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1411283 Posts in 69325 Topics- by 58380 Members - Latest Member: bob1029

March 29, 2024, 12:06:45 PM

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141  Developer / Technical / Re: Looking for beta testers. on: September 07, 2008, 01:38:06 PM
I'm curious - why don't you make it a public beta?

PS: I just played v1. It's great.

Only remember that Egoraptor rules umm.. the name of the "something zone", which seems to be a source of inspiration for you?
142  Developer / Business / Re: Legal advice offered on: September 05, 2008, 04:24:09 AM
i was talking about all the CC licenses but yes specificately the one that interest me more (at the moment) is the ccbync
I see. Well, I too am interested in whether or not a lawyer thinks that ccbync does what it promises Smiley

dosbox author didn't the software to let ID makes money out of it, without a "thanks to" or without giving the modified source code, it's GPL not LGPL.
Hm. Are you saying that id *might* not have said thanks and changed the source code without giving back the changes? Or are you saying that they actually did it?

It'd be unfair to suggest that id software or anybody else did neither donate, nor say thanks and perhaps even violate copyright law without knowing for sure.

If you want to point out that all these things are possible: yes, that's all true. I think that the pros (independance of the game from original developer, easier distribution) outweight the cons (possible copyright infringement).
143  Developer / Business / Re: Legal advice offered on: September 05, 2008, 01:55:40 AM
commonly saying Creative Commons means "one of the cc license" not the organization of course, i was aware about all that stuff anyway
Good to hear. But if ya did know the different licenses, why did you not specify one?

PS: Hm, but it seems you don't distinguish between "copyright" and "copyright license" - could that be?

i recommend not, because freeware doesn't mean open source at all and the best way to protect your freeware game is not by law, that can act only after the things occur, but simply not giving the source code around.
Oh well, that was my recommendation for preventing commercial use while still allowing others to use and extend it.

I'm still not sure what you want to protect from. If it's just "I don't want others to sell my game or use parts of it to create commercial games", ccbync seems the obvious choice. So you want to know from the lawyer whether or not ccbync is a good license to choose?

DosBox is being used by ID Software in their "commander keen" collections on Steam, and ScummVM is used in lucasart stuff too. Without any agreement of any sorta... and it's something they were never able to do without having the source code, i bet they would ask and maybe offer something to the authors if so
why do you use an emulator/vm as an example? A heapload of applications/libs is being used for commercial use. The authors are obviously okay with that. They probably wouldn't choose that license otherwise.
144  Developer / Technical / Re: Open Source C++ Games on: September 03, 2008, 02:58:29 PM
You can use a (js, therefore no direct link) filter on http://sourceforge.net/softwaremap/trove_list.php?form_cat=80 to get the games written in C++

Also there's a good list of free as in freedom c++ games on the libregamewiki: http://libregamewiki.org/Category:C%2B%2B_games
145  Developer / Technical / Re: Screen capturing recorder that shows mouse movement for Windows? on: September 03, 2008, 04:02:57 AM
camstudio and taksi. though I can't say for sure that they support mouse-capturing.
146  Developer / Art / Re: good video hosting sites on: September 01, 2008, 11:33:23 AM
ya lazy bastards could read some T&Cs :p (I was kidding really)

yeah, there is an exception.

Quote
Video game developers may post videos of their work provided they cite their involvement in the description of the video (maps and mods to commercial games don't count).

Also check out this thread which I started a while ago on the same topic. (um, video hosting for video games that is..)
147  Developer / Audio / Re: Anyone looking for some free sound design or game music? on: September 01, 2008, 11:30:16 AM
Hey there commathe, nice of you to offer your time and sweat!

I want to introduce a platformer/shoot-em up project, which is open source and complete but lacks sounds.

The reason for the absence of sfx is due to a discussion, in which was proclaimed that the sounds used in the game so far were possibly non-free (they were taken from DOWNLOAD FREEE!!! SOUNDS pages)

There is the homepage of the project. Unfortunately there are no windows (nor linux nor mac) binaries available, after the sounds were declared non-free.

You can take a look at the

(mute in the first ~20 seconds).

I was thinking of browsing pdsounds.org and freesound.org sometime and asking people on freesound to release their sounds under free licenses if I find anything fit to replace sounds in blob wars.

The old and probably non-free sounds are in the source archive though. In case you're interested in what kind of sounds need replacement (though the video above will give you some hints on that too).

If you want to play it before judging whether or not you want to do sounds for it, tell so and I'll try to compile it for you (you are on a windows system, right?).
148  Developer / Business / Re: Legal advice offered on: September 01, 2008, 05:37:43 AM
from all the stuff generally a videogame is protected from Smiley
So also from re-distributing?
Not for game mechanics or source code, i know those needs patents
You don't patent source code.

Re-distribution and commercial usage are covered by the EULA, so something more about protecting your "brand" if someone do a game clearly ripping your medias or someone decide do to a plushie or another gadget clearly derived by a your design (like the unofficial Fez plushie i saw around).
If you want to prevent someone from making graphics which look like yours, then I think you need to trademark your graphics. By default nobody is allowed to use the graphics you make, but nobody is disallowed to re-make your graphics.

So, do Creative Commons act like a proper Copyright over media and binaries?
Creative Commons is an organization.

Creative Commons licenses are copyright licenses.

Creative commons licenses are made for allowing free distribution of different sorts of stuff.

BTW: There is no "The Creative Commons license".

You own copyright over everything you create.

You can put your stuff on-line and if you don't say "you are allowed to copy it and use the media to create games with it" nobody can legally create games using your media.

