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1411128 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 06:59:09 PM

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481  Developer / Technical / Re: project management system (project wiki, projectForum, else?) on: August 22, 2007, 01:56:36 PM
wow, so simple, so beautiful -- thanks a lot, guys!=)

yeah, I can see now that g-groups has about the same functionality like a Free ver ProjectForums, but for the time being they'll do fine.

again, thanks!
482  Developer / Technical / project management system (project wiki, projectForum, else?) on: August 22, 2007, 11:55:00 AM
I'm just about to see to the development of a game which will require more people than ole me, so something like a project wiki (which Derek mentioned in the gamedev.net interview about Bit-Blot / Aquaria) would be utterly useful. However, all the wikipediaing & googling around didn't help (yes, I'm a noob) -- a lot. I've found ProjectForum which has the potential to cut it -- in case I fork out a few hundred bucks. that might just not be the way to go in indie/freeware development. I also don't want to write my system in php (rather than working on the game that is).

So, does anybody know a useable and not too expensive (pronunciation: free=D) engine or alternative solution?
483  Community / DevLogs / Re: Fez on: July 27, 2007, 11:01:55 PM
I don't know why, but lately I can only get excited for indy games. There's something in the current indy scene which is missing from commercial games, with one or two exceptions. It's as though we need to go back to 1989 and re-do the evolution of games again from the point where it started to go wrong.
bril. absolutely after my own heart.

Fez looks awesome. I almost hate to say it, but I like the first version of water better than the second one (I'm still missing the gradients tho=) ). streaky bacon in blue? ew!

respectA,
484  Community / Townhall / Re: The Obligatory Introduce Yourself Thread on: March 13, 2007, 10:40:52 AM
Hello everyone, friends, family,

I'm controlling a human being called György Straub, and for ease sake I call him !CE-9 (taken & twisted from the brilliant novel "Cat's Cradle" by Kurt Vonnegut Jr.). I've been born in Hungary and for now I live in the UK.

Game design and development was an old dream of my life, and considering how important it is for me, it's real weird how big a detour I'm taking to get there.

That fatal day was a warm spring day in 1989 (I was 9), when my parents decided that we'll get a C=64 (I know!). I was pretty damn impassive about it - I mean, it's a computer, it's great, hey, it has games. But then we've got the machine (with an 1541-II disk drive, yo!), hooked it up, turned it on -- and ever since I'm turned on bloody damn well.

Consoles have got past me (actually, I'm making myself up for it with zSNES & Fusion), not as much as coin ops. Unfortunately I'm too friggin lazy to look up pictures for my favz. But here's the obligatory list:
Protector II,
Catball,
Beam Rider,
Encounter,
Eliminator,
Hysteria,
Katakis,
Turrican series,
Creatures I & II,
R-type series & spinoffs,
Galivan,
Pang!,
Baal,
Shoot'em Up Construction Kit,
Enforcer,
Ecco the Dolphin,
Might & Magic series,
Abuse,
Magic Carpet I & II,
Tyrian,
Ignition,
Horde,
Pandemonium,
SWIV 3D,
Sacrifice,
MDK I & II,
Half-life I & II,
Axelay,
Wild Guns,
Starfox,
Anachronox,
Bioware RPG-s,
and quite recently indie games like Knytt, Cave Story or Clean Asia.

In my spare time, I'm making music under the guise äkktive cärbön (also hugely influenced by C=64 experiences). Have a listen here: http://myspace.com/akktivecarbon.

Both with game programming and music I'm open for collaborations as hell - drop me a line.
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