Updated October 25, 2008: Arc Aether Anomalies is complete. The final build is available
here.
- Added "sticky" aim assist (optional, enabled by default)
- Added non-linear scaling for Xbox 360 analog stick axes
- Increased the gravity on pickup cells so they are much easier to collect
- Bug fixes to leaderboard system
- Various other tweaks and fixes what I've forgotten
Updated October 14, 2008:Added online leaderboards. Tweaked some of the game rules; movement is a little less floaty now, and pickup cells don't disappear so soon. The Controls and About menus have been implemented. Added options for mouse speed, Y-look invert, and southpaw/legacy gamepad controls. Added a fade-out when the game is over before the mission analysis screen pops up. Made several engine performance optimizations. Set up a site up here:
http://www.j-kyle.com/arc/
Arc Aether Anomalies is a 6DOF arcade shooter. I've been working on it since February, based on tech that I've been developing since I was a student of the Guildhall.
Regarding desired feedback, mostly I just want to know:
Does it run? This is original tech, which means original bugs. I've successfully tested it on a handful of machines, but I'm still pretty wary of some of the shortcomings of my engine.
Is it fun? I'm too close to the project to be objective.
As far as system requirements go, you'll need at least a Shader Model 2 compatible graphics card. The faster the better. I'm afraid I can't be more specific than that at this time.
Controls:
The Xbox 360 controller is currently supported. (WASD/mouse is also supported, naturally.) Support for more devices and a complete control binding option will be coming...at some point.
WASD/mouse or analog sticks: fly around
Left mouse button or right trigger: fire laser
Right mouse button or left trigger: fire arc beam
The laser is straightforward. Shoot baddies ("spores"). Blow them up. Collect the cells they drop.
The arc beam is where it gets interesting. This will freeze baddies in place. If you keep it locked on a baddie for a little while, he'll mutate into a bigger, faster baddie (a "superspore"). When you shoot these guys, they'll drop more cells and split into two smaller guys.
Grabbing cells (by running into them) increases your score multiplier and the remaining time. There's no health bar -- you play until you run out of time, so grabbing cells is important to stay in the game. The longer you play, the less time you get per cell, so it's best to collect as many as you can early in the game.
Download (updated October 25)
http://www.j-kyle.com/arc/Anomalies_Install_2008-10-25.exeScreenshots:



