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1411125 Posts in 69302 Topics- by 58376 Members - Latest Member: TitanicEnterprises

March 13, 2024, 12:48:02 PM

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1  Community / Competitions / Re: *NEW* Idea pool for future TIGS Compos on: May 28, 2011, 07:21:04 PM
For the next compo theme, I would like to suggest "Deconstruction."  To quote the Oxford-English Dictionary:

A method of critical analysis of philosophical and literary language that emphasizes the internal workings of language and conceptual systems, the relational quality of meaning, and the assumptions implicit in forms of expression.


For example, a deconstruction of the metroidvania genre might include a game that, in part, involves a protagonist that grows weaker as he/she acquires new power-ups.

I think this could lead to some very interesting analysis of modern and classic video game genres.
2  Developer / Technical / Re: Using OpenGL - Works fine on some computers, textures won't load on others on: May 25, 2011, 12:15:56 PM
After more thorough investigation, I've determined this is a power-of-two issue.  The commonality between the computers giving me problems was their age - they are running dated integrated graphics.  After ensuring each of my source images had dimensions of power of 2, the problem was fixed.  Apparently older video cards don't even render textures that are not represented by source images of the proper resolution.
3  Developer / Technical / Re: Using OpenGL - Works fine on some computers, textures won't load on others on: May 25, 2011, 11:11:43 AM
Are some of your texture sizes powers of two and some not? Non-power-of-two textures aren't supported everywhere.

Does glGetError() tell you anything?


glGetError() is reporting zeros all over. 

I tried messing around with some of the images - specifically, some of them are of dimensions that are not power-of-two.  Wierd stuff happened.  For example, I have my background image, like my other images, textured onto a polygon that is stretched to the dimensions of the level.  So when I made a smaller background, on my dev machine it of course just stretched the texture like usual.  However, on a different computer (specifically, the Vista pc) it acted as if all of the images were in the same buffer, and selected textures from a different part of the buffer.  What I mean is, I use a spritesheet for the level tiles, and when I changed the background image, the player's animation started picking random spots from the tilesheet (this is opposed to the previous behavior which was to simply display nothing.  Additionally, no change occurred with the background image. 

This is very puzzling.
4  Developer / Technical / Using OpenGL - Works fine on some computers, textures won't load on others on: May 25, 2011, 10:06:08 AM
I've come across a strange problem. I am building a 2D game engine using C++, SDL, and OpenGL. Everything works fine on my primary development machine. However, if I try to run the application on various other computers (I tried a Win2K machine and a Win Vista machine) some textures don't load, and it's not consistant. Here's the breakdown of results on my available computers:
Windows 7 - everything (background, level tiles, player, cursor) is fine.
Windows Vista - only level tiles show
Windows 2K - only level tiles and mouse cursor image display
Ubuntu - everything is fine.

I've compiled under Visual Studio and mingw for all Windows machines.


At first I thought that maybe the primitive values could be producing incorrect texture IDs, but I checked and all textuers are stored as GLuints, which are platform agnostic.

Any idea as to why different computers would produce different results, regarding texture rendering?
5  Jobs / Collaborations / Re: The MONOCLE ENGINE on: April 30, 2011, 10:52:18 AM
I see you are reusing a lot of the ideas you put into the Aquaria engine.  This is looking really, really good.
6  Community / Versus / Re: VOTING on: March 14, 2011, 01:41:55 PM
The Snap is on the list, just a bit out of order.
Gasbags is in the compo pack.

And sorry about the DreamGirls' Duel mixup, but you can probably imagine that things can get a little confusing with so many folders and open browser tabs Tongue. I'm working on a fixed archive.

Of course, there's like a gajillion games there!  

PS everything else looks like it's in order.  A few of the flash games won't load, but that seems to be an error on the server side, and nothing any of us can fix.
7  Community / Versus / Re: VOTING on: March 14, 2011, 12:45:06 PM

It looks like you accidentally included Dolls Master twice - it's included in the DreamGirls' Duel folder.
8  Community / Versus / Re: VOTING on: March 14, 2011, 12:11:22 PM
Your server has very nice download speeds I'm getting > 1mb a second! I usually only get that from Steam.

