Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411372 Posts in 69353 Topics- by 58405 Members - Latest Member: mazda911

April 13, 2024, 03:53:47 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
  Show Posts
Pages: 1 ... 6 7 [8] 9 10 ... 16
141  Community / Assemblee: Part 1 / Re: 3David's Corner , Low Poly, Isometric and more... on: November 02, 2009, 12:17:43 AM
As much as the time-to-crate rating system will not be kind to assemblee part two 3D entries, this is a pretty nice crate.
142  Community / Assemblee: Part 1 / Re: Oddball's small offerings on: November 02, 2009, 12:07:55 AM
Is there any chance the great odd one would be willing to make a scant few outdoor tiles to go with these?
143  Community / Assemblee: Part 1 / Re: JaJitsu's Pixels on: October 31, 2009, 12:27:53 AM
I love the blue jay. He reminds me of the mail man in Wind Waker.
144  Community / Assemblee: Part 1 / Re: Easyname's Workshop on: October 29, 2009, 09:33:52 AM
That big landscape last page is still a little hard on the eyes. Maybe use a less neon shade of green and some colors with softer contrast?
145  Community / Assemblee: Part 1 / Re: 640 Polys on: October 28, 2009, 09:54:21 PM
I dunno. I sort of liked the owl bear impression I was getting earlier.
146  Developer / Technical / Re: Unity3D Indie is now FREE on: October 28, 2009, 09:49:54 PM
This is exciting. I may dabble a bit in C# or Boo just because of this.
147  Community / Assemblee: Part 1 / Re: pgil's plethora of pretty pixels on: October 28, 2009, 10:04:52 AM
With a as great as that, I hope someone makes a little chainsaw sprite, too.
148  Community / Assemblee: Part 1 / Re: Artician's Artwork on: October 28, 2009, 10:03:14 AM
I'd really like to see some more 3D assets. Right now there are more than enough sprites to make a 2D game, but there is not enough 3D content to make a 3D game.

The man speaks truth. Right now I think we've got like a humanoid type thing, a temple, and a pillar. Also one or two other things I'm probably forgetting. It's not much.
149  Community / Assemblee: Part 1 / Re: pgil's plethora of pretty pixels on: October 27, 2009, 09:44:56 PM










I hardly know which game I want to make more!
150  Community / Assemblee: Part 1 / Re: Mr.Trianglehead's cornucopia of pixelly goodness on: October 27, 2009, 09:40:40 PM
Those colored dots (gems?), crate, and HP pack are delightfully genre neutral; I could see them being used in any number of different games.
151  Community / Assemblee: Part 1 / Re: Rockin retro on: October 26, 2009, 05:30:58 PM
Looping battle is really good, but it doesn't loop very well. Maybe it's just the half-second pause in my media player between tracks which is giving me that impression.
152  Community / Assemblee: Part 1 / Re: Easyname's Workshop on: October 26, 2009, 05:16:39 PM
SONG TIME

Any comments on this one  Hand Fork Left Wizard Hand Knife Right

It seems louder than other music people have made for Assemblee so far.
153  Community / Assemblee: Part 1 / Re: Oddball's small offerings on: October 26, 2009, 05:13:16 PM
Hmm maybe a few spell effects and damage splashes (little things overlayed on entities being attacked for non-spell attacks) might be nice, but it looks pretty solid for the most part.

Also maybe some castle floor/wall tiles?
A trap-door or some partially broken floor tiles would also help for roguelikes or games with multi-floor dungeons.
154  Community / Assemblee: Part 1 / Re: READ ME! on: October 26, 2009, 05:10:09 PM
It seems to have been agreed that format conversion is fine, even after the Part 1 cutoff. It's a technical distinction for game engines, not so much a functional one for listeners.
155  Community / Competitions / Re: I PROPOSE AN ANTI-ASSEMBLEE on: October 26, 2009, 04:47:31 PM
Then the artists can do graphics while the programmers are programming.

When you put it that way it sounds so.. unoriginal.  Isn't that what usually happens anyway?  I propose that the artists program while the programmers do graphics.

you don't want to see my art  Shocked
Well, you really don't want to read my code  WTF

It shall be glorious! I suggest heavy use of Klick n' Play.
156  Community / Competitions / Re: Assemblee: Part 1! on: October 26, 2009, 04:46:05 PM
Woah, part two takes place in December? Christmas break! I'll be able to hack something together! Yay. ^_^
157  Community / DevLogs / Re: theme:rain (10 day game) on: September 28, 2009, 11:54:03 PM
It's worth noting that I did play quite a lot of Bullet Time the night before developing most of this. But 2 seconds? Wow, maybe I didn't fix the timing thing after all.

The ideal strategy seems to be to to use lots of diagonal movement and be very selective about what blocks you take out. I not a huge fan of having to always mash two directional buttons for normal movement, but I'm not sure how to fix it. I tried having the blocks come in diagonally, and it looked neat, but the motion seemed harder to memorize and predict, and I died a ton more. My high score is 1900, by the way. ;-)

A huge chunk of the difficulty seems to come because it's in large part a fast-paced memory game. The other chunk is that it's impossible if you ram a lot of blocks at once. I may need to decrease the hitbox even more and slow the game down to make that sort of thing reasonably survivable.
158  Community / DevLogs / Re: theme:rain (10 day game) on: September 28, 2009, 10:03:15 PM
Actually... it's because I didn't have time to figure out how to separate the logic from the game rendering code. Fixed now.

Here is a link to the updated exe if you don't want to redownload the whole thing.
159  Player / Games / Re: Obscure Indie Games on: September 28, 2009, 07:14:55 PM
Only if there was always a floating link on the video that changed for each game. It's annoying to try to pick out the neat game based on a sequence in the video description.
160  Community / DevLogs / Re: theme:rain (10 day game) on: September 28, 2009, 06:53:12 PM
Oops, forgot about that. Facepalm Zip updated.
Pages: 1 ... 6 7 [8] 9 10 ... 16
Theme orange-lt created by panic