Wanna be a legend?
The following text was written in response to recent developments in the Indiegaming Scene. Read it, or don't read it. It's your choice really. I hope to get a healthy and friendly discussion going however.
You've come to the right place. Take a seat, join hands with our community and you too can be part of the growing Indiegaming Movement.
He's an avid gamer, been for some time and has most likely experienced the rise and fall of the SEGA Empire (1). Shared a good laugh when ATARI (2) got burned by market gambling and lost their magic along the way. He regrets the end of 3DFX (3). He knows about Derek Smart (4), is imaginary friends with the marketing guys from John Romero (5) and dreams about living like Richard Garriot (6). He has listened to Peter Molyneux (7) - and shares his visions. He's a gamer and he's hellbound for Gaming.
Let's talk about Indiegaming, Indiegamers and Indiegamedevelopers for a while. At the root, they share a common word. That common word is "Indiegame". Indiegame actually consists of two words, independent(

and game. Independent describes the way of Development and Publishing, namely without major financial backing by established and well known companies. This allows for a freedom of choice in Development. Well, that sounded easy. The word shares something with all great things though, it's actually not that simple. I've started by using three words;
Indiegaming, the mindset of indiegaming.
Indiegamers, those that play the Indiegame.
Indiegamedevelopers, those that make the Indiegame.
Think of them as the three sides of a Triangle.

As you can see, the bond between those three sides is made out of respect. For Indiegaming to work and retain its perfect balance it needs mutual respect. If one of the sides feels more respect towards one aspect than to another, the Triangle becomes skewed. This skewed Triangle however invites all sorts of problems and severely hurts Indiegaming as a whole. It's a rather abstract image, but I'll get to it right away.
He's disappointed with games. "Quick, hit a button to evade your avatar's death!", the game shouts at him, the screen blurs, his gamepad rumbles and a flashing "Hit B" on the Screen are all signs of the closeby apocalypse.. He just shrugs and sighs. I want the golden age of gaming back, he thinks to himself and glances a nostalgic look towards his trustworthy Joypad. "We had some awesome times, didn't we?", he murmurs and tips a finger against his nose. Up. Up. Down. Down. Left. Right. Left. Right. B. A.(9) "Creepy, why do I still know those things but can't remember the last time I enjoyed a game?"
An aspiring Indiegamer often approaches the matter with a certain expectation. Be it that Years of gaming have burned him out and modern games just can't give it to him like they used to. Or that he just wants to broaden his horizon, maybe even something as simple yet genuine as getting great games for small money or royalty free. Indiegaming on the flipside is a mindset, its like a promise. There are a couple of guys that can create games without others telling them how to do things. They're only limited by their own imagination and surely being gamers themselves, they aspire to make the games as enjoyable as possible. And last but not least, there's the side of the Indiedevelopers, they most likely enjoy the freedom they've got and seek the discussion with fellow programmers, as well as gaining a bit of fame from the gamers as well.
All of a sudden its not that simple anymore. We suddenly have an unhealthy clash of mismatching interests. Indiegaming is knees deep in an identity crisis, just who exactly is indie (10)? Indiegamers have a boat full of expectations, they want a little bit of this and a little bit of that and for christs sake, none of them wants the same as his neighbour. And Developers have become more interested in gaining fame than living the mindset. Suddenly the delicate balance of respect begins to tumble and shift.
"You know how much I loved that part about Kefka (11)? How he was a total madman and still pulled it off? Or, haha, yeah the creepy atmosphere in Undying (12), it's still unsurpassed. The perfect game, it needs those things again!"
In the beginning, those shifts in balance are looking like a good thing. Who doesn't like a bit of fame and celebration? Well and a bit more than bit surely can't hurt. And who doesn't love to meet the makers of their favorite games? It all becomes one big family and for a deceiving while, things are looking great. That's until personal interests manifest themselves. And again it's another injection of mismatching interests. The Gamers, not being Developers themself can't provide the detailled amount of feedback the Developer has gotten used to. And on top of that, he suddenly attempts to subconsciously blackmail the Developer into decisions.
Remember how being independent is about being free? Suddenly the Developer doesn't feel that free anymore as gamers are telling him to do this or that. The Gamers on the flipside have played a lot of games and came with great expectations, only to find out that Indiegaming can't give them what they crave either. And Indiegaming? It's too busy striking deals with the devil to sell its soul. One piece goes to Steam, another piece goes to XBox-Live. Oh and another piece goes to the guys from Direct2Drive. And... oh... yes. Identity Crisis, it's still smack in the middle of it.
So what happens to the beautiful perfect harmony of the Triangle? We'll see about that.
"I'm not a pirate you know but recently, I think games well, I don't know. They surely don't want me to buy them, they put all sorts of draconic Antimeasures (13) in them and if any game does that, I'm entitled to download it... I think, well I don't know. But not titles I like, I promise to buy them!"
The balance between the three sides starts to twist and turn, the Triangle tries to adapt to the sudden confusion. It breaks. Even worse, it mutates. It changes into something else. Suddenly, there are a couple of new sides to our former Triangle. There are gamers that have completely lost their bond of respect towards the Developers. It was torn, broken. Then there is a sudden new side, it's the In-Crowd. The In-Crowd appeared halfway between Indiegaming and the Developers. And well, there are the neutral ones as well.
