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182
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Community / DevLogs / Re: Kyoto
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on: May 22, 2012, 05:01:56 PM
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Yaaaaaaaaaaaaaaaaaaaay!!~ I should add this to my portfolio site now.  It's a shame that the majority of our coverage happened when the game was so buggy. I have a feeling that a lot of people weren't able to enjoy the game fully.
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183
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Player / Games / Re: Tribes Ascend
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on: May 22, 2012, 03:05:38 PM
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Go watch some matches. It exists already. In fact a tournament was already hosted by Hi-Rez. Also: Brute class update happened. It's kind of a joke imo 
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185
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Developer / Art / Re: show us some of your pixel work
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on: May 21, 2012, 04:31:46 PM
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The motion feels uneven
be fair backflips are hardly an 'even' motion to begin with Well, I guess I meant inconsistent? As in, it looks like the velocity of her rotation slows down and then speeds up again at a certain point arbitrarily. Am I the only one feeling this? 
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186
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Player / Games / Re: Tribes Ascend
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on: May 21, 2012, 04:25:18 PM
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@Dragonmaw
And to add to what Pandara mentioned, Infiltrators also don't have much of a role in competitive play right now either. Gen defense usually only starts happening once teams are larger than 9 or 10 players, any less than that and you're sacrificing much more crucial roles. This is compounded by the fact that in most comp rulesets you can't upgrade base defenses, leaving them rather flimsy and unreliable.
Also @ Pandara: sorry about MIRV thing, that's generally right. MIRV tends to be more effective for flag clearing where mortar is superior at taking out defenses. In my experience it's not uncommon to see both weapons used in a match if the ruleset permits it. And of course, the long stretch of the game will most likely consist of flag clearing only within the current competitive status, so there's that too.
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189
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Community / DevLogs / Re: moonman
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on: May 20, 2012, 11:06:40 PM
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If I had the means to get an 8K display I'd probably have the means to get such a (ridiculous) gfx card as well. 
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196
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Player / Games / Re: Tribes Ascend
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on: May 19, 2012, 03:07:14 PM
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1. MIRV 2. Techs Thumper 3. Pathfinders LAR secondary. 4. Stealth Spinfuser/Jackle 5. Soldier's Spinfuser
All of those weapons are undesirable in high level gameplay, save for the LAR.
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197
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Developer / Art / Re: Post Your Old Work
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on: May 18, 2012, 10:30:25 PM
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I think The Archer was one of his first forays into pixel art--he's been constantly redoing his pixel work.
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198
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Player / Games / Re: Tribes Ascend
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on: May 18, 2012, 09:43:52 PM
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Projectile weapons are only useful if you can land approx >= 40% of all fired shots. Stick with the explosive weapons until then.
Also, zoning. Position/maneuvering is just as important, if not more, than aim.
@iffi yeah I added you like right as this thread started lol. I'm glad they added the whole "following" thingy, it's nifty.
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199
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Developer / Art / Re: Photoshop _Elements_ for pixel art?
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on: May 17, 2012, 10:43:04 PM
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I'm aware of GG, sir... gg.
I run both OSX and Windows. I'd have preferred to be able to pixel on OSX which is why I started using Pixen. So, I fell back on to PdN with my Windows installation.
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200
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Developer / Art / Re: Art
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on: May 17, 2012, 10:41:47 PM
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Thank you for the feedback.  Those suggestions very much make sense. I really should have done those things to begin with... Thanks! Here's my second one for today 
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