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1411372 Posts in 69353 Topics- by 58405 Members - Latest Member: mazda911

April 13, 2024, 02:42:15 PM

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181  Community / DevLogs / Re: The Ballad of the Psychotropic Robot on: May 22, 2012, 05:06:45 PM
Wow, already starting on something new. Awesome!  Grin
182  Community / DevLogs / Re: Kyoto on: May 22, 2012, 05:01:56 PM
Yaaaaaaaaaaaaaaaaaaaay!!~

I should add this to my portfolio site now.  Grin


It's a shame that the majority of our coverage happened when the game was so buggy. I have a feeling that a lot of people weren't able to enjoy the game fully.
183  Player / Games / Re: Tribes Ascend on: May 22, 2012, 03:05:38 PM
Go watch some matches. It exists already.
In fact a tournament was already hosted by Hi-Rez.



Also: Brute class update happened.
It's kind of a joke imo  Huh?
184  Player / General / Re: Candyland the Movie on: May 21, 2012, 07:12:03 PM
"Reign Over Me"

A legitimately good movie.
185  Developer / Art / Re: show us some of your pixel work on: May 21, 2012, 04:31:46 PM
The motion feels uneven
be fair
backflips are hardly an 'even' motion to begin with

Well, I guess I meant inconsistent?
As in, it looks like the velocity of her rotation slows down and then speeds up again at a certain point arbitrarily.
Am I the only one feeling this?  Concerned
186  Player / Games / Re: Tribes Ascend on: May 21, 2012, 04:25:18 PM
@Dragonmaw

And to add to what Pandara mentioned, Infiltrators also don't have much of a role in competitive play right now either.
Gen defense usually only starts happening once teams are larger than 9 or 10 players, any less than that and you're sacrificing much more crucial roles. This is compounded by the fact that in most comp rulesets you can't upgrade base defenses, leaving them rather flimsy and unreliable.

Also @ Pandara: sorry about MIRV thing, that's generally right. MIRV tends to be more effective for flag clearing where mortar is superior at taking out defenses. In my experience it's not uncommon to see both weapons used in a match if the ruleset permits it. And of course, the long stretch of the game will most likely consist of flag clearing only within the current competitive status, so there's that too.
187  Player / General / Re: All Purpose Animu Discussion on: May 21, 2012, 03:39:21 AM
Kids On The Slope
188  Developer / Art / Re: show us some of your pixel work on: May 21, 2012, 12:51:57 AM
He seems to host stuff on DeviantArt. Do you have issues with that site?
189  Community / DevLogs / Re: moonman on: May 20, 2012, 11:06:40 PM
If I had the means to get an 8K display I'd probably have the means to get such a (ridiculous) gfx card as well.  Giggle
190  Community / DevLogs / Re: moonman on: May 20, 2012, 11:01:00 PM
brb, getting my 8K screen of 7680x4320 and zooming moonman to 1x
191  Community / DevLogs / Re: moonman on: May 20, 2012, 10:51:40 PM
And it automatically changes the in-game pixel scaling?  Kiss
Squee.
192  Developer / Art / Re: show us some of your pixel work on: May 20, 2012, 10:38:40 PM
The motion feels uneven
193  Player / General / Re: All Purpose Animu Discussion on: May 20, 2012, 07:21:43 PM
@Ouren

Persona 3... You have made a good choice.
194  Player / Games / Re: Tribes Ascend on: May 20, 2012, 07:11:37 PM
@iffi

I'm such a troll  Durr...?
195  Player / General / Re: I'm in the news again! on: May 20, 2012, 02:49:51 PM
mother earth weeps
196  Player / Games / Re: Tribes Ascend on: May 19, 2012, 03:07:14 PM
1. MIRV
2. Techs Thumper
3. Pathfinders LAR secondary.
4. Stealth Spinfuser/Jackle
5. Soldier's Spinfuser

All of those weapons are undesirable in high level gameplay, save for the LAR.
197  Developer / Art / Re: Post Your Old Work on: May 18, 2012, 10:30:25 PM
I think The Archer was one of his first forays into pixel art--he's been constantly redoing his pixel work.
198  Player / Games / Re: Tribes Ascend on: May 18, 2012, 09:43:52 PM
Projectile weapons are only useful if you can land approx >= 40% of all fired shots.
Stick with the explosive weapons until then.

Also, zoning.
Position/maneuvering is just as important, if not more, than aim.

@iffi yeah I added you like right as this thread started lol.
I'm glad they added the whole "following" thingy, it's nifty.
199  Developer / Art / Re: Photoshop _Elements_ for pixel art? on: May 17, 2012, 10:43:04 PM
I'm aware of GG, sir... gg.

I run both OSX and Windows.
I'd have preferred to be able to pixel on OSX which is why I started using Pixen.
So, I fell back on to PdN with my Windows installation.
200  Developer / Art / Re: Art on: May 17, 2012, 10:41:47 PM
Thank you for the feedback.  Smiley
Those suggestions very much make sense. I really should have done those things to begin with... Thanks!

Here's my second one for today
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