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1411128 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 05:13:21 PM

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41  Community / Competitions / Re: LD24 August 24th on: August 28, 2012, 11:20:00 AM
Well ain't that a bitch. Concerned
I'm not sure what's causing that.
gdi I should have made log files more descriptive.
Fuck all.
42  Community / Jams & Events / Re: PAX PRIME ROSTER on: August 23, 2012, 10:22:38 AM
I'd be grateful if anyone wants to do a TIGSource meetup outside of the PAX halls. You know, for those few of us who live here but don't have tickets.  Cry
43  Community / Jams & Events / Re: Seattle People? on: August 17, 2012, 11:13:09 AM
So, I live here now.
44  Community / Jams & Events / Re: Seattle People? on: July 06, 2012, 03:36:40 AM
Hey, wow it's great to see there's so many cool people in the area. Sorry I haven't really kept up on this topic, I've been sort of avoiding TIGS lately.

Vancouver is on my agenda, I think I'll plan a trip up there around one of those meetups, because that sounds awesome. Hopefully I'll have something neat to show people by the time that comes around. Maybe that'll even help motivate me to work harder.

Since it seems there's quite the decent number of us, would anyone be interested in holding some sort of meetup? The Seattle Indies Expo(via seattleindies.org) looks neat, but also like it's relatively unconfirmed to be happening any time soon, so perhaps we could organize something ourselves? TIGJam Seattle?(that might be a bit much haha) I dunno.
45  Community / Townhall / Announcing "Ether Souls" on: July 05, 2012, 02:08:16 AM
Hey all you Tiger's.


I've been hard at work on my next project lately, named "Ether Souls", and today I'm excited(and perhaps even more nervous) to announce that I'll be blogging its entire development process on a tumblr right here.

If you find the project interesting, please do give my blog a follow. There is also RSS available for those of you who don't use tumblr.(you could also just bookmark it, whatever)



On the blog I will talk about the development of the game and my thoughts on its design. It is a window into my brain for while I work. You'll be able to ask me questions(to which I will answer), and from time to time I will host special giveaways/promotions for those keeping up with my blog.Ether Souls is an action platformer with a focus on interesting, unique mechanics that melds concepts of exploration, survival, intense combat, and perfectionism. It carries with it a grim, brooding incongruous narrative set in an open world of the surreal, the horrific, and the fantastical.
46  Community / Creative / Re: The tigsource MOBA game on: June 14, 2012, 06:00:22 PM
In my next game I'm going to add Paul Eres as a player character.

He has only one ability and it's called "auto-reflect"--Every attack thrown at him is automatically redirected back at the enemy, and a text blip pops up containing one of the following phrases: "Strawman Reposte", "Irrelevant Analogy Burst", "Obscure Contrarian Counterpoint Beam", or "Pedantic Theoretical Exception Volley".
47  Developer / Design / Re: So what are you working on? on: June 14, 2012, 05:57:10 PM
Please make it as religiously offensive as you can.
48  Community / DevLogs / Re: bytesoup - Teeny Graphical Roguelike on: June 14, 2012, 05:23:25 PM
Anticipating this greatly!

Are you going to let users create their own palettes?  Kiss
49  Player / Games / Re: E3 - 2012 on: June 14, 2012, 04:37:01 PM
Furthermore, Nintendo devkits hold with them the most infamy for being a bitch to work with. So I hear. Also devkits are expensive, right?
50  Player / Games / Re: Lollipop Chainsaw on: June 14, 2012, 04:33:56 PM
It sucks that Suda gets all the trash for this.
Did he really decide on every single element of the game?
51  Community / DevLogs / Re: Battle Witches on: June 14, 2012, 04:30:45 PM
Could be a neat game.

Looks like you need more mechanics though.
In its current state the game looks a bit like a boring tower defense.
52  Community / DevLogs / Re: Spunk and Moxie on: June 14, 2012, 04:02:59 PM
Its abbreviation is also S&M  Wink Wink Wink Wink
53  Player / General / Re: All Purpose Animu Discussion on: June 14, 2012, 11:38:28 AM
You forgot to tell us its name.
54  Community / DevLogs / Re: Spunk and Moxie on: June 14, 2012, 10:12:36 AM
I can feel the love you guys have poured into this game <3
55  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: June 14, 2012, 10:10:25 AM
I actually appreciate the correction. Smiley
Thanks!
56  Player / General / Re: Indie Game: The Movie has been released on: June 14, 2012, 10:08:48 AM
Why is it sad that you have to spread the word about your game for people to know about your game? Logic, guys.  Concerned
57  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: June 13, 2012, 10:59:27 PM
Don't watch too much scifi, kids.
58  Player / General / Re: TIGSauce's most epic posts on: June 13, 2012, 10:57:08 PM
Daisuke Amaya also worked intermittently while also holding up a full time job.
59  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: June 13, 2012, 10:35:21 PM
http://en.wikipedia.org/wiki/Electromagnetic_spectrum

Basically your brainy brain and sensory organs are equipped in such a way to absorb and interpret these radioactive particles in such a way as to inform you about the world around you. It's all radiation and there's not that much different between any of it. The distinction comes in how we interpret it.

Or at least, that's how I've came to understand it, which is quite possibly far off from the actuality since I haven't studied very deeply into this at all.
60  Player / General / Re: Fight Thread Pollution! Post here if it's not worth a new thread!!! on: June 13, 2012, 10:25:05 PM
http://en.wikipedia.org/wiki/Wireless_energy_transfer

Quick skimming leads me to the conclusion that it's not efficient enough yet by current implements.
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