Hi all,
Get latest demo here:
http://www.secondintention.com/files/effort_3.zipAssuming this makes the deadline, this is my compo entry. It isn't remotely complete but it sort of shows the direction I want to go in.
Keys:
LMB or ENTER: select
RMB: cancel
ESC: quit
ALT-ENTER: toggle fullscreen
ARROWS: move map cursor/drive rover
SPACE: fire rover jets
If you don't have VC2008 already, install the
VC 2008 redistIf you don't have June 2008 DirectX or later already, install the
DirectX websetupIf you like to be amused, read on to see how foolishly ambitious I was a few short weeks ago. Still, I'm happy with what I've done so far (considering I didn't even have any rendering code when I started) and hopefully I can figure out a way to make it into a proper game in due course.
----
Somewhat of a delurk and a first post, hope you don't mind me joining in. I thought I'd have a go at this one after being tempted to enter the VGNG compo but never having got started (although Dirty Sniper Fight needs to be made someday...)
Hopefully my work commitments (I have a contract deadline round about the end of August) aren't going to get in the way too much. We'll see.

I'm sure you can guess the game in question

I'm intending to target early PC Mode-X, with elements of Star Control II, Hard Nova, and possibly Albion. I'm pretty sure at least one of these was a direct influence on the demake target. Gameplay should include space exploration and ground combat with some basic RPG elements and hopefully the option of an endgame when you get to a high enough level.
Apologies for the artwork, the background is cobbled together from pixel art I recovered from some 15 year old floppies. The elements were created in DPIIE and AA Pro for that authentic feel, but the text and assembly is Photoshop. I'm not crazy enough to try and develop without modern tools, so the Mode-X stuff will be a fake.
Also, should I be posting a 'o hai, i'z new' message elsewhere?
Cheers,
Will