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1411372 Posts in 69353 Topics- by 58405 Members - Latest Member: mazda911

April 13, 2024, 03:53:57 PM

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161  Community / DevLogs / Re: theme:rain (10 day game) on: September 28, 2009, 06:36:49 PM
didnt work for me.

D-:

Did it just crash, or was there a slightly more specific error message?
162  Player / Games / Re: Obscure Indie Games on: September 28, 2009, 11:17:45 AM
Ooh, nice. I actually like how short they are; it's a bit closer to flipping through screenshots than watching ten minute gameplay videos.
163  Community / DevLogs / Re: theme:rain (10 day game) on: September 28, 2009, 10:52:13 AM
So, here's what came out in 10 days. The bonus multiplier never got put in, so there's not much point to ramming a lot of boxes at once to get a lot of bullets on the screen, which sort of breaks the gameplay a bit.

And yes, text is broken and the game doesn't run at a constant speed. Blarg!



Download

Any thoughts? I'd like whack it into something worth releasing outside this thread.
164  Developer / Art / Re: HELP WANTED: Sonic Gemini on: September 25, 2009, 10:41:13 AM
fan learn the hassle of game dev with safe design concept Epileptic
fan eventually finish game  Cool

a crappy unoriginal one  Undecided
The demo for this game should have already distinguished it from your average crappy unoriginal fan game. The engine has a distinctly Sonic feel to it, the graphics and level layouts are original, and SEGA hasn't really used this particular tag-team concept in a 2D game before.
165  Player / Games / Re: Journey to the centre to the earth (Jap indie game) on: September 22, 2009, 09:52:00 PM
CAN'T STOP PLAYING JAPANESE SPELUNKYYYYY   Hand Shake RightEpilepticCrazyHand Joystick

Or is it La-Mulana UltraLight?

I'm not sure that it really fits into either category since you don't have to worry about perma-death or resource management. Lots of fun whatever it is, though. :-)
166  Developer / Technical / Re: Developer Tools (WIP) on: September 22, 2009, 05:17:44 PM
ArrayPainter
It's a simple level editor which exports levels to an array you can copy and paste into your game. Looks like it would be very nice for things like Ludum Dare.
167  Community / Townhall / Re: BEACON on: September 20, 2009, 05:42:08 PM
A kid, or an expert troll. There are layers upon layers of untapped literary genius which lurk below the surface of that otherwise irrelevant review. Have we not sat in the presence of the likes of Super Joe? This is but a faint ember of an aspiring flame.
168  Player / Games / Re: Journey to the centre to the earth (Jap indie game) on: September 20, 2009, 12:22:20 PM
I would agree completely, except that most of them initially look a lot harder than they really are. I only had any real trouble with two of them.
169  Community / Townhall / Re: Time Fcuk! on: September 20, 2009, 11:56:15 AM
Up is actually used to raise stevens arms up to touch blocks above his head.. so we put the alt as D...

Yeah as its been said, i did the character design and animation for braid.

and seriously try playing "enter the unknown" now.. its fucking hard as fkuc!
Ohhhh... I was activating those blocks by jumping, doing a shift in mid air and using collision detection to push me into the safe zone. Heh.

I did the same thing. I didn't realize there was another way to do it.
170  Player / Games / Re: Journey to the centre to the earth (Jap indie game) on: September 20, 2009, 11:50:11 AM
Wait, you have health? I beat the game without noticing this. I thought it was just one hit death until you pressed A.
171  Player / Games / Re: Journey to the centre to the earth (Jap indie game) on: September 19, 2009, 10:06:26 PM
SPOILER:Does anyone know how to finish the race-esque segment in the ice level? I'm always about half a second off


PS. What does the little tent do? (start on a 360 controller)

I think the tent is the game's equivalent of pause.

SPOILER: (Posting for the benefit of anyone else who, like myself, had trouble with this.) The only way to beat the race is to cheat. If only you could trigger a gate from a distance...
172  Developer / Design / Re: So what are you working on? on: September 18, 2009, 11:14:05 AM
The bridge game genre is heavily unexplored outside of physics simulation games.
173  Community / Townhall / Re: Time Fcuk! on: September 17, 2009, 09:39:11 PM
I really hate the "Reverb" level. I think I know exactly what I'm supposed to do, but I can't make those four stupid two-space jumps over the spikes. Hand Shake Left Angry  Hand Shake Right

Protip: you don't need to.
So diabolical.

