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1  Community / Jams & Events / Re: Bristol Game Jam: 21st-22nd May on: May 23, 2011, 05:41:55 AM
Meh.

Made this thing for the horrible theme (sorry people) Witchcraft and Breakfast.

http://dl.grumpyferret.com/grumpyferret/witchcraft/

Thanks for organising the Jam Draknek - good fun Smiley next time I'm taking a mode of transport that lets me get thoroughly rat arsed in the pub afterwards though... (not that just being on diet coke stopped me from talking my usual amount of bullshit Smiley )
2  Community / Jams & Events / Re: Bristol Game Jam: 21st-22nd May on: May 07, 2011, 05:18:21 AM
was pondering driving over for each day, but hmm then no beer..

Need to check I can actually definitely make it first!
3  Community / Jams & Events / Re: Bristol Game Jam: sometime in May? [poll] on: April 19, 2011, 02:27:38 PM
Something else that occurred to me - how about the odd indie pub meet in the Bristol/Bath area? Can talk about it at the jam of course Wink

*peppers the jam location with subliminal mentions of Swindon*

Though Bristol/Bath are good too.
4  Jobs / Offering Paid Work / Re: LUNE - LOFI strategy RPG seeking coder to finish! on: April 06, 2011, 02:56:55 PM
wow, looks amazing. Wish I had some free time on my hands
5  Player / General / Re: Depression...? on: March 03, 2011, 04:04:56 PM
I quite like this letter from Stephen Fry to a lady who wrote to him during a bout of depression:
http://www.lettersofnote.com/2009/10/it-will-be-sunny-one-day.html
Might bring a smile at least.

Also, speak to someone - go to a doctor, ask for help. If you don't/can't talk to your family about it then find a stranger (samaritans?).

Clinical depression isn't something someone made up. If you have it there are treatments.
6  Community / Versus / Re: Catch the Ninja! on: February 21, 2011, 02:52:00 AM
Hello this is Pencerkoff

The link works but I'm not going to bother with whatever "install unity player" is.  So that's what the game would look like?  Looks great but I still have no feel for what the game is.  A nice screenshot of the pursuit would make my day.

-PENCERKOFF

Greetings Pencerkoff,

Install Unity Player = the web player for Unity games. If you're on Windows/Mac it's worth bothering (just for all the other unity games you can then play) - the link itself is just the models cycling through animations so not quite what you're after yet Smiley

Plan is to have a playable level 1 for the end of the compo (though it'll most likely be programmer art for the environments) by which time I should be able to get a screenshot of bodyguard in hot pursuit of a ninja for you.

Cheers,
Flimgoblin
7  Community / Versus / Re: Catch the Ninja! on: February 20, 2011, 10:45:10 AM
Models animating nicely (again all iggie's work here):



http://dl.grumpyferret.com/grumpyferret/catchtheninja/models.html


8  Community / Versus / Re: Catch the Ninja! on: February 17, 2011, 03:06:58 PM
No ponies (yet) but I do have early concept art (by iggie, whose input on this project means it will actually look pretty. Shame I'm doing all the coding so it'll still play like crap Wink)




9  Community / Versus / Re: Catch the Ninja! on: February 17, 2011, 12:38:13 PM
This isn't abandoned, might even get something playable by the end of the month.
(probably not)
10  Community / Jams & Events / Re: Bristol Game Jam: sometime in May? [poll] on: February 14, 2011, 02:39:17 PM
Definitely Smiley

11  Community / Versus / Re: Catch the Ninja! on: January 20, 2011, 01:21:36 AM
How will you control a crowd of mutants?

The idea of "Super Strong Mutant Steroidal Bodyguards" guarding your My Little Pony collection is perfect, by the way, and I feel lends an extremely dramatic and epic tone to this adventure, on par with Tolkien and other great classics. I am looking forward to the intense action and grandiose plot, surely filled with stunningly realistic portrayals of characters, and such writing that hasn't been seen in games ever.

