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1411264 Posts in 69322 Topics- by 58379 Members - Latest Member: bob1029

March 26, 2024, 11:00:00 PM

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81  Community / Indie Brawl / Re: Indie Brawl: Xoda Rap on: October 02, 2008, 07:12:48 PM
Darn I wanna see that ass... I mean sprite animated.
82  Community / Indie Brawl / Re: Indie Brawl: Xoda Rap on: October 02, 2008, 03:30:29 AM
Looks fine to me
83  Player / Games / Re: Cave Story Rumors on: September 10, 2008, 02:59:59 PM
What's the difference between playing it on a console and playing it on a computer anyways? Some people say it's because they want to play it with a controller, but if you're like me you've already bought one of the many usb controllers available (which is what I used to play Cave Story in the first place)
84  Community / Indie Brawl / Re: Indie Brawl: Design Doc and Engine Test- New Demo 8/16 on: September 04, 2008, 01:05:16 AM
Kenneh, play the new demo
85  Community / Indie Brawl / Re: Indie Brawl - Dwarf from Dwarf Fortress on: September 04, 2008, 01:02:58 AM
Procedurally generated ASCII stage, right?
:D Because procedurally generated stages work best in fighting/semi-platforming games, right?
they worked pretty good in Rescue the Beagles
86  Community / Indie Brawl / Re: Indie Brawl: Character Submissions on: September 04, 2008, 01:01:44 AM
If the karoshi man dies he wins the round and his attacks give health
87  Community / Indie Brawl / Re: Indie Brawl: Design Doc and Engine Test- New Demo 8/16 on: August 31, 2008, 10:07:50 PM
it is easy... all the special moves are with the special button, and all the standard moves with the standard button
88  Community / Indie Brawl / Re: Indie Brawl: Design Doc and Engine Test- New Demo 8/16 on: August 31, 2008, 05:00:41 PM
I like it much better this way
89  Player / General / Re: Panda Sickness strikes again on: August 29, 2008, 10:30:23 PM
What, already?
90  Player / General / Re: Gp2x Wiz: the new handheld by GamePark Holdings on: August 28, 2008, 04:01:11 AM
it's just like having the normal 4 buttons, maybe even better
NO IT'S NOT GRARGRRGHHH
With a D-Pad you can only press two directions at once, and they have to be right next to each other, unlike buttons where you can press all four Angry
edit: oh penguin beat me to it.
and maybe a good psx emulation too
The Pandora can already play psx games at full speed:

91  Player / General / Re: Gp2x Wiz: the new handheld by GamePark Holdings on: August 27, 2008, 08:12:34 PM
will never fit any pocket so easily
I thought it was only the size of a DS phat... It would fit unless you're wearing tight pants or something
92  Community / Indie Brawl / Re: Indie Brawl: Design Doc and Engine Test- New Demo 8/16 on: August 27, 2008, 06:24:05 PM
I think ledge-grabbing should be included, it would require a few more sprites but that shouldn't be too difficult if it's only a few frames per character
and if the characters pulled themselves up automatically when they latched onto the edge that would mean we would only have to do one extra animation per character, plus it would prevent edge-guarding
93  Community / Indie Brawl / Re: Indie Brawl: Naija on: August 27, 2008, 03:42:22 PM
I think we just need more health
and naija's single shot has the sime charge-up time, but the cool-down time is less than the three shot (or at least it seemed that way)
94  Community / Indie Brawl / Re: Indie Brawl: Priorities on: August 26, 2008, 06:09:45 PM
It would've been a spoiler if you played it like, 4 years ago.
95  Community / Indie Brawl / Re: Indie Brawl: Naija on: August 25, 2008, 02:17:53 AM
edit of inane's edit
96  Community / Indie Brawl / Re: Indie Brawl: Priorities on: August 24, 2008, 09:27:32 PM
she's lookin' a little chunky, but it is a great improvement Smiley
97  Community / Indie Brawl / Re: Indie Brawl: Character list (bio and reference) on: August 24, 2008, 03:28:17 PM
we should have just finished the game without ever asking anybody Evil
98  Community / Indie Brawl / Re: Indie Brawl: Quote and Curly on: August 24, 2008, 02:56:45 AM
I don't think it will be a problem unless the bullets fire insanely fast and are super powerful. I think they should deal about half the damage that a regular characters punch does. Also if the levels turn out to be anything like the test level then they won't be that flat, so landing a hit might not be easy as cake
99  Community / Indie Brawl / Re: Indie Brawl: Character Submissions on: August 23, 2008, 07:17:20 PM
The sexy hiker should not have moves, and should play just like he does in the original game, except he can double jump and his hammer hurts people.
lol that might actually give him an advantage
100  Community / Indie Brawl / Re: Indie Brawl: Quote and Curly on: August 23, 2008, 07:02:32 PM
This sprite makes me feel funky, awesome work Oracle
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