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1411125 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 11:11:47 AM

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21  Developer / Technical / Cheapest watch that can install APKs? on: May 16, 2016, 07:19:44 PM
What's the least expensive smartwatch (i.e. runs Android - *not* just compatible with) that can sideload .APKs?
22  Developer / Technical / Re: developer microsoft com / xboxactivate doesn't go to code entry page on: May 06, 2016, 11:49:27 AM
Well, "problem solved" as I can get to the activate link now.  Unfortunately, MS didn't explain the root problem.  For some reason they changed which hotmail account was associated with the developer account.  So, the original hotmail account that I would expect to be linked wasn't.

It could be related (or not) but Symantec made us change the contact email to one with a domain we own.  This never came up in the single developer $19 dollar account.
23  Developer / Technical / Re: developer microsoft com / xboxactivate doesn't go to code entry page on: April 20, 2016, 12:38:04 PM
In order to get at least some headway while waiting for MS tech support I ponied up $20 dollars for a single developer account on a brand new MS live account.  This actually worked.

This still doesn't explain how a long established live account that paid the full $100 for a corporate dev account cannot pass through to the activation page (or see such a link).
24  Developer / Technical / Re: Choosing The Right Programming Language on: April 19, 2016, 07:55:28 AM
I'd choose none of the above personally.  I'd second choosing what platform you want to target decides what tools you can use.

RAD (rapid application development) tools are my poison of choice.  Things with less focus on hairy, complicated syntax and more on easy expression.  BASIC-like languages with robust IDEs and little to no configuration and building from scratch nightmares.

In order to get more direct feedback I'd tell us what platforms you intend to make games for.
25  Developer / Technical / Re: developer microsoft com / xboxactivate doesn't go to code entry page on: April 19, 2016, 07:42:46 AM
If I posted this in the wrong section let me know.  If I find a solution to this problem then I might help other indie devs with this same issue so I'll post again.

This is the response from tech support so far:


  1.  Go to http://dev.windows.com
  2.  Click on dashboard link
  3.  Log in if you are not already logged in to the Microsoft Account associated with your dev center account
  4.  Click account settings (on the left)
  5.  Click Xbox One development consoles (on the left)

Step #2 brings me to the account info page which doesn't have an "account settings" on the left.

No one has gone through this?  Any guides for this process out there?
26  Developer / Technical / [RESOLVED] developer microsoft com / xboxactivate doesn't go to code entry page on: April 13, 2016, 09:50:10 PM
Trying to set up a retail Xbox One as a dev kit.

I did a factory restore on the Xbox One.
Set the user to my developer/live/hotmail account. (currently registered as a Windows developer)
Downloaded and installed the dev kit activation app.
Launched the dev kit app which brings up a screen with a link and a 6 character code.
I launch a web browser and type in the https://developer.microsoft.com/xboxactivate
It brings up the Microsoft Dev Center login page and I type in my developer account username which redirects me to the live login page
I log into the live login page and it takes me to the "Registration - Account info" screen.

At this point I'm at a loss.  Nowhere does it show a field to type in the 6 character code on the Xbox One.  I have sent out a support ticket but MS hasn't responded.  Anyone go through this?  Any solutions?
27  Community / Townhall / Upp Plus for the Atari 2600 released on: February 14, 2016, 10:15:14 PM
An unlimited release of Upp Plus has been, er, released!  This is mainly a slightly improved version of the original Upp! game.

Basically, it turns Arkanoid on its head.  Instead of controlling the "paddle" you must guide your ship upwards and out of the level.

Physical cartridge release here: https://www.etsy.com/shop/Gemintronic
ROM download of original game here: https://theloon.itch.io/upp
Youtube video of original Upp! game here:

28  Player / General / Missing the point of "retro" on: November 17, 2015, 01:24:52 PM
Full article here: http://retrogamingmagazine.com/2015/11/17/were-all-doing-classic-gaming-wrong-2/

Basically, I think "Retro" has been misconstrued at times.  There's something missed from the pre Nintendo days.  Something that's more than simplicity and chunky graphics.  I dunno.  I could be misreading things.  What say y'all?
29  Community / Townhall / [Atari 2600] Upp! on: October 08, 2015, 07:37:27 AM
Just released a new Atari 2600 homebrew called Upp!

The player must find a way past the space walls through to the top of the screen.  Free download here:
http://theloon.itch.io/upp





30  Community / Townhall / [Sega Genesis & SegaCD] Code Eliminator on: September 10, 2015, 11:15:59 AM
Just finished my first sega genesis game Code Eliminator.  Should be on sale at the Portland Retro Gaming Expo.




It's a very small, simple shooter in the same vein as Atari 2600 games.  Basically, it consists of increasingly difficult waves of enemies and bosses.  Both players have their own high score and share a common life bar.  I try to include large sprites and parallax scrolling as expected of a sega genesis game.  Conversely the game features hand drawn graphics and ASCII art backgrounds.

31  Community / Competitions / Re: Currently Running Competitions on: September 10, 2015, 11:06:10 AM
Uhm... it this topic dead or something? Noir

I have a feeling just checking http://compohub.net/ has replaced moderating/updating this.
32  Community / Townhall / Bath Blast (Atari 2600) on: September 03, 2014, 11:12:13 AM
Decided to showcase a few games on itch.io
http://theloon.itch.io/

Bath Blast is an actual Atari 2600 game.

