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1411264 Posts in 69322 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 11:52:00 PM

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1  Community / Creative / Re: Most Moving Game on: October 03, 2015, 11:25:07 PM
Secret of Mana, when you first reach the mana tree and see it, from up on that cliff. First time a video game made me cry. More recently the last of us had me hooked emotionly throughout the entire game, not sure what it is about it that just worked.
2  Player / Games / Re: PS Vita on: April 26, 2015, 06:36:57 AM
So i recently got a vita and a 3ds for cheap. what are some good racing games for the vita?

Wipeout Pulse is amazing.
3  Developer / Design / Re: Magic! on: March 03, 2013, 01:29:01 AM
I remember liking the magic system in Magic and mayham. I don´t know if it is anything special today but I remeber liking putting points into the diffrent elements, customizing the gameplay.
4  Player / Games / Re: What are you playing? on: February 23, 2013, 12:24:58 PM
d3 ... reviewers like it.

Reviewers like Coldplay and voting for the nazis, you can´t trust reviewers. Playing Torchlight 2 right now and realizing that putting stat and skillpoints into my berzerker is a REALY fun part of the game, specs or no re-specs.
5  Developer / Design / Re: So what are you working on? on: February 20, 2013, 10:54:29 AM

the painting app I'm working on now supports layers.
every frame you create, has the same number of layers.
they are rendered together during animation loops.
If the animation is playing, you'll continue to edit on that layer across frames.



Cool. I can´t stop seeing Donald Duck in there.
6  Community / Townhall / Re: Gun.Smoke (nes remake) on: January 30, 2013, 12:03:52 PM
It is the only time I have only worked on graphics in a project. I think it was pretty cool to see the game take form and I think it actually turned out to be pretty fun.
7  Developer / Design / Re: How to make 2D game frightening on: November 18, 2012, 02:40:11 AM
Warning! lots of poor english in this post.

I think in horror games as well as in any other game if you want the player to  experience somthing then you need to make the player investigate in the game. Simple and often used tricks are for example to have specifik save points, resident evil, silent hill, phantasy star 3. If you have a safe room then the further away from that point the more suspence.

The strong enemy that trick like Azure Lazuline mentioned also used in RE3: nemesis.

Personly one thing i liked about silent hill was that they used a character that spoke to me. It was nice to some kind of special forces cop in RE but the guy in SH was just a normal guy, looking for his kid. They did the same thing in Sweet home where all characters are normal people.

Punish the player, in sweet home suspence also came from permanent death of characers in your party. punishing the player for messing up or not paying atention builds more tension. I think that is important because you are not trying to make a casual playing experience.

Iv have never actually made any horror game but as 2D graphics might not be as scary as 3D because of it´s "limitations" i think it is even more important to get the game play right. Realy thinking about what you are trying to do.
8  Player / Games / Re: How many people actually know how to play Dwarf Fortress? on: November 08, 2012, 09:20:59 AM
also the game IS an alpha

People tend to forget that.

It´s a massive and very complicated game. I think it would benefit from a better GUI too, but it would still take alot of time to learn how to play. The retarded fanbase consists of people who have spent enough time with the game to reaize the wonders, horrors and humor it gives back. And keep giving back even after hundreds of gameplay hours in a way that I realy never felt in any other game do. But no its not the most noob freindly game out there and probably never will be because it is a very big game, even at this stage.
9  Player / Games / Re: What are you playing? on: November 04, 2012, 04:26:46 AM
Final Fantasy 4 for the GBA. FF4 was my first Fianl fantasy game and one that I am very familiar with, full of nostalgia. This version however kind of freezes in the fights failing to register pressed buttons and i swear that they changed the balance of the monster making som fights much harder. The later one isn´t a bad thing but wierd. It´s just a wierd port. I recomend anyone who thinks about playing FF4 to stay away from this version.
10  Player / Games / Re: Diablo 3 O_o !! on: October 24, 2012, 09:19:47 AM
so what has changed?

Depening on where you left, better Legendary and Set items, some nerfs/buffs on both character and enemy sides, Monster Power Level system similar to "Player 8" command in D2 (on MP10 Inferno enemies have 3439% health and deal almost 400% more damage, so Castle is posting bullshit), Infernal Machine, a end-game content where you fight buffed versions of bosses in duos, mainly to get resources to craft unique Ring etc. Definitely going in good direction.

Those are all awesome things. But being one who didn´t get the game, it does nothing about the stuff that made me lose interest in the first place. No offline, WoW graphics, no penalty for dying etc. All that stuff that has been discussed to no end. But yeah, i can´t see that i will get the game anytime soon but they seem to be making alot of good changes based on users.

But will it be enough, ba-bada-ba-baaoo...
11  Player / Games / Re: Diablo 3 O_o !! on: October 18, 2012, 12:39:50 PM
Just out of curiosity. Does anyone still play this? I never got around to testing it and just lost interest along the way. So I was listening to the Diablo incgamers (old dii.net) podcast and they seem to be making alot of changes to the game. The people in the podcast didn´t realy think it would be enough to drag gamers back in though.
12  Developer / Design / Re: gun and run design on: October 05, 2012, 10:57:46 PM
METAL SLUG.

Possibly the only REAL run'n'gun out there.

My only real problem with metal slug is that there is no running. Look at no death runs of MS and they all crawl the screen forward. Kill all enemys programed to apear at that xpos. crawl the the screen forward to the next spawning x. repeat. If you run and gun you get overwhelmed and killed. In contra you run not to get overwhelmed.
13  Player / Games / Re: What are you playing? on: October 03, 2012, 12:51:03 AM
Company of Heroes. I suck at it. It's a love-hate relationship.
It´s you and me then. For me however CoH was all about the scirmish mode. Lots of great fun.
14  Developer / Design / Re: gun and run design on: September 30, 2012, 11:46:35 AM
Worth mentioning i think is that Contra games has fixed jumping height, setting it apart from mega man and "plattforming" oriented plattformers. Midnight Resistence also did this if i remember corectly. Run and gun is such a wierd genre anyway. I once had an argument, mostly for the arguments sake, with som guy that Guwange was a run and gun rather than a pure shmup. I can´t think of very many "pure" implementations of the run and gun genre. Rush ´n Attack for example is very close to the genre except there is no shooting. In Ghost and goblins on the other hand Arthur stops to "fire" taking away the run in the run and gun.
15  Developer / Art / Re: Badass art styles on: September 22, 2012, 11:45:13 AM
Altdorfer, German renaissance painter who did some awesome stuff.
16  Player / General / Re: What are you listening to at the moment? on: August 18, 2012, 12:57:30 PM
Christian Gabel´s soundtrack to Krater





spotify:album:1EOfehpUTC0XEmfLBt7zTQ
17  Community / Creative / Re: What is a JRPG? on: August 02, 2012, 12:02:47 PM
What is a man?

Sometimes there´s a man.
18  Player / Games / Re: Board Games on: July 23, 2012, 09:12:22 AM
HERO QUEST!!



I just wish they'd bloody port this to iOS  Cry

No need, there is a perfectly fine version for the Amiga, with great music i might add.
19  Player / Games / Re: Games you can't remember the names of on: June 30, 2012, 12:00:52 AM
I tried to find a game that i played on an NES i think. At least I remember holding that controller.

It was a platformer where you were some square sized kid, i guess around 16x16 and you were able to walljump and i think you had a sword slash attack, but dont quote me on that. It's possible that it was a ninja kid and i could swear that the name was something like alex kid (and the... in the... whatever subtitle), but it was actually not alex kidd.

I remember from the stages i played that it was pretty bright, light blue background and  brick tiled city environments.

Any idea? Tongue

Little Samson?


20  Developer / Design / Re: What games level design has stood out for you? on: June 05, 2012, 12:56:43 PM
What's Metroid 3?  Huh?

The third Metroid game also known as Super Metroid.
http://en.wikipedia.org/wiki/Super_Metroid
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