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1411125 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 12:35:50 PM

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1  Community / A Game by Its Cover / Re: [AGBIC] BOOM BOX (DEMO v1) on: July 11, 2010, 08:52:47 PM
I think this one's going to be really fascinating. An adventure game with music as your reward. Pointless fetch quests become an opportunity to experience music in a new way! I think I could get on board with that.

If you want to make it more of a platformer, that would be good too. Levels can change depending on the beat. I've had ideas about such a game for a while, but it's probably very complicated.

Anyway, keep up the good work! I'm going to be watching this one.
2  Community / A Game by Its Cover / Re: [AGBIC] Burp'n'Shoot (Bootleg) on: June 29, 2010, 02:37:12 PM
Ahh, a fellow Burp'N'Shooter! I think the crude graphics in the prototype actually suit this cartridge's feel pretty well.
3  Community / A Game by Its Cover / Re: [AGBIC] Pix'n Love on: June 28, 2010, 08:28:14 PM
And obviously they're boyfriends, defending their love against those of The City who would pull them apart out of hate and prejudice.

That IS some awfully pink hair...
4  Community / A Game by Its Cover / Re: [AGBIC] The Fast and the Furious: Tokyo Drift on: June 28, 2010, 08:02:01 PM
A game about drifting on the 2600 would be quite an accomplishment. Are you going to try to make this a one-button-and-joystick game, or are you going to use a little artistic license?
5  Community / A Game by Its Cover / Re: [AGBIC] Burp'N'Shoot on: June 28, 2010, 04:54:55 PM
That's a pretty good idea. How close can you get to shooting those got-danged kids without actually doing it? I suppose gunning down all the kids you can see would be illegal anyway (except in Texas).
6  Community / A Game by Its Cover / Re: [AGBIC] The Web on: June 28, 2010, 04:38:43 PM
Spiders are too often the villains in video games. But they're cool! They want to live and love just like anyone! I'll be looking forward to it.
7  Community / A Game by Its Cover / Re: [AGBIC] Ikow: International King of Wine on: June 28, 2010, 04:35:48 PM
Criticism simulators are sorely absent from the annals of video game history. Godspeed!
8  Community / A Game by Its Cover / [AGBIC] Burp'N'Shoot on: June 28, 2010, 04:30:26 PM

Description:
The only thing you hate more than those danged kids cutting across your lawn is sobriety. Luckily, with your massive collection of armaments and several cases of beer, neither is a problem! Strike back at ever-increasing waves of trespassers! Keep yourself drunk! Get bonus points for hitting things from the comfort of your lawn chair! But don't let your sobriety meter fill up or it's game over! A truly accurate documentary of what an obscure Japanese game company thinks American life is like.



All right, everyone else seems to be going for artistic games, so I'm going to do Burp'N'Shoot to balance it out. This is definitely going to be a flash-based, multidirectional shoot-em-up a la Robotron. Robotron with fewer people to rescue and a lot more alcohol.
9  Community / Competitions / Re: The "A Game By Its Cover" Competition on: June 28, 2010, 03:26:41 PM
Someone has to do this one (and it might be me!)



There's no way it could avoid being awesome.
10  Community / Assemblee: Part 2 / Re: Turbo Quest =BUGFIX 1/21= [FINISHED] on: January 25, 2010, 07:57:20 PM
I thought the complete lack of meaningful decisions was the most interesting part of the game. Sure, I'm just walking along a line to an identical rectangle with some words on it... But I really want to know where these identical rectangles are leading! The subtle changes in color and the names of each area are really all I need to go on a grand adventure. And, sadly, the combat is about as complex as most RPGs I've played. There's something horrifically addicting about filling up those little bars.

My play was cut short by the well known divide by zero error, but maybe I'll fix those nodes and go back in. Must see it through, after all.
11  Community / Assemblee: Part 2 / Re: Space Short Bus [FINISHED] on: January 25, 2010, 06:30:46 PM
I really loved this one. It had a great resource management type thing with your ship upgrades. The weight factor was a cool addition, but my favorite thing about it was that having a massive ship helped in some sections rather than just being a pain. Also, the little mentally challenged astronauts sitting there waving all the time amused the hell out of me for some reason.

My only real problem with the game was that the framerate often dipped very low. It might just be my setup. It'd be absolutely perfect if it could keep a steady framerate on my machine, but it's still quite enjoyable.
12  Community / Assemblee: Part 2 / Re: FlxAdventure on: January 24, 2010, 06:25:34 PM
The exploring aspect is really what made the game enjoyable for me. Poking around in every corner, revealing the entire map, it's fun times. The lights that illuminate the darkness are a pretty good idea, they give you a good sense of direction. It makes the big maps less daunting to explore.