Seriously!  I was thinking of mirroring the file but my download speed from your server was over 1500 mb/s so I don't think we will have any problems here.
9  Community / Versus / Re: VOTING on: March 14, 2011, 05:04:29 AM
Best of luck everyone; may the the most gentlemanly game win!   Gentleman
10  Community / Versus / Re: Versus Competition: Rules on: March 09, 2011, 06:45:29 AM
I will host it as a zip archive on the ganggarrison.com server. If that creates any problems I will put it on Wuala instead, or make a torrent.

I also volunteer to host on my webspace.
11  Community / Versus / Re: Versus Competition: Rules on: February 28, 2011, 10:50:06 AM
BTW, I would be totally up for a co-op competition!
12  Community / Versus / Re: Post Finished Entries Here! on: February 27, 2011, 11:58:35 AM
<div style="padding: 5px; padding-bottom: 0; float: left"><img src="http://i.imgur.com/7S6b6.png" width="300" height="200" /><p style="margin-top: 0"><a href="http://forums.tigsource.com/index.php?topic=17244.0">Fisticuffs: A Gentleman's Quarrel</a>, by Cory Hunt</p>
</div>


Fisticuffs: A Gentleman's Quarrel, by Cory Hunt
13  Community / Versus / Re: Fisticuffs: A Gentleman's Quarrel [PROGRESS: 50%] on: February 27, 2011, 11:23:58 AM
Finished!  Probably full of bugs, but that adds to the flavor!

Download Linkey
14  Community / Versus / Whiskey Break on: February 26, 2011, 12:44:07 PM
I know many of you, like me, are cramming in the hours to get their game finished by tomorrow's midnight deadline.  I just wanted to remind everyone to take a breather here and there, and spend some time just chillaxing.  Good luck everyone!
15  Community / Versus / Re: Fisticuffs: A Gentleman's Quarrel on: February 19, 2011, 07:14:36 AM
Could someone post a screenshot please?

Here's a few! (click to view full size)

You and your opponent input your names and select your scenario:


Some racing:


Dynamic split-screen:


Once one player reaches the end, a countdown timer begins to allow the second player to finish:


Bonuses!

16  Community / Versus / Re: Fisticuffs: A Gentleman's Quarrel on: February 19, 2011, 07:09:48 AM
It worked for me up until I got (I assume) to the end - the timeout for the other player counted down but then I just had a black box in the middle of the screen.

Right you are!  From there, the game will transition to the second phase of the gameplay (a beat-em-up), which is currently being worked on as we speak (I am multitasking  Who, Me?)
17  Community / Versus / Re: Fisticuffs: A Gentleman's Quarrel on: February 17, 2011, 07:34:11 AM
Tomorrow... ten days later... same thing...

Alright, here's the latest demo of Fisticuffs: The Legendary Journeys.  Or whatever the subtitle is.  It is about 50% completed, although unfortunately, I'm not ready to show off some of the fun/simple/stupid attacks!  With all the free time I'll have next week, I am fairly confident this project will be completed by the deadline and/or a later date.

Click here to download the latest build

Additionally, if anyone is interested, they are certainly welcome to look at the brief design document I put together.
18  Community / Versus / Re: Vergessen [From Somewhere, a Transmission] on: February 16, 2011, 11:35:04 AM
Oh man, oh man, oh man, I am SOOOO excited for this!
19  Community / Versus / Re: 0Space on: February 07, 2011, 07:16:32 PM
tekno, you crazy genius!  This looks amazing!
20  Community / Versus / Re: Fisticuffs: A Gentleman's Quarrel on: February 07, 2011, 07:10:10 PM
Title screeeeeeeeeeen




Should have next demo by tomorrow, methinks.
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