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1411264 Posts in 69322 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 10:59:40 PM

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101  Community / Indie Brawl / Re: Indie Brawl: Character Submissions on: August 23, 2008, 03:03:02 PM
things have been progressing painfully slow around here haven't they
102  Community / Indie Brawl / Re: Indie Brawl on: August 23, 2008, 01:40:51 AM
bad idea. you don't see miyamoto popping out of the bushes in super mario do you? and besides, alot of the people who play this game probably don't even know who those people are
103  Community / Indie Brawl / Re: Indie Brawl - Dwarf from Dwarf Fortress on: August 21, 2008, 11:39:43 AM
No I think the dwarf should have a double jump... I do however think the Sexy Hiker should only have one
104  Community / Indie Brawl / Re: Indie Brawl: Design Doc and Engine Test- New Demo 8/16 on: August 19, 2008, 08:16:10 PM
no I don't think it needs it, since you can block in the air already (something you cannot do in smash bros)
105  Community / Indie Brawl / Re: Indie Brawl: Character list (bio and reference) on: August 19, 2008, 10:23:09 AM
I'm sure we could bribe him Wink
106  Community / Indie Brawl / Re: Indie Brawl: Priorities on: August 18, 2008, 08:58:47 PM
Are specials/supers planned on the engine tho?
Only SSB-style specials.
You mean melee, right? Not Brawl's Final smashes?
Super-Smash-Brothers
107  Community / Indie Brawl / Re: Indie Brawl: Quote and Curly on: August 18, 2008, 08:50:57 PM
Lookin' great as always Oracle
108  Community / Indie Brawl / Re: Indie Brawl - Dwarf from Dwarf Fortress on: August 18, 2008, 08:31:19 PM
Yeah, we might have to drop the "pull-stuff-out-of-beard" concept; if we want the dwarf to be short, his beard will have to shrink accordingly, else he'll be nothing BUT beard.

I don't think we should drop the unique concept just because the new sprite has a smaller beard. Besides dwarfs are supposed to have huge beards, do a google image search for "dwarf" and you will not find one dwarf with a beard that isn't at least half the size of his body
109  Community / Indie Brawl / Re: Indie Brawl - Dwarf from Dwarf Fortress on: August 18, 2008, 08:24:16 PM
I still think the dwarf should have a thicker beard if he's going to be pulling things out of it
110  Community / Indie Brawl / Re: Indie Brawl: Quote and Curly on: August 18, 2008, 07:13:16 PM
I'm not sure how we could balance the missile launcher, and still make it a distinct attack. Quote's already got a few forward-firing projectiles, so adding another might get redundant. (In Cave Story, the Missile Launcher's only unique feature was that it had limited ammo, which wouldn't work very well in a fighting game)
What if he fired it in front of him and it made a small explosion?
111  Community / Indie Brawl / Re: Indie Brawl: Character Submissions on: August 18, 2008, 07:05:46 PM
I love it! I was really looking forward to seeing Trilby, and I was not let down Smiley
112  Community / Indie Brawl / Re: Indie Brawl on: August 18, 2008, 12:34:15 PM
Actually I'm not at all against items, I welcome them infact. I just figured it would be a little different to add that random factor through crazy stages rather than going the ssb route. Also like Oracle said, items also means a whole mess of extra animation that would need to be done
But If items are included I think the energy crystals from Cave Story would be a nice inclusion (they could work like the gems from pocket fighters maybe?)
113  Community / Indie Brawl / Re: Indie Brawl on: August 18, 2008, 11:16:28 AM
I don't think this game should have items, but the idea of interactive stages sounds great
114  Community / Indie Brawl / Re: Indie Brawl: Quote and Curly on: August 18, 2008, 11:03:32 AM
Now THAT is a good idea, Oracle
edit: That would make the quote movelist complete now wouldn't it?
115  Community / Indie Brawl / Re: Indie Brawl: Design Doc and Engine Test- New Demo 8/16 on: August 18, 2008, 11:02:38 AM
I think it should just be a matter of trial and error for the player to find out which moves are blockable and which ones aren't
116  Community / Indie Brawl / Re: Indie Brawl: Quote and Curly on: August 18, 2008, 10:57:51 AM
I think his vA on the ground should simply do nothing. It might get a little confusing if he has a completely different move on land than he does in the air. (maybe he can turn around and a ? will appear like in the game?)
117  Community / Indie Brawl / Re: Indie Brawl: Priorities on: August 17, 2008, 08:11:23 PM
It's perfect, I love it
118  Community / Indie Brawl / Re: Indie Brawl: Naija on: August 17, 2008, 08:07:30 PM
119  Player / Games / Re: Indie Piracy on: August 17, 2008, 10:07:18 AM
sharing is caring
120  Community / Indie Brawl / Re: Indie Brawl - Dwarf from Dwarf Fortress on: August 15, 2008, 08:18:07 PM

took #6 according to Inane's post and added an outline to his beard and recolored some bits. removed the kneepads and tried to simplify some of the shadings, because to be honest the dwarf looks a little overly detailed when compared to some of the other sprites
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