Nobody is allowed to re-use or re-distribute your stuff without authorization. Creative Commons licenses are possible licenses for allowing re-using and/or re-distribution of your stuff.

What do you want to acchieve? That people are allowed to re-distribute your games, that they are not allowed to re-distribute your game for profit and that people are not allowed to change the graphics in the game?

If you want to disallow everybody to use the graphics which you made, then there is no Creative Commons license which suits your needs.

If you want to disallow commercial usage of your game and it's media, but want to allow non-commercial distribution of your game and non-commercial use of the media, you can use the Creative Commons Attribution-NonCommercial (if you want to allow people to change your graphics) or the Creative Commons Attribution-NonCommercial-NoDerivs (if you don't want to allow people to change your graphics.)

Supposing you read the Creative Commons Attribution-Noncommercial license (or at least the summary) and like it, then I guess the question to the lawyer would be: "Is CC BY NC a good license?" or something like that.

I recommend releasing (freeware) games as free/open source software under copyleft licenses though, as they usually prevent commercial use and allow development of the game without the need for the original developers to participate.
149  Player / General / Re: Games you always go back to on: August 29, 2008, 12:58:15 AM
Tremulous, I just love building my bases while everything dies around me. Also no other online FPS had the least idiots (I'm usually the one who talks the most crap.)

I also sometimes come back for Nexuiz, because no other shooter allows such speedy CTF fights.

I had this thing with Fallout 2 and Baldur's Gate 2 and Planescape Torment - I had to play them again and again - but I'm through with it.
150  Player / Games / Re: How can video (or any other) games help make the world a better place? on: August 28, 2008, 06:07:26 AM
I've been thinking. How can video (or any other) games help the world? Can they help the world a better place in any meaningful way?
Games with people in them can do it in the same way movies or books can (by stimulating self-reflection through a message*), the plot is the carrier of the message.

By making a game linear you can connect decisions (which the player doesn't make) with reactions/results. This way you can 'teach' the player.

By making a game flexible, you can try to make the player find connections between decisions (which he made) and reactions/results. This way you can 'teach' the player.

Abstract games can use personifications. For example cultivation.

Games also can promote creativity. You can package content-creation tools as a game. For example the Sauerbraten-based Sandbox is supposed to be a game-maker tool for children.

*simplified truth
151  Developer / Art / Re: show us some of your pixel work on: August 28, 2008, 02:07:14 AM
Do you know how awesome this is?

It is awesome.

Do you know why?

I'm not sure. Parts of the awesome are because of the plastic look. Pixel art? Plastic look? What? What? What? WhAt? Wow.
152  Developer / Technical / Re: Vector Graphics/Animation on: August 28, 2008, 01:57:47 AM
*sniff* I wants svg animations Sad

All I know of, but unfortunately didn't properly test yet is Gazelle, which I wrote a short paragraph about once.
153  Developer / Business / Re: Legal advice offered on: August 28, 2008, 01:52:59 AM
I've one, are CC (Creative Commons)licenses a good manner to protect an IP? Or is still better to have a "proper" (C)?
It sure would be interesting to hear the Lawyers opinion on that, but I think you should be more specific. Intellectual property is a wide field. What do you want to protect? A name? (trademark) An (eg. game mechanics) idea? (patents) Source code, binaries and media? (copyright)

Also, what do you want to protect from? From re-distribution? From commercial usage? From re-implementation? From people getting inspiration from your game? (^^) From the art being used in other games? From the code being used to create a commercial game? I could go on and on Smiley

So I'll just repeat that this is truly interesting for me and I'm not smartarsing because I'm a smartarse, but because I want an answer and it will require a clear question. Wink
154  Player / General / Re: Our spam bot sucks on: August 24, 2008, 12:45:53 PM
So could you instead of some cryptic message maybe write "Our anti-spambot is so dumb, it thinks you're a spam bot. I'm afraid you'll have to change some of the words you used in your post... :("
155  Developer / Business / Re: MP3 licensing on: August 24, 2008, 07:06:56 AM
support ogg vorbis and say fuck off mp3  Wink
I agree to that. Smiley

Many thanks for the info!
156  Developer / Art / Re: show us some of your pixel work on: August 24, 2008, 06:19:56 AM
Well, let's see, what can I put in 'ere?



was inspired by



There's other at there.
157  Player / General / Re: Our spam bot sucks on: August 24, 2008, 06:16:00 AM
Jebus Fondling Christina.

So whom to talk to about the soap bot?
158  Developer / Technical / Re: Starting with Python and Pygame on: August 23, 2008, 08:24:16 AM
I want to learn to program games, but I have few to none experience with programming. I heard recommendations so I am going to start learning Python, and then Pygame. So I want to know if it's actually a good choice for starting.
Python is one of the three good languages for starting to program (along with ruby and lua)

I never used Pygame, but perhaps Pyglet is interesting for you. It seems to be a minimal alternative to Pygame.

The project is kind of cool, as this video of programming space invaders in 40 minutes shows. (Yes I am easily impressed by stuff like that.)

For learning python, I recommend any of the tutorials listed on the python documentation page and additionally always keep a tab open with the official python documentation whenever you need additional info on a topic.


Can someone maybe quickly explain what a main loop is? (Or link to a good explanation..)
159  Player / General / Re: Our spam bot sucks on: August 23, 2008, 06:41:16 AM
Code:
[quote author=Hideous link=topic=2658.msg67172#msg67172 date=1219500568]
F[b][/b]TP To[b][/b]rrent.
[/quote]
He's faking!  Shocked
160  Player / General / Re: Our spam bot sucks on: August 23, 2008, 05:48:26 AM
FTP333 Torrent333

If I removed the "333" this post would not be possible. Why?
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