It'll be one mutant at a time (just infinite respawns). Unless I build in a many-players version where you have 7 people vs 1 (and all 7 get in each others' way of course)

I shall strive to exceed your perfectly reasonable expectations as to the quality of this game.
12  Community / Versus / Catch the Ninja! on: January 19, 2011, 03:02:54 AM
A devious Ninja has stolen your treasured "My Little Pony" collection.

He (or she, you're not sure) has escaped to the rooftops (or whatever I can actually manage to draw, so the "strange corridor of cube type things") and is getting away.

Fortunately your army of super strong mutant steroidal bodyguards is on the case.

Player 1 is the ninja, fleeing from their pursuers, throwing things in their way to stop them from following.

Player 2 is the army of bodyguards, attempting to catch up - they run slightly faster, and have guns, and whenever one falls off it seems like another is there to replace them.
13  Community / Jams & Events / Re: London Gamejam in December: Everybody Draw on: December 13, 2010, 03:18:43 AM
Shame I had to miss the second day would have been nice to put a bit more time into the animations et al./finish it off a bit better.
14  Community / Jams & Events / Re: London Gamejam in December: Everybody Draw on: December 12, 2010, 02:58:31 PM
Was much fun Smiley

There's a list of the games made over on the Cambridge Indies site:
http://www.cambridgeindies.co.uk/events/everybody-draw-game-jam-london
15  Community / Jams & Events / Re: London Gamejam in December: Everybody Draw on: November 17, 2010, 01:45:49 AM
even line upgrades between Swindon and Didcot Parkway couldn't stop me from being there...

Hrm, I'm not so good at the bravado, switch that with "wild horses" or something in your mind and pretend I'll have battled my way through a warzone or something.

(signed up!)
16  Community / Jams & Events / Re: London Indies meetup on: November 01, 2010, 09:18:54 AM
going to try and make it along next month, didn't quite have the time to get trains sorted etc. this time.
17  Community / A Game by Its Cover / Re: AGBIC MAIN VOTING - Best game of the compo! on: September 04, 2010, 11:24:03 AM
In Order:

1   Under the Garden    Farmergnome   76    (11.2%)
2   Cat Poke    JaJitsu   66    (9.7%)
3   8:Capsule    Mr. Yes    33    (4.9%)
4   whale of noise    increpare   27    (4%)
5   MADRIS    Gary Dahl   25    (3.7%)
6   Tales of Unspoken World    Santa Ragione   23    (3.4%)
7   Mt.    Luke O'Connor   21    (3.1%)
8   NECO TOUCH    J.R. Hill   20    (2.9%)
9   Guitarguy Rocks Out    David Pittman   18    (2.6%)
10   flowEST    John Nesky   17    (2.5%)
10   Love Letter    Jonathan Whiting   17    (2.5%)
12   ? bit    Vince Twelve   16    (2.4%)
13   For The Twin    Hybrid Mind Studios   15    (2.2%)
14   International King of Wine    Nicholas Paul and Kevin   14    (2.1%)
15   Love Trampoline    James Cook and Jimmy "Zaphos" Andrews   13    (1.9%)
16   Burp'N'Shoot Bootleg    Lurk   12    (1.8%)
16   Mediécross    Astrofra  Barr and Remi   12    (1.8%)
18   Sandy Evolution    Kurt Waldowski  (Pocketninja) and David Sleboda   12    (1.8%)
19   Walk or Die    Jordan Magnuson   12    (1.8%)
20   2061    allen   11    (1.6%)
20   Color SPACE BEAVER    Leonardo Cavaletti   11    (1.6%)
20   Love Love Favorithold 48    nitram_cero (2bam)   11    (1.6%)
20   Pink! Pink! Bunny Machine    J. Kyle Pittman   11    (1.6%)
24   BOOMBOX    damien   10    (1.5%)
24   ORANGE    Theta Games   10    (1.5%)
26   Climb!    Daver   9    (1.3%)
26   MEGA THUMB: DREAM MATCH    Quazi GNRL nose   9    (1.3%)
26   Oh!! Tamanegi Yarou Chindouchyu!!!    miconazole   9    (1.3%)
26   Onion Warriors    Fabienne   9    (1.3%)
26   SLOTH    Dugan   9    (1.3%)
31   Together Fight! Friendly Hat Spirit    Elephant Kiss?   8    (1.2%)
32   Me and myself    like the sun and the moon  guillermo   7    (1%)
32   Monkey Freak: Ape-sanity    mklee   7    (1%)
32   Pigeon Racing    Tipp   7    (1%)
32   Super Forester    bastian  (hammedhaaret) & jeppe  (monkeylover)    7    (1%)
36   Climb    belbeeno   6    (0.9%)
36   Robolution    Tzach Shabtay   6    (0.9%)
36   Söze    Oddball   6    (0.9%)
36   The Key    Toeofdoom   6    (0.9%)
40   Dot Order Tie    Dylan Van Cleave (Vulf)   5    (0.7%)
40   Monkey Freak    Chris Zamanillo   5    (0.7%)
40   Twilit Universe    Brian Soulliard   5    (0.7%)
43   CandyBar for Atari 2600    Moon Goon   4    (0.6%)
43   KINOKO BOY Vs the space gardeners    Jerom   4    (0.6%)
45   A Bit Of Garden    dontkickpenguins   3    (0.4%)
45   Battle Girl : Area 61    DarkStem   3    (0.4%)
45   Kinoko Boy    C.A. Sinclair   3    (0.4%)
45   Moonlight    Flimgoblin   3    (0.4%)
45   Refus Q. Jibberjabber's Day Out    Tipp   3    (0.4%)
45   Sushi Blade    LandManatee   3    (0.4%)
51   8-bit Towlr Theory    allen   2    (0.3%)
51   Ascenso    agj   2    (0.3%)
51   Attaccante    Grando Umberto   2    (0.3%)
51   Chess with Blood    Zoltam   2    (0.3%)
51   Extra Heroes    Jean-Francois Major   2    (0.3%)
51   GramaGeddon    Jaron Shulver (Lightnix)   2    (0.3%)
51   MADRIS: A Real Estate Puzzle Game    Chris Franklin   2    (0.3%)
51   NIJI    Sengir   2    (0.3%)
51   Space Funk Hunter    (beta) Canute   2    (0.3%)
60   Dolphin Noise 4    Black Hat Brigade   1    (0.1%)
60   FAMILY GENOM    Zaratustra   1    (0.1%)
60   Little Bunny Foo Foo's Assault Jetbike Challenge    Wilson Saunders   1    (0.1%)
63   Meeting: Psychic Cat Herd Adventure    moop   0    (0%)
63   Parachute Pete    Graham Roberts   0    (0%)
63   Ruins    Leo Burke   0    (0%)
63   Super Sloth Soldier    No More Entertainment   0    (0%)
63   The Diary Mirror Life    Space_man   0    (0%)
18  Community / A Game by Its Cover / Re: AGBIC MAIN VOTING - Best game of the compo! on: August 31, 2010, 02:35:21 PM
Congrats to the winners Smiley
19  Community / A Game by Its Cover / Re: CALL TO ARMS: RECORD PLAYTHROUGH OF AGBIC GAMES - Announcements on: August 29, 2010, 04:35:32 PM
Fantastic! Brilliant work Pocketninja
20  Community / A Game by Its Cover / Re: [AGBIC] Moonlight [FINISHED v1.0] on: August 22, 2010, 02:36:12 PM
Thanks.

I did briefly try a "song line" you had to keep up with but it didn't feel right... unlike a rhythm matching game there was no room to recover with the platforming (unless I had the song line stop and wait but that felt artificial and weird).

Given I'm experimenting with other gameplay modes (e.g. shoot em up) might add in a rhythm style level..
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