Super Pitifall
DOWNLOAD LINK
Title Screen
In Game
Gameplay
Pitifall Larry is on a quest for ancient treasures. Unfortunately his Nieces Lion was captured. Find the golden key and open Kittyclaw the Lions cage. Deep in the dark jungle obtain the Ralf Diamond. Finally, retrieve the antidote and cure Larrys Niece to win!
Controls
Use arrow keys to move Pitifall Larry. Z key to jump. X key to fire if ammo present. Firing while climbing ladder or solid objects will nullify bullets. Aim for bottom of vine to swing. Press UP + JUMP and LEFT or RIGHT to leap off ladders, vines or balloons. Pressing LEFT or RIGHT for an extended duration accelerates Larry and makes him jump higher. Press UP while standing inside door to warp. Press UP or DOWN while on ladder to climb. Use arrow keys to swim while in water. Gates may be opened by touch once its matching key is in your inventory. It is highly recommended to toggle full screen mode via F4. ESC quits. F1 displays this screen. If a joystick is attached it will become the primary controller. To regain keyboard mode detach joystick. Press button 1 to jump or start game and 2 to fire. Pause the game by pressing ENTER.
Features (may change during production)
* Large areas to explore (over 250 screens)!
* High score for gaming session proudly displayed!
* Swinging jungle vines and angry Moa heads!
NOTE: PROJECT HAS EVOLVED SEVERAL TIMES - CHECK LATEST POST FOR ACCURATE INFO!
DEVELOPMENT BLOG:8.1.08. Finally gonna bite the bullet and enter a contest. Like they say: A goal is a dream with a deadline! Already have something in mind and have a small prototype. I'm going from PC to Atari 2600 on this demake.
. Low res mixed with higher res sprite art didn't seem to mesh at first but my spriting skills are nascent. Also noted my trying to work around the development environments quirks was making the demo code unwieldy. Have to remember to make the game clever - not the code.
. My short-term goal is to rewrite the demo code using as many built-in features of the development language as possible. Also, download and experiment with Visual Batari Basic as an aid in creating Atari 2600ish sprites.
Notes:* Must find public domain or appropriately licensed Creative Commons soundtracks.
* Atari 2600 used single screen gameplay alot.
Links:Visual Batari Basic
http://www.atariage.com/forums/index.php?showtopic=123849ccMixter
http://ccmixter.org/view/media/home