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Community / Creative / Re: Games you'd like to make
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on: January 23, 2012, 04:14:31 PM
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A diver on a tropical island spend he free time exploring a reef and finding interesting fish: Ecco the Dolphin meet Tanakas Friendly Adventure, with maybe a splash of animal crossing when she isn't diving.
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Developer / Design / Re: Shoot em up/RPG Hybrid
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on: January 23, 2012, 08:28:06 AM
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Look into Engage to Jabberwock by Platine Dispositif. The site has been down for a while but the game is has plenty of hits on google.
It's Zelda more than an RPG but still worth disecting.
And on the mention of Armada as well, arena shooters more than pure shmups is probably the way to go. It lets you have a world map and dungeons with out trying to torture the genre conventions too much.
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Community / Versus / Re: Sumo Wrestling, Tim Rogers Style
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on: March 07, 2011, 06:39:28 AM
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So as a fan of sumo I was excited by this but it seems to have never happened. So I made one myself. http://www.swfcabin.com/open/1299505935I don't have sprites for the rikishi yet so go to options and click lofi, otherwise the dohyo graphic kinda makes the rikishi invisible. but: Left hand player: I/K for up down W/S to shoot. Right hand player 8/5 for up down Up/Down to shoot.
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Community / Versus / Re: Ballin': turn-based basketball
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on: February 09, 2011, 04:10:45 PM
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right now it doesn't really have a theme beyond basketball, I'm basically terrible at graphics&music so unless so kind soul would like to contribute some its going to continue with it's current theme of "bland".
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Community / Versus / Ballin': turn-based basketball [v0.2-Networked-OSX/Win/Lin]
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on: February 03, 2011, 02:35:57 PM
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Ballin': Turn Based Basketball .love (requires LÖVE) OSXWindowsBallin' is a game of turn based basketball, players take turns drawing freeform paths which are then followed simultaneously. The accuracy of shooting is based on distance to the hoop and opponent. THe strategy is to shake the defense and drive to the hoop. Hot seat and networked multiplayer is supported.
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12
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Developer / Playtesting / Super CattlePuncher Extreme 2* (alpha)
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on: October 27, 2010, 03:54:07 PM
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so I've been fiddling around with this for the last couple days, since somebody suggested minigames as a compo idea: http://www.swfcabin.com/open/1288220605I'm thinking of adding a 4th level where you defend a train from bandits. I dunno, does any body have any fun with it so far, and if so any suggestions for more stage-things? note you have to ride the bull for 10 seconds to advance. *Note: there is no Super CattlePuncher Extreme 1.
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Developer / Design / Re: do High Scores matter.
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on: October 19, 2010, 04:45:11 PM
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I really liked the high scores in project gotham because they were tangential to the actual goal. It felt more like the game was recognizing the fact that I was way more awesome than called for. As opposed to say any other racing game in the world where it doesn't matter if you limp across the finish line half broken .0001 second in front of the next guy or blaze in a minute ahead after a perfect run.
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14
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Community / DevLogs / Re: Between the Devil and the Deep Blue Sea
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on: October 15, 2010, 09:57:52 AM
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Just a note, the boom on your sail is way too long. The center of effort would be way too far back in the boat as drawn. Should either be shortened up a bit or the mast moved forward.
I know it sounds kind of pedantic but to anybody that sails or sees a lot of sail boats, the current layout looks... off.
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Community / DevLogs / Re: Tengoku game engine
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on: October 14, 2010, 10:48:05 AM
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Hey if I posted a link here to the graphics editor would people be willing to test it? I have no idea how reliable it will be in the outside world. It would be so so helpful I would love you.
Yeah sure.
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Community / Competitions / Re: *NEW* Idea pool for future TIGS Compos
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on: October 12, 2010, 05:40:29 PM
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more specifically I just regexed ' [A-Za-z]* [c|C]ompo' so it sucked up "to compo" which I then deleted before posting on the ground that it didn't look like an actual suggestion. really I should have done ' [^ \t\r\n\v\f]* [^ \t\r\n\v\f]* [C|c]omp[e|o]' to match things like from:to, X X compo and X X competition. But that would have required entirely more curating after the fact and still wouldn't have been comprehensive, but like hell I'm going to go through 1750 posts by hand.
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Community / Competitions / Re: *NEW* Idea pool for future TIGS Compos
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on: October 12, 2010, 02:59:58 PM
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adventure compo advertisement compo agbic compo ai compo as compo assemblee compo au compo based compo best compo biggest compo blithe compo box compo campus compo canada compo chainsaws compo childhood compo cleaner compo collection compo commercial compo conspiracy compo cop compo corpse compo cpb compo cutesy compo design compo dick compo die compo different compo dreadful compo easter compo educational compo edugame compo edutainment compo ending compo environment compo existing compo fables compo famicart compo few compo fluids compo folklore compo franchise compo generated compo generation compo generic compo giveaway compo god compo gore compo graphical compo | great compo hatred compo history compo homage compo if compo ii compo indiepub compo jackson compo life compo loveletter compo memories compo men compo meta compo metafiction compo mini compo mockup compo monochrome compo mundane compo mythology compo obama compo occupation compo old compo older compo part compo pcg compo phase compo philosopher compo procedural compo protagonist compo report compo romance compo rpg compo rules compo screen compo sequels compo shark compo song compo stamp compo team compo today compo tool compo trailer compo translator compo unthemed compo vsg compo wake compo want compo weird compo bingo compo | charity compo controls compo edge compo hardcore compo hotseat compo lovecraft compo many compo movie compo musicians compo organic compo output compo past compo poet compo prevous compo puzzle compo reactions compo real compo screenshot compo side compo software compo special compo steampunk compo style compo successor compo superhero compo tale compo think compo token compo tropes compo two compo upcoming compo useless compo valentine compo wargame compo whore compo writing compo adult compo backwards compo canadian compo derailment compo enemy compo fangame compo folktale compo free compo panel compo short compo show compo demakes compo every compo | graphics compo minute compo miyamoto compo official compo previous compo stupidest compo theme compo vgng compo demake compo universe compo cockpit compo microgame compo sim compo sports compo be compo famicase compo book compo letter compo boss compo |
So just some quick data munging cause I was bored, this is a list of every use of the phrase X compo (with some obvious things like "a compo" and "the compo" removed) in the last 117 pages.
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Developer / Design / Re: Ban bvanevery?
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on: October 10, 2010, 12:45:47 PM
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It's apparently irrelevant now but for the inevitable future drama I recommend http://custom.simplemachines.org/mods/index.php?mod=1327 it is (or was, it's a couple years old) a mod to limit a single user's posts per pay. It's less extreme than banning but in the case of people like Bvan, where it's the troll/user is already hanging out mostly in a couple threads, a per day limit of say 10, won't stop them from responding (though when they do it'll be giant wall o text) but it gives the rest of the users some breathing room to have the actual discussion.
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Developer / Design / Re: emergent gameplay is a lie
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on: October 05, 2010, 02:16:23 PM
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But I thought you said that the real world had Nth-order gameplay (and by that, do you mean arbitrarily high order or infinite order or something else?).
clearly he means Avagadro's number. Reality is 6.0221415× 10 23th order.
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