So, I beat the game. Did I miss something, or are the good and bad endings identical except for the text at the end? Is that a bug?
174  Community / Townhall / Re: Time Fcuk! on: September 17, 2009, 04:31:28 PM
I really hate the "Reverb" level. I think I know exactly what I'm supposed to do, but I can't make those four stupid two-space jumps over the spikes. Hand Shake Left Angry  Hand Shake Right
175  Community / DevLogs / theme:rain (10 day game) on: September 16, 2009, 10:56:55 PM
'Ello all!

At long last, I have been assigned the homework assignment of "make some sort of game type thing", with a catch... it must be complete by midnight on the 27th! Ten days to plot and scheme!

Clearly this merits some sort of topic so you can view my grand plans and horrendous failure!

First objective is to KISS. Complexity is apparently a big source of fail when combined with time limits. To this end, I'll limit myself to three objects.

Second objective is pretty. I'm no artist, but theft is the sincerest form of flattery! ...or something to that extent?
Graphical style: http://www.flickr.com/photos/tigsource/3382678778/ (Sorry Cactus!)
Music:



Third objective is to make something fun to play. Due to the limited time, I'm going to try to start with a bare bones set of game rules with an additional "oh, I actually have time to implement this now!" stuff which can be added on later.

Object number one: You. You are a box.
Object number two: A more different sort of box. Several of these suckers will move in the the edges of the screen and idly slide across it. You can touch them to destroy them and get points.
Object number three: Death! Every time you touch a box, four bullets appear at opposite edges of the screen and move toward the place where the box died at high velocity. When they hit the coords, they slow down. This will hopefully keep several bullets on the screen at once.

I may have possibly been subconsciously inspired by Xwung and Solar Wolf.

Sweet things which might be added:
- Boxes which rotate. Everything should be spinning, ideally.
- Rain.
- A bonus multiplier.
- Synced bullets which all hit the center point at the same time.
- Title screen and high score.
- Bullets which enter the screen based on the angle the box was rotated when it kicked the bucket.
- Music and sound effects!

Obviously, it also needs a catchy name. I'll call it "theme:rain" for now so that it won't roll off the tongue and nobody will accidentally find it on Google.

There you have it! Lots of planning and absolutely nothing to show for it yet. I have no idea how this will work. It's like PyWeek, but with C++, OpenGL, and a ton of other unrelated classwork! Grin
176  Community / Townhall / Re: BEACON on: September 13, 2009, 08:40:03 PM
I liked it. I had to retry the last two or three rooms several times before I got through them, but it was enjoyable.

I *did* find a glitch, I think it was in the next to last room? There's a platform formation like this:

Code:
 
 _HH
 HHH
HHHH
Where H is ground and the _ is spikes. I didn't jump high enough and the guy did his little hanging-off-an-edge thing on the edge right below to the spikes. Then the game wouldn't let me drop off or jump up; the guy was just stuck there. There was a crystal nearby too, so I had to quit the game and restart to get unstuck.
177  Player / General / Re: The TIGForums Twenty 2009! on: September 12, 2009, 07:33:35 PM
1. [18] StarCraft
2. [17] WarCraft III
3. [17] Sonic CD
4. [17] Sonic & Knuckles
5. [17] Super Smash Bros Melee
6. [17] The Legend of Zelda: The Wind Waker
7. [17] Unreal Tournament 2004
8. [17] Rock Band 2
9. [17] Beyond Good and Evil
10. [17] Spelunky
11. [17] Geometry Wars
12. [17] The Elder Scrolls IV: Oblivion
178  Player / General / Re: Mum's new computer on: September 12, 2009, 07:21:19 PM
Give your mum Starcraft and teach her the fastest build order and different tech rush strategies for each race, then send her online to pwn some newbs. Oh yeah, don't forget to teach her micromanagement of attacking/fleeing units. Wooooo! Also- hotkeys. This is all.

I was on the verge of suggesting this and WarCraft III until remembering that she didn't have internet access. Though I suppose single player could take her a while to get through.

I dunno. For an offline strategy game, Civ III would probably be a better pick.
179  Player / General / Re: The First-Person Immersion Myth on: September 12, 2009, 04:48:02 PM
yeah and it's something you'll never do in a third person game, that's what i call immersion

Actually, I'm pretty positive I remember shooting stuff with a camera disk and ducking behind crates to avoid detection multiple times in Beyond Good and Evil.
180  Player / General / Re: OS Wars on: September 12, 2009, 04:40:44 PM
Also, this might be worth following: ReactOS

I am looking forward to this. It's pretty damn cool.

And yeah, using Linux is like an abusive relationship. The sex may be good but it will beat you a lot.

You say ReactOS is cool, then classify Linux as an abusive relationship? Facepalm
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