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Community / DevLogs / Re: Gunmetal Arcadia Zero [now w/ playable build]
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on: March 11, 2016, 10:20:46 PM
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 After doing more work on salable gems, I got fed up with having to sell them off one at a time, so I added a "Sell All" option along with the value of the full stack. Debating whether this should be the default option. Any opinions?
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27
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Community / DevLogs / Re: Gunmetal Arcadia Zero [now w/ playable build]
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on: March 04, 2016, 09:50:42 AM
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 I'm thinking about doing something like this for my key art / cover art. I had been planning to color it and add an environmental background and maybe some monsters in the foreground, but once I got it inked and scanned, I kind of liked the stark simplicity of it, so I just threw it against an orange backdrop and added some light swirly patterns to break up the monotony. Also it reminds me a little of this awesome Dark Souls t-shirt. Any thoughts or feedback?
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28
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Community / DevLogs / Re: Gunmetal Arcadia Zero [now w/ playable build]
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on: February 28, 2016, 09:39:21 AM
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 Working on some new sprites. Playing around a bit with the range of what the tech elves can look like. I like the idea that their ears are their defining characteristic, like maybe that's how elves judge enough, like, "Oh, look at that goofy long-eared fellow, what a joker."
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29
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Community / DevLogs / Re: Scorn
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on: February 27, 2016, 12:46:16 PM
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Wow, this looks right up my alley. Very Giger or Beksinski, as others have mentioned. Definitely keeping an eye on this one!
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30
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Community / DevLogs / Re: Gunmetal Arcadia Zero [now w/ playable build]
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on: February 23, 2016, 05:05:21 PM
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 I wasn't too happy with the minimal shopping interface I had in the vertical slice build last month, so I've been refactoring it over the last few days to look and feel more like an item shop in an old JRPG might. Still a few loose ends to tie up (item description, actual prices, etc.), but it's coming together nicely.
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31
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Community / DevLogs / Re: Screenshot Saturday
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on: February 21, 2016, 01:02:40 PM
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 Portraits are working (and obviously up to shipping production quality). Edit: Butts, it's not Saturday anymore, is it? What are days.
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35
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Community / DevLogs / Re: Screenshot Saturday
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on: February 06, 2016, 04:36:56 PM
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Finished the proper boss for the first stage   This looks right up my alley! I'll be keeping an eye out for this one!
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38
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Community / DevLogs / Re: Screenshot Saturday
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on: January 23, 2016, 09:55:44 AM
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I'm wrapping up a vertical slice milestone for Gunmetal Arcadia Zero and finally getting some new content in the game. I'm on track for a June release, and I'll be publishing a one-level test build in a week or two, once I get back from PAX South. I've tweaked my CRT simulation a bit since Super Win the Game. Of course it still has the full suite of customization options, plus some new additions.  Palette fades  Combat  Loot  More combat  Prototyping a new enemy  Medusas!! 
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