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1411314 Posts in 69330 Topics- by 58383 Members - Latest Member: Unicorling

April 03, 2024, 12:18:05 AM

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2061  Developer / Design / Re: Thinking up game ideas (and making them a reality) on: November 16, 2008, 11:08:33 PM
The bad thing about public scrutiny is that you might have to give away some surprises for feedback.

I always choose 1-3 guys to whom I tell about the game, and who betatest the game. No spoiled surprises.
Or better yet, contact each one in private and give everyone a different beta with only certain gameplay/story spoilage.

Bonus: Don't tell them you're doing this.

Or maybe give them all different games?
2062  Developer / Design / Re: great levels in game history on: November 16, 2008, 11:07:34 PM
I agree otherwise but I'd add all the other 15 colossi to that list. They're all great 'levels' in gaming history!
2063  Developer / Art / Re: Atmospheric Games (image heavy!) on: November 16, 2008, 11:06:34 PM
HeXen, it's atmosphere with a set of levels built around it.

Hexen. Oh darns, I remember how much I laughed when I read the translated manual. "With the Book of Power the Paladin emits a ray of light that melts all evil!" or something like that. It was really hilarious in finnish. Also word 'light' was translated as 'not-so-heavy' instead of, well, 'light'.
2064  Developer / Design / Re: So what are you working on? on: November 16, 2008, 11:03:32 PM
KniteBlargh: That is otherwise cool, but it really looks like you forgot both E and A from the text and added them later on when you realized what you had done.
2065  Developer / Design / Re: Thinking up game ideas (and making them a reality) on: November 16, 2008, 02:13:42 PM
The bad thing about public scrutiny is that you might have to give away some surprises for feedback.

I always choose 1-3 guys to whom I tell about the game, and who betatest the game. No spoiled surprises.
2066  Developer / Design / Re: So what are you working on? on: November 16, 2008, 02:11:41 PM

 Cool Cool


It looks like there's soda machines that create dark replicas of the player.
2067  Developer / Design / Re: The games you designed as a child (image heavy) on: November 16, 2008, 09:57:33 AM
hempuli's would be god-like.
i cannot contain my excitement.

Just let it come out. Into a bucket, if I may regard. I'll have to install the scanner drivers before I can amuse you with those. (Formatting and reinstalling a computer was actually very easy!)
2068  Developer / Design / Re: The games you designed as a child (image heavy) on: November 16, 2008, 06:27:50 AM
When I get my computer working again, I'll upload something. I have some hundreds of paper games I drew when I was little.

But hey, what would you guys say if we made a compo or something like that out of these ideas? "Childhood game remakes"?
2069  Developer / Art / Re: TIGer Paint on: November 16, 2008, 06:19:34 AM
2070  Community / Creative / Re: Orphaned Assets on: November 16, 2008, 05:07:16 AM
I hate and have always hated ripping graphics or even having someone create graphics for you. The only things others do for me are musics; that's the place where I lack skills the most.

But I like the idea of a database for abandoned/orphaned game assets. Although I wouldn't by myself take anything from there, the idea of showing and making something out of your abandoned game projects is cool. It could be very inspiring, especially if there was a bit of description what kind of game this abandoned/orphaned game was, if there was any.

When I read the title, I instantly imagined something like http://www.squidi.net/three/ .
2071  Developer / Design / Re: Dream Games on: November 16, 2008, 04:58:49 AM
When it was raining and I was in a car, I used to watch the small drops of water stuck in the window, how they slowly fell lower and lower, and to the left at the same time. I also enjoyed watching how the drops absorbed other drops to themselves during their course over the glass.

Bleh, I feel like there's something grammatically very very wrong with those sentences. Forgive me.
2072  Developer / Design / Re: So what are you working on? on: November 16, 2008, 04:44:09 AM

and WE WANT MORE CONCEPT ART!
2073  Developer / Art / Re: The (starts on) Cinco de Mayo Comicompo! on: November 16, 2008, 02:17:58 AM
WHERE'S YE PAGE?
2074  Developer / Design / Re: Dream Games on: November 14, 2008, 06:59:10 AM
I have hadquite many ideas for 'psychological' games lately.
1) You've got some sort of mental disease (or maybe alzheimer?), and sometimes you just black out or enter a 'dream world', which would be very very beautiful compared to the angstily grey and dark real world. The thing is, you must sometimes do stuff (like find your memories back) in the dream world, but the longer you stay there, the harder it is to get back to real world. If you stay there for too long, you can't get back and you're trapped in your imaginary world forever; the disease has won.
That setting would be quite cool with a detective story mixed with it: you must re-remember stuff you've forgotten to continue, and at the same time avoid letting the disease take you over.

2) Quite much the same thing as that first, but you're an old gal with alzheimer. Th actual game would be very easy, like to get from one point to another, but you'd get flashbacks all the time and you'd have to live your life again from the end to the beginning. Trauma's and other stuff would affect the flashbacks, like a guy that hit you when you were child being a horrible monster etc. Then finally, after you had had the final flashback (probably about some trauma from your early childhood, you know, trauma would allow it to be a boss-fight) you'd find out that you don't get back to real world after the flashback, and the game would end showing the main character in a bright-coloured grassy field, representing that she/he now lives in a imaginary world (= Alzheimer has won and she's now a vegetable in real world).

Yeah, pretty sad and depressing game ideas.
2075  Developer / Design / Re: Games From Your Dreams on: November 13, 2008, 11:50:17 AM
I have dreamed (dreamt?) of quite a few games. Here's the ones I remember now:

-I saw a dream of a Dizzy 'RPG'. At first it was just normal Dizzy, but in some place there was also aworld map and a space ship introduced.

-Long long time ago, I saw a dream of a shooter. There was a boss you had to kill which had energy fields aound it, and there were also very very weird traps, like some killing seeds and such. And the bosses were monkeys. You controlled a basic green spaceship.
2076  Developer / Art / Re: show us some of your pixel work on: November 13, 2008, 05:13:50 AM

Tokenmasters Profile picture for LastFM. Unfortunately they don't even allow animated gifs ._.

Now that is cool!
2077  Developer / Design / Re: The games you designed as a child (image heavy) on: November 12, 2008, 05:29:48 AM
I just always chose the skeleton guy and smashed buttons. And he always won.
2078  Developer / Art / Re: The (starts on) Cinco de Mayo Comicompo! on: November 11, 2008, 05:49:49 AM
Eh, who cares where the bar is. We're doing this for fun Beer!

Can't wait to see the whole thing Smiley

Agreed. And even if you think your page sucks, it sucks in the name of fun and tigsource. That's better than normal suckiness!
2079  Developer / Design / Re: Tim Schafer Releases Grim Fandango Design Docs (Yay!) on: November 08, 2008, 03:06:55 AM
Ah great! I feared that I had lost it forever already :<
2080  Developer / Design / Re: So what are you working on? on: November 07, 2008, 02:02:48 PM

something like this maybe?

hmm? I didn't quite understand what you meant?
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