I think multi-enemy combat would add a lot of strategy to the game, so if you plan to keep going at it, I'd go for that.
13  Community / Assemblee: Part 2 / Re: Dog and Bone are friends [FINISHED] (link fixed) on: January 24, 2010, 06:20:39 PM
Quite a fun little game. It's pretty refreshing to play a game that's all about cooperation. Online multiplayer would be pretty awesome for this one. My only problem with the game was that it was that, with the way the camera moved, it was sometimes kind of difficult to get my bearings. I'm not sure what could be done about that, but I think a minimap of some sort would help.

I hope you'll expand this one a bit further. I like it.
14  Community / Assemblee: Part 2 / Re: Mulder's Totally Bogus (Rabbit) Journey [finished] on: January 11, 2010, 05:17:56 PM
Pretty interesting. I like how it takes a moment to dig a hole for the enemies to fall into. It requires the player to plan ahead to move forward in the level. The fake out ability is a great way to keep it from being utterly frustrating if you fail at defending yourself, too.

Sadly I could only find one of the other rabbits (the most obvious one). I'll get the other ones eventually!

I hope you'll keep developing it, because I want to see this psychic computer.
15  Community / Assemblee: Part 2 / Re: Finished Entries on: January 10, 2010, 07:38:30 PM

Code:
<td style="width: 350px; vertical-align: top">
    <strong>Oh Crackers, Not Again!</strong><br/>
    <em>by The Greenest Banana</em><br/>
    <a href="http://www.storm-artists.net/full/87450">Download</a>, <a href="http://forums.tigsource.com/index.php?topic=9644.0">Thread</a>
</td>
16  Community / Assemblee: Part 2 / Re: Oh Crackers, Not Again! on: January 10, 2010, 07:24:45 PM
Thanks for the comments, guys! I only had time to get four levels in, but they get rather hard so I hope it'll be enough. Link is in the first post. I'll probably keep working on this after the compo, since it's kind of a promising idea.

Now, to play the 50 other games people made!
17  Community / Assemblee: Part 2 / Oh Crackers, Not Again! on: January 09, 2010, 01:24:15 PM
While everyone else has been debating the merit of dog emoticons, I've been working on this game. Surprisingly, I might actually have something. But it's going to be down to the wire. We'll see how much of a game there is when tomorrow ends...

You can find it here for now Check the first post. If it doesn't load at first, just click the logo in the middle of the screen. Any advice on hosting flash files would be much appreciated. Also the preloader doesn't appear to be working so you might just have to wait for it.

As far as I can remember, credits are as follows:
Enemies, UI, Misc Stuff: Arachne
Doggy: fifth
Little Girl and Tiles: pgil
Font: Zaratustra
Music and Sound: feeblethemighty

Let me know if I missed you! I'm going to look forward to being done with this so I can actually sit back and play all the other games people have made.
18  Community / Assemblee: Part 2 / Oh Crackers, Not Again! [FINISHED] on: December 06, 2009, 08:49:14 AM
All right, I've always meant to get around to finishing  a game, but I always get distracted. Hopefully having a contest deadline will kick me into gear.

I'm a little fuzzy on concepts, so we're off to a good start here. All I know is, I want Fifth's doggy (I've always wanted to play as a doggy) to appear as the protagonist, so I'm thinking of the old "protect the harmless animal until they get to the goal" type game, but reversed. There are certainly a wealth of great sprites and tiles to use here, so I don't think design consistency will be a problem.

I'm going to be using Flixel, since it looks pretty awesome and people have made some pretty awesome things with it. I've never programmed in actionscript, but it doesn't look very different from the Java/C family of languages. Doubt I can match wits with some of the programming masters here, but it's all for fun. I'm really looking forward to what people do with some of these assets!

Edit: Finished. Check it out here!
19  Player / General / Re: Games that weren't very good, but... on: September 26, 2008, 03:02:30 PM
I really like Harley's Humongous Adventure as a lad. It definitely wasn't a great, or even awesome, game, but it had certain charms. I think I just really liked the idea of a tiny little guy exploring a huge world.




Come on, you can't look at that box without your inner child saying "PLAYITPLAYITPLAYIT!" Too bad the jetpack in the game was completely frustrating. The controls were really all around terrible, unfortunately. But the concept was just so cool... Why haven't they made more games like that?
20  Player / Games / Re: The best Unusual, Extraordinary Indie Game on: July 11, 2008, 03:45:29 PM
Nekofight would get my vote here. It's very simple, and yet, I find myself drawn back to it. The way the characters shuffle around is strangely hypnotic, and in spite of the fact that there is almost no gameplay, it's addictive to watch those little guys tumble around and fly off the platform.

I would say this qualifies as a completely bizarre game because, well... There's no explanation. And yet, it seems as if these two blocky beings belong here. It's their nature to tumble and tussle, to go flying to oblivion. The game's oddities aren't crammed in your face, they're just there. And you have to make of it what you will.

Well, maybe there is an explanation and it's just in Japanese like everything else in the game. If there is, I don't even want to know!
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