 08:45:24 AM
There are puppies streaming live on the global site! PUPPIES!
158  Community / Townhall / Re: Global Game Jam 2010 on: January 28, 2010, 04:56:00 PM
ME! I'm doing this at my uni.
159  Community / Jams & Events / Re: Calgary Global Game Jam on: January 28, 2010, 04:32:39 PM
I'm going to this at UGA. First time. Should be awesome.
160  Developer / Technical / Re: Which IDE? C++ on: January 15, 2010, 12:42:00 PM
If you're studying at a university, several of them are enrolled in eAcademy (aka MSDNAA), which gives you free access to all Microsoft software under a student license.
(Meaning you'd have access to the full Visual Studio suite, rather than just express.)

Linus
Correction: a LOT of Microsoft software is available, but not all of it, and it takes a while to for some of the packages to get updated. No Ultimate edition of Windows 7 either Sad That or it just may be my school is lame like that.

Anyone who is a student almost anywhere can still get Visual Studio (among other things) for free through Dreamspark. I got Visual Studio 2010 Beta 2 through there (though I haven't installed it yet).

I haven't done C++ programming in a while, and I when I did I preferred using a plain text editor. But I do love Code::Blocks.
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