It's a simple shooter leaning heavily on a risk/reward mechanic.  Basically, if you shoot the lettuce leaf the insects point value increases.  Although the reward is greater your player becomes longer (increasing your hit box as it were).  A safer route to a high score is by capturing hot dogs and hamburgers.  If a stray missile hits any food some points are deducted.

33  Developer / Technical / Re: What are you programming RIGHT NOW? on: July 24, 2014, 04:58:42 AM
Just finished the final debugging of a 2k game for the Atari 2600
http://www.romhacking.net/homebrew/63/


2k Atari 2600 games are a challenge within a challenge.  You could compare it to writing a haiku with only three letter words.  The original Pac-Man was twice the size and desperately needed more to compare favorably with its arcade counterpart.  In short, on a system with extremely limited resources, this is the most limited any commercial game attempted.

Tornado Blast uses a stripped down batari BASIC kernel modified by Atarius Maximus for his own 2k game "Gate Racer".  By experimenting with what features were still available I determined a straightforward driving/avoidance game was possible.  I used playfield "blocks" as the main obstacles (i.e. debris and road boundaries).

The tornado sprite is actually a trick to save space.  It's actually the lower part of the S and T from the title screen graphic.  Using the same graphic is an age old technique that can be seen even in more modern games like Goldeneye for the N64.  In that game the trigger sight texture is also used in the wooden barrel graphic.

The Atari 2600 hardware provides different sizes, colors and horizontal copies of sprites virtually for free.  All this combines for many, many different enemy truck types.

Sound is produced by two similar routines that alter their character by how long they are run.  By combining one or two of these and varying the length we get explosions, laser blasts and other sound effects.

As you can tell developing in 2k  is more about what clever strategies you can make a game out of.  This differs from coming up with a game first and using clever strategies in service of a concept.  This is how most developers approached the 2600 in its hayday - figure out a neat trick and wrap a game around it!
34  Community / Townhall / Game Panic LCD [Atari 2600] on: June 23, 2014, 10:16:51 AM
I just completed a new homebrew Atari 2600 game for video game collector John Hancock.  The premise was to simulate an old Radio Shack LCD game such as Tank & Plane.

More information, instructions (and the download) can be found at AtariAge:
http://atariage.com/forums/topic/226835-game-panic-lcd-atari-2600-homebrew/

Stella is the recommended emulator for Atari 2600 goodness:
http://stella.sourceforge.net/



35  Community / Competitions / Re: TIGS Compo Idea Pool - Thread 2 on: January 10, 2014, 09:40:31 AM
Character Graphics For the Win!

Create a game using Aquarius, MZ-700 or C64 character graphics and palette.
36  Community / Townhall / Re: Stranglehand (Atari 2600 Homebrew) on: October 01, 2013, 09:54:23 AM
Pretty wierd, but good for a 2600 game ..

I hope I get to hear what that means in greater detail someday.  For now I'll take it as a complement Smiley
37  Community / Townhall / Re: Stranglehand (Atari 2600 Homebrew) on: October 01, 2013, 04:43:53 AM
For some reason the link to the page with the download was incorrect.  Should be good now.  Follow the link to Stranglehand.bin
38  Community / Townhall / Stranglehand (Atari 2600 Homebrew) on: September 30, 2013, 01:45:41 PM


Download from AtariAge:
http://atariage.com/forums/topic/217106-stranglehand-done/

Recommended Emulator:
http://stella.sourceforge.net/

Description:

Use Captain Handy's amazing fist to eliminate his personal demons!  If his outstretched hand touches a demon points are awarded.  Greater awards are given if the demon is eliminated while the arm matches its color.  Demons who touch your arm will do one point of damage to your health.  If all six hearts are gone so are you!  Only one arm can appear on-screen at a time.  Fully retract your arm to enable the opposite appendage.  You can change your off-screen arms color by pressing the FIRE button.  Occasionally a star will appear that randomly changes your current arms color and awards bonus points.  At certain intervals the demons will begin to move faster.

Controls:

Use reset switch to reset game (including high score)

Press FIRE to start game, return to title screen or change off-screen arms color.

Press the joystick left or right to stretch Captain Howdy's arm.

To switch arms fully withdraw the on-screen appendage.

Set either switch to PRO to raise the arms height and increase game speed.

 

Score:

10 points for eliminating color mismatched demon

110 points for eliminating demon matching your on-screen arm color

5 points per continual contact with star
39  Community / Competitions / Re: Indie Speed Run 2013 on: September 25, 2013, 06:45:24 AM
Did my run over the weekend and I finished my game, minus sound. I really need to step that up. Debating on being hardcore and doing another game this weekend too...

Is it $25 dollars per game submitted?  I'd rather pay for a friends meal and a bit of playtesting.
40  Jobs / Collaborations / Re: Lights! Camera! Action! ACTION 52 OWNS (let's do this) on: August 14, 2013, 01:49:55 PM
Woo Its been awhile Smiley
Just wanted everyone to know that I just updated the Progress Blog.

Thanks for updating this.  Is there a list of completely untried Action 52 games?  So far I've only identified Spread Fire and Black Hole as never been attempted.
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