The Triangle is dead, instead its a complete mess. The Developers will find the In-Crowd quite willing to praise them and celebrate them. It's here that legends and personality cults are born. Its here that Independent develops an attitude and matching behavior for that attitude. On the other side of the former Triangle, we suddenly have gamers that have lost all respect for the Developers. Suddenly its much easier for them to find excuses for Software Piracy as the biggest defense against Piracy is mutual respect. The broken bonds usually fester for a while, growing more and more extreme.
Indiegaming has reached the beginning of this very point. In the last few weeks there has been an increase in personality cult and celebration of Indie Developers. There's also been an increase in hostile comments towards the other side, the disconnected gamers feel the need to comment on games and judge them based on their own expectations, with no respect to provide a leeway for small failures. Developers on the other hand take every ounce of criticism that doesn't end in praise for them as a personal attack, in that they mimic the behavior of Derek Smart. The Endproduct is a mess. Lack of respect on all sides. "Go Away" Attitudes and open hostility.
"Why should I go? Man I love Indiegaming. Its cool. I just don't get why this guy has to be a Rockstar or something, ye know?"
So you want to be a legend, that's the rather daring opening sentence for this lengthy rant. Think about the repercussions. And the next time you flame a gamer or a developer, think twice. And whenever you read an opinion about you or one of your products, don't take it as a personal attack.
All sides need to keep in mind that they can't exist without one another. For this to work, for Indiegaming to gain footing, all sides need to lower their own expectations again and find a way towards their mutual interests again. Back to the roots, so to speak. It's okay to give that guy some fame, he's earned it. It's also okay to show some respect towards the gamers. The current situation is an amalgamation of this and all sides haven't exactly shown a mature approach to the situation. Gamers have been too demanding, Developers too Rockstar-like, Indiegaming to unindie.
Gamers, do you want to be seen like immature brats?
Developers, do you want to be famous - like Derek Smart?
Indiegaming, do you want to be Indie as fuck or not?
It's the current lack of respect that spawns all those arguements.
With this, I end this lengthy rant with a few final comments:
Forgive the insane amount of mistakes, I'm not a native english speaker. Although I tried my best.
The quotes are fictional by the way, used to spice up the text a bit here and there.
Personally, I'm a writer and a painter. I have also developed some things in the past, most namely however simply scripting, administration and building of a NWN Onlineserver. Call me jack of all trades if you want to. I have seen all sides of this matter, several times already.
Regards,
a bloody comment terrorist
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Appendix:
1. Sega used to be a major console manufacturer in direct competition with Nintendo. A couple of failures led to a shift towards Software Engineering.
http://en.wikipedia.org/wiki/Sega2. Atari were the bigwigs back in the days. There's plenty of interesting information concerning this area. You might want to search for a Documentation from the Discovery Channel, called "The History of Video Games". It's rather interesting. The Wiki Article helps as well of course.
http://en.wikipedia.org/wiki/History_of_video_games3. 3DFX used to be a brand for graphic cards. 3DFX made several major miscalculations, most notably when they decided against the switch to 32Bit Color Depth. Despite 32Bit not offering a visual improvement back in those days, the decision was fatal for 3DFX and lead to their end.
http://en.wikipedia.org/wiki/3dfx4. Derek Smart is a more or less famous game developer. He's known for creating the Battlecruiser Series. However, he has become legendary for his rather aggresive approach towards criticism and to this date, Derek Smart would always be right smack in the middle of a discussion about his games and openly attack people that didn't like them.
http://follies.werewolves.org/5. John Romero became the figurehead for the Development of Daikatana. Big Promises and a rather aggresive advertisement, coupled with a huge number of cancelled releasedates, engineshifts et cetera led to Daikatana turning into a meme. The name John Romero became a Synonyme for Gamedevelopers acting like Rockstars.
http://www.gamespot.com/features/btg-daikatana/index.html6. Richard Garriot is a well known Game Developer that is most notable for his creation of the Ultima Series. He's also a man that has managed to achieve many of his dreams, including actually going to space. He's also known for having taken part in his own onlinegames, often by the acronym of Lord British or General British.
http://en.wikipedia.org/wiki/Richard_Garriott7. Peter Molyneux is another well known Developer and one to have a great deal of imagination and visions about his games. Sadly, he also has the reputation of "Bubble Speech" or "Hot Air Presentations". He tends to talk himself into a sort of autopilot where he promises all sorts of features that rarely make it into his games. Still, quite the visionary and a great man to listen to.
http://en.wikipedia.org/wiki/Peter_Molyneux8.
http://dictionary.reference.com/dic?q=independent&search=search9. Up. Up. Down, etc is the fabled Konami Code. Used by Konami in a wide range of games, this has turned into another meme and now represents a golden era of gaming.
http://en.wikipedia.org/wiki/Konami_Code10. 12:38, the discussion about whether
"Pixeljunk Eden" should have been nominated or not.
http://tigsource.com/articles/2009/03/24/igs-09-the-indie-game-maker-rant11. Kefka is the main villain in the sixth installment of the Final Fantasy Series by Squaresoft.
http://en.wikipedia.org/wiki/Characters_of_Final_Fantasy_VI#Kefka12. Undying is a Horror First Person Shooter about a Family Curse, best known for the inspirations drawn from Author Clive Barker.
http://en.wikipedia.org/wiki/Clive_Barker%27s_Undying13. DRM, Digital Rights Management. A quite controversial topic amongst gamers and companies.
http://en.wikipedia.org/wiki/Digital_rights_management